Skip, skip, skip. Tired of it.

10/24/2018 11:21 AMPosted by Tehrrana
If politely asked to kill these groups, or even speak up that I hate skipping, I'm kicked. Then the tanks feel the need to whisper me oh-so-wonderful comments afterwards. Since I don't have a tank character high enough for the current content, I cannot tank these myself. But experience tells me that pulling everything gets you kicked as well.
There is nothing wrong with people wanting quick efficient runs. Most people are not using dungeons to get XP and level up, they are running them to gear and the gear only comes from getting to and killing the bosses. So skipping trash is a long time honored tradition we've been doing since classic.

You want something different than your team mates. That's fine too, but it may mean you aren't well suited to group together. You are however free to create your own group in the group finder, mention that you want to pull the whole instance to grind XP and help level up, and then get other like minded individuals to come join you so you can all do that and benefit together. It's not like every person out there in existance is only doing dungeons at max level, others do use them to level up like you (or level alts even if their main is already maxed).

You have options.

But you don't have the right to force others to play your way when they have different goals.
I say pull as little as possible and kick complainers. GG
10/24/2018 11:29 AMPosted by Heiah
You earn significantly more exp per hour doing quests than dungeons.


Earn even more exp per hour doing the Island Expeditions. 71k wm off, 78k wm on for 5 mins of work.
I have a simple solution to your problem.. Play a tank and pull whatever you want.


Do you have reading comprehension problems? I said that, in the past, when I have tanked and pulled everything, players kick me because they do not want to do full clears.

I'd have to spend a few days leveling up any tank character I have to tank myself. Any DPS characters I have with tank specs are not geared for tanking. And tanking is not my preferred method of playing anyway.

I don't care about Mythic Plus dungeons. I'm not geared to run them. Not even my 120 can.

I don't like half doing anything. It's lazy and dumb. And I don't like playing the game like this. Period.
10/24/2018 11:29 AMPosted by Heiah
You earn significantly more exp per hour doing quests than dungeons.


Not on my dungeon runs you don't, 1 to 120 in about 2 days all dungeons!
10/24/2018 11:28 AMPosted by Nemsmess
dungeons mob exp isn't worth going out of the way for.

Fear wouldnt happen if all those 1337 dps werent staring at their dmg meters and interrupted.


yes they would since there are plenty of times where fears are instant or too numerous for even a whole party to manage interrupting.


In the dungeon he's referring to, their's only one mob per pack that needs to be interrupted.
I am a tank that doesn't like to skip trash because undoubtedly someone will pull it. Thing is, its the tanks job to make the route, and your job to follow and kill. It is cooperation. Thing is these days, every DPS and tank feel like they are the leader. Thing is, and not to belittle your role, without DPS with just Tank and heals eventually everything will die aside from a few bosses that are dps checks. Without a tank, heals cannot keep you up and even tank pets die. So, really, just follow the tank, and go on. If you want to direct the dungeon, tank. Sadly for DPS, the tank is the leader due to being the one that takes the mobs, positions, etc.
More gold and boe need to drop from trash to make killing everything worth it.
I haven’t tanked in WoW, but in SWToR I’ve done hundreds of dungeons in every role. Doing full clears are fun and fine the first few times, but after that the fun becomes getting through it as quickly and efficiently as possible.

And while leveling, spamming dungeons is boring enough without having to grind through the 8,000 trash packs blizz seems to love jam packing dungeons with.

I do understand why people would want to clear unnecessary mobs though, and if someone asks to do so I won’t get upset about it (I reallly dislike the kick happy culture btw, that should be reserved for afkers and ***holes).

But by the same token you should recognize and be okay with most people not wanting to do that.
10/24/2018 11:27 AMPosted by Champpjones
10/24/2018 11:21 AMPosted by Tehrrana
It's the same thing in every instance.

The tank goes out of their way to avoid fighting as much of the instance as possible.

In Atal'azar, tanks go all the way around the two rhinos and their troll handlers in the center only fighting the groups on the side paths. Inevitably, a fear bomb sends a party member in to the rhinos. Why not just fight them? "They hit hard," is the excuse. What a crock.

In the Underrot, tanks try to avoid fighting as much as possible after defeating Cragmaw. Except for the group of skeletons in the tunnels which cannot be avoided. Two groups of two which are easily killed but tanks run around them to hit the boss.

There are pirate groups along the path to the first boss, Skycap'n Craig. But tanks will kill one or two groups along one side and avoid the rest running around plants and buildings. Despite that these are humanoid monsters that drop gold, cloth, and items, tanks won't attack them.

These are just a few examples of skipping content. I'm sick of it. I have only one max level character with the closest one just 115. I want the XP. I want the items and gold these mobs drop. Yet here I am following a tank along a back path to not fight. I'm not paying for this crap.

If politely asked to kill these groups, or even speak up that I hate skipping, I'm kicked. Then the tanks feel the need to whisper me oh-so-wonderful comments afterwards. Since I don't have a tank character high enough for the current content, I cannot tank these myself. But experience tells me that pulling everything gets you kicked as well.

