The point of me bringing up the 17 months thing is your post (and probably in your mind) you made it seem like Shuriken Combo was this LOOONNGG established mechanic that has been here for YEARS and EXPANSIONS! Crazy they’d remove such a long standing mechanic that’s been established as good for the spec and the game, right?!?
You were creating a narrative that didn’t exist.
Also, it will be exactly 16 months, 12 days from 7.2.5 launch to 8.1 launch, so I really don’t see how this is anywhere near close to 2 years.
Additionally, what you’re asking in, “figuring out how to adjust it” is exactly what they’re doing. They’re effectively reducing the additional damage per target down to 0%. And guess what? Subtlety will still be leaps and bounds ahead of other specs on aoe -> st cleave funneling. It’s a recently added passive damage mod that has EXACTLY ZERO gameplay complexity or rotational impact since you’re already using Shuriken Storm to generate more CP long before combo was added.
In order to keep Shuriken Combo in the game AND reduce the absolutely absurd funneling power that Subtlety has today, they’d have to go after other things, like reducing the amount of CP that Shuriken Storm itself can generate since thats by far the more powerful part of this equation. Or they can reduce the power of Eviscerate.
I think the part that you’re missing here, is removing Shuriken Combo doesn’t kill Subtlety AoE. Not by a long shot - it’s still going to be absurdly powerful. It’s like you think that this is all Subtlety has and by removing it, sub is dead. You’re overreacting over what is quite frankly, not a large enough nerf.
I understand your point in the special case of zul yes sub will be first place but adding 2% more of ap scaling in ss and removing the the bonus damage in evesirate it’s not a good trade. It’s a nerf so in dungeon you are not going to be as effective.
I wouldnt say its a fear of homogenization. Its a fear that they cannot make a fight around lots of adds with a boss at a same time fight because then people will just Class/Spec stack Sub Rogues again.
People during Mythic Zul progression we’re already whining because that was the only “accepted” strat, but bringing a bunch of alt sub Rogues got “punished” by getting loot.
That is completely nonsensical tbh. When Mythic Aggramar was relevant, they didn’t remove Gorefiend’s Grasp because you needed 1-2 Blood DKs with the commonly accepted strat. And they still make fights with some add control like Zek’voz.
This is a unique mechanic that was exclusive to Sub Rogues just like Gorefriend’s Grasp is exclusive to Blood DKs. It shouldn’t have been removed without being replaced by something similar.
This is horribly untrue. Just because the damage isn’t coming from the ability or the DK doesn’t mean there is no damage increase because of the spell.
On Zek for example, with Gorefiends the small adds are going to die significantly faster then without Gorefiends. Also groups with a mass grip take significantly less damage from those adds. So yes, Gorefiends does have a huge effect on damage.
And shuriken combo isn’t the only ablility where aoe improves single target damage. Ret paladins have a talent that buffs Judgement when they divine storm a number of targets, Aff locks benefit from multi dotting to generate shards for single target.