So do people realize that we're just going from Key Leavers to Key AFK'ers with the leaver mark?

Hey, I’m one of those and i agree this whole system they are trying to implement is bad

That’s riot, not blizzard

Yes they just did this in S1.

Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.

This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.

We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.

We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.

Thank you!

Most of these were people that would leave keys literally as the key started lol

It still sets a precedent that they have no qualms about banning people who repeatedly grief and disrupt the experience of others in M+.

I’m aware you offered an explanation. I’m telling you that your characterization of “trying less” is different from “not trying at all,” and any person with eyes can parse the differences between the two lol

If you’re not trying as hard, you might miss a CD here or there. You might not be executing your rotation as efficiently. That’s not trying as hard.

Not trying at all is dying over and over again when you weren’t previously. It means being at the top of the DPS charts and suddenly not performing much better than the tank, if at all. It means not even paying attention to mechanics in the slightest.

All reasons that people in this thread have openly admitted they’d do if they can’t leave the key like they want. If you can’t parse the differences between those two things, then you need your eyes checked lmao

There’s quite a large difference between them banning people who would leave 1 second into a key just to grief people, and the guy who tries to leave after 7 minutes because they wiped to a trash pull with lust lol

Then why bring up the comparison then?

The conversation was about people who go AFK/on follow in keys after they vote to abandon and everyone else in the group votes to not abandon, and how they would get reported for griefing in keys and if Blizzard would actually ban people for that.

They have, and the statement they put out afterwards seems to say that they will 100% ban people for griefing/being disruptive in keys.

I wouldn’t expect myself to perform as well as I normally would, but being tired doesn’t mean I’m suddenly physically disabled. It’s a video game, not a sport lol

Not trying at all =/= gameplay sabotage lol.

Correction, that is your weird definition of “not trying at all”. You don’t get to decide that for everyone else lol. You don’t get to police anything buddy.

If you were trying, didn’t get to leave the key like you wanted, and are suddenly playing akin to dogwater, then yes, that is gameplay sabotage. You can try to frame it as not, but if you were pulling 2 million and are suddenly doing half that, everyone has enough context to understand what happened there.

I appreciate that you think you’re smart enough to pull this off, but I’ll point out that most of these people are outright spelling out their intent openly on the forums, so subtlety isn’t exactly a dominant trait here lmao

“Hey, Ratherin, care to explain why you didn’t even try to move out of the fire and stood there for the entire encounter?”

“Um, correction, that’s your weird definition of not trying.”

Incredibly high IQ play here, chief lol

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No it isn’t. That’s someone that was trying to time the key and no longer cares as much after the key is no longer timeable.

People playing in ways you dislike =/= “sAbOtAgE” lol. Try to have a single honest bone in your body.

If you think anyone is going to cross reference our forum posts with our in-game behavior, I have a bridge that you’d pay your life savings for. Critical thinking please lol.

Want to try that again buddy or are you content with flopping that hard lol?

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The gall to say these things back to back. I respect it tbh lmao

I never said anything about that. I said none of you are subtle about this, so I doubt you’ll be able to pull this off in the way you think you can lol

I’m honestly more curious about what your definition of “not trying at all” means if it doesn’t mean not attempting or not putting an effort into something lol

Let me see if I got this

Players in 10s and less range:
Think this change is good. They still have a vested interest in completing the run as there are still End of Dungeon (EoD) rewards they are after. They see people leaving as a massive negitive and someone taking thier chance at rewards away. They arent as knowledgeable about keys and dont know where the failure is occouring, and how it will impact the chance of success for the key.

Leavers = no rewards = bad.

Players doing above 10 keys
They are there with the goal of getting IO. They dont care about EoD rewards as they dont need them. They see this change as bad becuase when the key isnt timeable, there is nothing left for them in the key to get. They know the last boss takes 6 minutes to kill, and even though there might be 10 minutes left in the key, due to boss lengths, it cant be timed and should be able to leave since the groups objective has failed.
No rewards= no reason to run= waste of time.

The biggest issue here, is that both camps of players are being hit by the same system. Each has thier own goals and objectives in the same content and meshing both groups causes friction.

Remember all those group deserter threads about LFR?
Where casual players complained that if they entered a half done run they shouldnt get the penalty for leaving if they already killed the boss? Same idea but now for higher pushing players.

If no rewards are possibe, players dont want to do the content.

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Here’s the thing:

This system isn’t governed by Blizzard. Players do.

So if players doing 10+ keys take issue with it, the simple fix here is to ignore it. Or, better yet, if the true motive for them is to time the key, then all they have to do is vote to abandon and move on.

If you think anything I’ve said is dishonest, then you’ve simply no idea what it means to be honest. Thanks for proving that for us all conclusively, as if your dumb posts before didn’t already lol.

Writing something on the forums does not directly translate to how people will play in games. Moreover, in-game behavior is not nearly as easily interpreted as words are. Critical thinking issues are once again, starting to pop up with you lol. What gives?

Except nothing you’ve described is “not attempting” or “not putting an effort into something”. Many people do put in effort and still only achieve those exact results that you transcribed. Since you lack the critical thinking skills to make the connection here, I’ll make it for you:

You can’t define what someone else’s effort looks like. Understand now junior lol?

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My assumption on how most groups will play out on this is once it’s obvious, if not guaranteed, that failing is likely people will VTA. If that VTA fails and people have to keep playing then the loss of beating the timer is a non-issue…so sure if you want the key to take longer then go for it I suppose, but if your goal is to make the key fail faster so people give up I don’t think this is how a lot of these kinds of issues will play out most of the time.

As far as if people decide to just tune out the run and auto-pilot it more via OBR or something I wouldn’t say anyone can be punished for that. What the OP tried to insinuate, and others do as well, is that they will AFK, play noticeably horribly, etc and that you can’t punish them for that or prove it if they stay quiet but go from playing well to absolute garbage. And, again, certainly a gray area here.

But to your original point

You’d be surprised how brazen some people will be. I mean, it already happens in real life already and this is a video game. Quite frankly people are going to feel more empowered in this kind of setting because “It’s just a video game” but they don’t consider the fact that to Blizzard it’s a source of revenue and they take it way more seriously than it just being pixels.

Ultimately no system is foolproof and I don’t think Blizzard is going to unilaterally action against poor play post VTA (assuming people are reporting them). I think they’re going to be looking for the people who suddenly become a completely different player once the VTA fails.

Reporting every reportable offense is not spam reporting.

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