I do not like playing the game like this. I wish I knew what was behind the dungeon design philosophy that has the developers making it possible to avoid "trash mobs" so easily. I mean, it almost seems as if players want their dungeons to consist ONLY of boss fights. So, why are these extra monsters in there?

Blizzard reps once said they're okay with this. Why? I'm not. Why is Blizzard okay with it?


I have a simple solution to your problem.. Play a tank and pull whatever you want.


Exactly what this guy said plus “duh” see something you don’t like and want it done your way? Then do it your own way by making a tank an pulling the way you want
I've hated and complained about boss skipping since I first started seeing it in Wrath. Trash skip all day, but bosses are the only point of running the dungeons, why ever skip them?

Do you have reading comprehension problems? I said that, in the past, when I have tanked and pulled everything, players kick me because they do not want to do full clears.

I'd have to spend a few days leveling up any tank character I have to tank myself. Any DPS characters I have with tank specs are not geared for tanking. And tanking is not my preferred method of playing anyway.

I don't care about Mythic Plus dungeons. I'm not geared to run them. Not even my 120 can.

I don't like half doing anything. It's lazy and dumb. And I don't like playing the game like this. Period.


That's too bad, because this is normal and will never go away. Find a new MMO that lets you kill all the trash and feed this "inner demon" that must see everything cleared of all evil! Because WoW isn't for you and nothing you do will change it. When you que up for random dungeons, expect this behavior all the time.
10/24/2018 11:35 AMPosted by Tehrrana
I don't like half doing anything. It's lazy and dumb. And I don't like playing the game like this. Period.


Then Don't? Who has a gun to your head?
10/24/2018 11:35 AMPosted by Tehrrana
I have a simple solution to your problem.. Play a tank and pull whatever you want.


Do you have reading comprehension problems? I said that, in the past, when I have tanked and pulled everything, players kick me because they do not want to do full clears.

I'd have to spend a few days leveling up any tank character I have to tank myself. Any DPS characters I have with tank specs are not geared for tanking. And tanking is not my preferred method of playing anyway.

I don't care about Mythic Plus dungeons. I'm not geared to run them. Not even my 120 can.

I don't like half doing anything. It's lazy and dumb. And I don't like playing the game like this. Period.
So tell me again why you can't make your own group to run it the way you want?
#Notpullingtrashisnthard
#payattentiontoyoursurroundings
#makeyourowngroupifyouwantafullclear
#somethingsomethingaboutentitlements
#makeyourowntank
I hate all the skipping as well. If I'm tanking and DON'T skip something, I'll get all sorts of "ugh" "/sigh" etc. Heck, half the reason I want to not skip things is that someone will accidentally pull anyway. It might as well be me doing the pulling.

That said, I think both approaches are valid even if I personally can't stand skipping everything.
10/24/2018 11:31 AMPosted by Ollin
Then they should save it for M0 runs. Not the leveling dungeons when most people need as much XP as they can get their hands on.


To be fair the mobs give very little xp and your gain mainly comes from the finishing of said dungeon. If you get through dungeons faster you will level quicker, assuming you are queuing with a tank/healer for instant queues.

All pulling tons of extra trash does in leveling dungeons is slow your progress down due to them not being worth anything close to the xp you get for finishing.

So it becomes about being as efficient as possible and clearing the dungeons faster is that efficiency most are looking for.
10/24/2018 11:21 AMPosted by Tehrrana
Since I don't have a tank character high enough for the current content, I cannot tank these myself.

Then get one and main it. Pull what you want. #ThreadOver.
10/24/2018 11:31 AMPosted by Ollin
Then they should save it for M0 runs. Not the leveling dungeons when most people need as much XP as they can get their hands on.

When I tank, I kill everything.

I sure don't. I know the safest and most efficient routes to get through that dungeon. People like chaos, and people want the tank to pull lots of stuff and then kill it for them to give them the extra xp they feel entitled to. But that adds time to the dungeon that results in fewer dungeons cleared per hour. And especially it adds time when they're going to be stupid and pull more than the group can handle. And then we all have to run back.

When I'm on a healer I've run into so many cringeworthy dungeons where the tank and the dps end up pulling massive numbers of mobs that didn't need to be killed and cause repeated wipes. Lots of players don't want to admit they've never stepped foot in that instance before, and think you can just push through, spank trash and bosses, and be done.

It doesn't help that the game basically pushes players who have never done instances before, who the devs have gone out of their way to TRAIN to avoid instances, into dungeons that have real mechanics in order to progress into a story.

I still tank and heal Legion satchels. Some of those dungeons are guaranteed wipes because of extremely low player ilvl and dungeons that are tuned under the assumption that mythic and heroic-geared raiders will be carrying those players.
10/24/2018 11:31 AMPosted by Ollin

Then they should save it for M0 runs. Not the leveling dungeons when most people need as much XP as they can get their hands on.

When I tank, I kill everything.


So you waste everyone's time with a horribly inefficient run? Killing all trash is a huge waste of xp, to level up fast you need to spam more dungeons and that's given from bosses/completion, not trash packs worth little garbage pocket sized xp.