I was referring to all of the players in this thread who said that making classes use only 3 buttons would make the game too easy. I countered with the claim that if that was the standard for “easy” then clearly they don’t understand the problem because I’ve run into many bad hunters.
Just as I responded to Hp, the number of buttons isn’t the problem they’re addressing directly, it’s what those buttons do and how they interact with the many layers of passives and active modifiers. Not being able to cast a spell guilt-free is becoming a premium experience. Otherwise it’s cast this spell, but only if this, this and that are true, and y is untrue and z won’t be true for x period time of time, etc.