Siege of Boralus different on Alliance-side?

spoilers for Drustvar story

If you mean Lucille and the Inquisitors, they’re the main characters of the Alliance story in Drustvar.

Lucille is the daughter of the second to last bosses in the dungeon.

The story of Drustvar is that a coven of witches has slowly taken over Drustvar, and people don’t know where they came from. During questing, you save Lucille, who has been accused of witchcraft and prove her innocence, and she vows to save her people from the coven. (She’s the daughter of the Lord/Lady that govern the zone)

Throughout questing, she re-ignites the Order that defeated the original inhabitants of Kul’Tiras, the Drust, long ago to defeat the Coven, and by the end of the zone, she finds out that her mother is the leader of the Coven, who is the second to last boss in the dungeon, along with her father, who was forcibly resurrected by said mother.

The last boss is the leader of the original inhabitants of Kul’Tiras, who wants revenge for his people being slaughtered by the Kul’Tirans and used Lucille’s mother to enact his vengeance.

(The Drust were evil people, they weren’t the victims, despite what Gorak’tul makes you think. The Kul’Tirans approached them in peace, but the Drust attacked them intent on killing them. The Kul’Tirans defended themselves, and a war broke out. Some Drust sided with the Kul’Tirans, the Thornbreakers, and taught them druidism. One still survives, Ulfar, and he’s the last remaining living Drust.)


When you enter the dungeon as Alliance, you get a small amount of RP between Lady Waycrest and Lucille, where she welcomes her daughter home, yadda yadda, and Lucille tells her that she will make her pay for what she’s done. (Her mother killed one of her dear friends at the end of Drustvar questing)

At the end of the dungeon, as Alliance, Lucille asks Alliance for their help to stop Gorak’tul from getting back into the world.

As Horde, as you know, they say something like, “Who are you?” and Lucille simply goes, “It doesn’t matter, please, help us!”

Pretty much. The Alliance spends the whole expansion so far buttering up Kul Tiras by rooting out their internal problems more than actually fighting the Horde.

For OP’s benefit, THE STORY SO FAR:

Stormsong – The huge Kul Tiran fleet disappeared, which sucks because you wanted their help to fight the huge Zandalari fleet. You ask the local Kul Tiran Tidesage order about it, because they’re all about the sea and stuff. Most of the Tidesages got hooked on a Lovecraftian grow-tentacles-on-your-face apocalypse cult, revolted against Kul Tiras, and marooned the fleet out at sea themselves. The Tortollans help you sniff out interference by Azshara. Culminates in Shrine, where you kill the crazy Tidesage leader and the giant psychic N’raqi that Azshara used to brainwash them all in the first place.

Drustvar – Everything sucks and a local noble house hasn’t been much help with that so you investigate. The entire area’s being ravaged by a huge omnicidal witch coven that sprang up almost overnight and seems to encompass a significant fraction of the regional population, to the point where you spend a whole quest poking random townspeople with a needle and almost all of them are witches. The leader of the coven turns out to be the noble lady you were looking for from the start, and she was kind of a psycho to begin with on account of hiring a large hit squad on her own daughter’s wedding. She was recruited into starting the coven by some ancient undead jerk who’s all assmad because he started a war with Kul Tiran immigrants a long time ago and lost. Culminates in Waycrest, where you kill them both.

Tiragarde – Lady Ashvane demanded Jaina be put to death and This Makes You Angry. She’s also like, comically, transparently corrupt. You start out by catching her running a 1920s child labor ring to manufacture explosives, and it all just kind of goes downhill from there. She makes a bunch of side deals to arm pirates with azerite so they can murder their way through Boralus, then trashes the main Kul Tiran naval blockade though liberal use of explodey and a giant freaking kraken, because apparently she has a kraken I guess. Culminates in Freehold, where you beat up pirates and steal incriminating evidence to convince Katherine Proudmoore that Ashvane is a slightly more horrible person than indicated by the children-making-bombs thing you already caught her running. Ashvane throws a ninja smoke bomb (I am not making this up) and successfully waddles away.

Tol Dagor – You steal more stuff from the pirates to show that Ashvane secretly rerouted Jaina from death row to somewhere probably even less pleasant. The trail goes cold so you stab your way through the Ashvane-run prison she was supposed to go to to try and rustle up where she actually went. I don’t know if/why Horde canonically shows up there at all, but rest assured we don’t remotely mind you trashing the place.

Siege – You find Jaina, and Ashvane leads the pirates into Boralus before anything can really happen. Ashvane already has a sizeable insurgent force inside, because Ashvane did in fact control the Ashvane Docks and Katherine apparently didn’t see any need to investigate or shut down that operation after Tiragarde. Fire, explosions, pirates, kraken. I guess Horde tried to harass us too, but I guess they realized after the first boss that they picked such an absolute wreck of a day to do it that they should probably help out with the whole pirate invasion and rampaging kraken thing. Alliance maybe didn’t notice you were here, and honestly I’m okay with blaming your body count on Ashvane.

As for any of the Zandalar dungeons? Alliance basically has no reason to be in any of them at all. We help out Vorrik but the plot thread ends almost immediately and it doesn’t lead to Sethraliss. We sabotage a goblin op in Zuldazar near the Motherlode portal but nothing actually compels us to go inside (and I guess Motherlode is technically on Kezan? Alliance isn’t even told it’s not on Zuldazar, much less why the hell we’re going there). We go to King’s Rest because Shandris shanked a dude and he was carrying something that briefly mentioned it, but it never specifies what or why. The sole plot hook for Atal, Underrot, and Uldir is that Brann smells relics and gets warm in the pants. That’s pretty much it.

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I think I was most surprised that Motherlode is an alliance dungeon.

I guess Alliance does have a token boss kill in Motherlode for the Dark Iron allied race? Even that was just super arbitrary with no lead-in. Go blow up this goblin because he has Ironfoe for some reason. It’s once per account and it’s not even the climax of that questline. You follow it up by promptly forgetting it happened at all and driving a freon-shooting tank through Molten Core.

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They invaded Blackrock and killed folks/stole stuff. They had the party I think because of something they did to us.

I liked your summary but I laughed more than I probably should have at this bit, lol. <3

That’s a great summary and I wish I could Like it multiple times (and it’s too big to quote to help make sure others see it).

But the worst part is: That story was far, far more enjoyable than absolutely anything related to the war story so far. And, since it also leads up to the battle with Azshara (especially with Ashvane having connections with the Kraken and seemingly some shipments of mind-flayer possession squid) it actually felt as though it’s a complete and full story that didn’t NEED the Horde. Whenever you guys show up, you don’t really fit in. They just kind of get in the way and seem really forced and awkward.

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This is possibly my favorite explanation of the Alliance side of the WoW Story So Far that I have ever seen.

Let’s not forget the Alliance War Campaign:

“Hey, remember those vampire elves from WotLK?”

“Who would have thought that setting up a camp on the beach just outside of a major naval power’s main harbor was a bad idea?”
“Should we move into the cave that’s literally 50 yards away?”
“Nah, we’ll blow up the first ship that sees us.”

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i ran in with 40 world pvpers, and griefed the alliance trade district, that was it.

Forgot about that.

100% this. Pretty much no Horde-related quests happen in Drustvar or Tiragarde at all. What happens in Stormsong with Brennadam is not only needlessly Skeletor-grade villainous even for Sylvanas (Kul Tiras wasn’t even considering joining the Alliance yet, they literally threw us all in prison on sight), but it’s also a sidequest you can completely bypass for the main story.

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