Ooof, you went IN! And i appreciate you doing so. Its nice to see the dichotomy clearly delineated and the motivations uncovered.
The covenant system is a really good illustratio… actually, lets go back… TITANFORGING is a really good illustration of the problems in design.
Hang on, quick intermission, i want to clarify some terms (so we are all on the same page with definitions: you dont have to agree to the definitions, but its more so we dont get distracted by the ‘what actually is a casual and hardcore player?’ discussion):
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The hardcore: Mythic cleared. +15 keys. 2400 arena. (not all at once, but most often one or all of these).
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Aspiring hardcore: AotC, probably struggling for cutting edge. Decent arena score, possibly glad carry. Looking to break into a pro guild. Maybe currently a big fish in a small pond guild, maybe the instigator of 90% of preach’s drama time stories. For some reason or other, not quite there, but really wants to be.
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The average player: Probably the important criteria to be honest, because this is really the big meaty pile of wow players and is often called the hardcore. LFG, is on the progression ladder but for reasons (time, skill, social skills etc), never quite has the full dedication. But has a lovely time playing the game, progresses well, gets most things done, but not really the cutting edge stuff (except now and again with a bit of luck). Basically, your average wow player playing all spheres of the wow game with decent success). Will struggle to understand (or even attempt to understand) why players dont just do what they do.
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The crypto-casual: With a bit of luck, sometimes looks like the average player. But mostly just chills in pugs treading water. Might have a nice 2s arena team. Might never really play arena. Probably pwns noobs in BGs. Maybe buys a carry for their chest/aotc now and again. Not necessarily skilled, not necessarily unskilled, maybe just lacks the time investment or something else to make this a routine thing. Likely logs on, does their chores, does a few other things, then off they go until another playtime window opens up.
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THE CASUAL: Does not do LFG content. Very likely does not have their discord set up. If asked will tell you they dont have a mic. Plays the game completely at their own pace in a solo universe. Other players are basically glorified AI NPCs. Will happily queue up for a dungeon, bg or lfr. Will happily spend HOURS in game just doing ‘stuff’ in the world. Is allergic to LFG. Plays the game so long as its fun and entertaining. Stops when it isnt.
The bottom 3 likely account for around 90-95% of the total playerbase with no doubt a solid [casual] 3:2:4 [average] ratio (numbers (and terminology) sourced from the land of pure imagination).
Now lets go back to titanforging with those 5 in mind.
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Im gonna have to be clear. Id need timba in here to explain this (being the closest thing to a true hardcore player on the forums - i dont see many of them to be honest). Its not my wheelhouse. But i assume all titanforging, though annoying, is still an overall guild advantage at the end of the day. ‘That it could be everyone!!!’ is likely a wish, but any advantage in cutting edge content is an advantage. And anything that helps kill this boss and drops their loot and puts this on farm invariably helps everyone else in the guild in the long run.
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Titanforge drops! Whee! More claim to a spot in a cutting edge guild. Titanforge doesnt drop! OMG BLIZZ, this is so unfair that im being held back by RNG! Id definitely be in a world first guild if you just shut down this RNG BS!!!
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Actually, 2 and 3 are pretty much the same story. No need to dwell on it. Theyre all playing the ladder game to some degree and all jostling for position…
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See above.
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Titanforge drops! Whee! Total bonus. Awesome! That’ll speed up my stuff a bit. Titanforge doesnt drop! Whee! I got new loot! That’ll speed things up a bit.
Its just a part of the game that doesnt particularly affect 1 and 5. One is THE GUILD (it doesnt matter (immediately) about the individual (they will get theirs eventually because we’re a team)), 5 is SOLO (it doesnt matter about other people, im not in competition with them). Everything else is a pitch battle of jockeying for position and status (to a greater or lesser extent).
So i guess we need to address the issue of titanforging. A huge swathe of the playerbase clearly believes they are being cheated by it (and will only see the negatives). A minority dont. So it kind of had to go.
The concern is that this discussion mirrors to an extent the covenant/conduit/soulbind trifecta, which as a casual player i genuinely love, but i can also see the sense of being cheated out of ‘their rightful place’ that groups 2-4 also likely feel (again, 1 will just do what needs to be done, whilst 5 will just be ‘i like this!’ (mostly - the exception proves the rule so to speak)).
So long as we keep in mind the myriad of playstyles, theres no reason at all that a compromise shouldnt be reached. But so long as we consider the myriad of playstyles theres also no end to the complaining. Blizzard kind of need to just bite the bullet and design the game they want to design. If it means sacrificing their casual base, so be it. If it means ‘breaking the meta’ then so be it.
I think this is the longest fence sitting, “no point” post ive ever made.
To be honest, i just wish they had the foresight to open up the weekly chest a bit. Why only three criteria based exclusively on the ‘three pillars’ (which multiplies the gear discrepancies and could be predicted by anyone with an ounce of foresight? Why not 4 or 5? Why not make catch up more of a weekly thing instead of every other major patch? Why not throw some mythic 2 gear at casual players to incentivise them to a) engage with the systems as they are weekly; and b) maybe with that extra gear boost, have them queueing for LFG content? I dunno. It seems silly. If the real end game is mythic dungeons, rated pvp and raiding (normal-mythic), then just get them on the ladder. You dont need to break the ladder, but just get them a foot on it.