So can we bank HoPo for HoL now like Prot SotR? yeah... we should also bring back the ringing sfx

  1. 3 HoPo: usable immediately when the situation demands it.

  2. 4 HoPo: 150% damage.

  3. 5 HoPo: 200% damage—the actual BIG DAWG hammer.

    ALSO bring back the epic ringing sound when HoL hit why was that taken out? and it would reverb almost like boba betts bombs.

    Templar Strike +50%
    Judgment +50%
    Hammer of Wrath +50%

    Sounds spectacular until you remember those abilities currently hit like someone aggressively shutting a kitchen cabinet.

    So yeah, the overall result could produce better sustained meters. But in arena, without Mortal Strike, flat sustained damage is not equivalent to kill pressure. The opponent doesn’t care that six mediocre buttons are now respectable if your stun/Wings sequence no longer forces a defensive.

    The emerging Ret identity is basically:

    We don’t kill you. We inconvenience you while keeping everyone else alive.

1 Like

We played in that film and it felt really bad in term of rotation.
And it would inevitably force everyone into this rotation that feels worse.

I don’t know why they tried to import that onto prot, feels like a ham-fisted attempt at offering a “holy power choice” in a context where Prot doesn’t have an actual choice of Holy power spender.

So instead of adding another spender to create that choice, they added a talent to artificially offer a “damage” alternative at a higher HP cost trade-off.

Feels bad.

What they needed to do was to give back Avenger Shield its HP generation and let this generation surplus be managed by another spender that would have been more offensive for Prot.

And probably shift a good part of the talent tree that focus on AS onto this new spender.

dropping it to 3 HopO and still garbage damage doesnt fix it either though is the problem… just makes it a button to press before FV’s… also if its dropping 2/5ths LD stacks should drop 2/5ths for a free HoL too no?

ya 5 hopo HoL when it actually HIT felt good to press, along with DT + exaction. i’m just lucky i can control arena games most of the time and make feign and jump on mistakes and quick switches

also i want that BOOOONNNGGGG REVERB boba fett sound back when that hammer dropped. its still there but they lowered the output of it for some reason…

No?

What’s the relation between those 2 things?

You get the same LD stacks regardless of HP spent, if anything this change makes it marginally faster to stack LD.
Why would they reduce the requirement?

HoL sure but you were talking about a talent doing that for FV/DS,

HoL was fine because it was gated by a CD and a stack mechanic.

Putting that on FV and DS will either be bad or we’ll be forced to play it and like I said, it was tried in DF and it felt awful.

where are you getting these statements from? wasnt from my OP lol. only talking about HoL

My bad I missed HoL in the title, just saw “like prot”.

How would you treat the free HoL?

Seems like it would functionally never be used at 3HP and just be like it was before only massively buffed beyond what it did before.

Are you sure you’re not thinking of the Divine Toll sound? I thought HoL only made a big crashing sound?

yes HoL had a different sound when TWW first came out 10000% positive

and I would just treat it as maybe it does some more dmg than the original? its sad the golden damage spell for templar is laughable damage… and the blanket aura nerfs just keep making it worse. its had a -30% modifier since at least s2 TWW maybe mid season 1. its never changed but we keep getting aura nerfs and pvp aura nerfs which just make it worse and worse. going to 3 hopo is dumb when the ability is still lackluster.

at least s3 TWW 4pc tier made it feel like the original dmg of HoL

1 Like

That pvp negative modifier to HoL doesn’t even need to be there now. It could have been removed after TWW S3 4pc was no longer active.

oh i know this, u know this, lvladen, aswog and vanguards knows this… blizzard going the way of ghostcrawler though

1 Like