Thanks! Now read mine above.
If you really think that then thereâs no conversation here. â/playedâ is the least useful metric they can use in a financial meeting. MAU is a good start, as well as what players engage with, but arbitrary âtime playedâ is not a super useful or transparent metric.
If /played was actually the answer then Worgen and Druids wouldnât be able to do their bit either. Donât like it? Too bad, thatâs how it is. Itâs just not a big enough deal to worry about. Come December 15th we can all start working on the Torghast mount that letâs us run around in the maw at will.
These are examples of gameplay over lore. [Divine Steed] is a core combat ability of paladins and it would be immensely problematic to take it away.
This guy gets it.
Stop complaining about druids and worgen and start complaining about not being able to mount in the first place. Youâre misplacing your anger and undermining your own platform.
At best youâre getting some minor moment of venting your frustration, but youâre venting it at the wrong people. Druids canât help you. Worgen canât help you. They canât justify anything to you, and they donât have to. They donât owe you an explanation for why they can do something you canât. They donât need to give up their stuff just because you want it.
Youâre upset that you canât mount, and youâre aiming that at the people who can. This is logically unsound; those people didnât do it to you, thereâs no point or value in getting mad at them.
The guise of âthis doesnât make senseâ should be aimed at Blizzard, not at other players.
explaining the small distinction between /played and MAU is not really helping your case. The point stands, no mounts in the maw is extremely dumb, and player unfriendly.
Itâs like no flight, but on steroids.
No, they are examples of bad implementations. Iâm fine with restricting movement for gameplay reasons but implement it in a way that makes sense. Let everyone mount but apply some sort of stacking debuff. Let the time they can mount end naturally instead of being applied unevenly and illogically.
I like that some classes have privilege in certain areas of the game. And no, I am not maining my Druid this expansion, I play Priest.
If we remove that, soon things will go to removing Mage portals and other aspects that gives the classes some advantage in an area of the game.
But yeah, Druids have that privilege here. As well as Mages having privileges of fast travel, Rogues have the privilege of skipping combat, DHs have the privilege of gliding and double jumping, etc.
It should suck being a DK in the Maw, though.
Then take up that very specific issue with Blizzard and stop bashing on or complaining about Druids and Worgen.
go back to my very first comment and tell me where I asked for druids to lose their mobility.
The no mount rule is stupid game design on its face. Why can a hunter summon different pets in the maw, but not their mount? Am I really supposed to believe that Invincible, the mount of Arthas, WONâT answer my summons in the Maw becauseâŚwhatâŚits afraid? I can summon an army of undead but not Invincible? Warlocks can summon demons to fight, but not the dreadsteed?
I hate artificial restrictions that donât serve a story purpose. And the lack of ground mounts in the Maw is an artificial restriction that doesnât serve a story purpose.
or mechanical mounts for that matter.
A bike is afraid of the maw? The shredder feels fear? The meat wagon?
Trailblazer + cunning pet + Aspect of the Beast talent = youâre scooting along pretty good!
Omg stop asking for druids to be nerfed jeeze, thatâs so obviously what youâre saying here. Why donât you yell at Blizzard about it not making sense instead of so obviously asking for Druids to be nerfed? Jeeze.
Some classes and races have special abilities. Itâs part of the game and people just need to get over it. We all made our choices knowing who gets what, and we all need to learn to accept it.
I am Worgen, and I am not ashamed!
Or a design one, to be fair.
Really, it serves no purpose except to be frustrating. Because frustration is good game design amirite
Neither is using Dragonwrath, a Sandstone Drake, or an Obsidian Nightwing.
None of these work in the Maw. There is no reason that the logic used to grant special exceptions to Worgen and Druids shouldnât be applied to other transformation/shapeshifting mounts as well.
Fine, we canât summon mounts, I can live with that. But if we can shapeshift ourselves into mounts, then we should be able to turn ourselves into mounts. There shouldnt be a special âOnly this group of people can shapeshift themselves because reasonsâ. Either all shapeshifts should work, or none should work.
I am firmly advocating for all shapeshifts to work, not just some.
EDIT: I am most firmly disappointed by the fact that Dragonwrath doesnât work. Even if you use the logic that you draw upon Tarecgosas spirit to transform yourself, her spirit is literally embedded in the staff, which you have on you, meaning she is right there with you in the Maw. There is NO reason Dragonwrath shouldnât work.
Honestly, even if this was the case? Iâll go farm Archaeology and get the Sandstone from there. Iâd be fine with that. In-game solution to an in-game problem. My mount is too much of a coward to join me (even if it has no mind or will of its own)? Iâll become my own mount!
Two of those specifically say they are mounts, try reading your own links. As for Dragonwrath, Iâm totally fine with that working in the Maw.
Try again man, read the links. The tooltip states that the player is transformed into the mount and the mount they become is a flying mount.
I also forgot The Hivemind, it is also another self transformation that turns the player into a mount, not the player calling on a mount to come to them.
If shapeshift logic is being applied to some things, its should be applied to all.
In the exact same way that a druid turns into a mount? And is mountable? Gasp.
Druids in the maw