Should WoW be for Gamers? Or Everyone

Its a 10year+ old game.
it should be for gamers.
Appealing to new players at this point in time is pointless.
People dont walk into games 15years late, and feel like they want to stay when all their peers have 15years of experience and knowledge over them.

I can see that being true, but like I clarified before - when I talk about “gamers” I talk about the people who like to press buttons quick, or achieve and try to beat the games content - which I think a lot of the game has revolved around for the past few xpacs.

So people playing games aren’t gamers?

If someone chooses not to call themselves a “gamer” or to associate a negative connation to the term? That’s on them. I know “gamers” (people who play WoW and other video games) in their 80’s. Maybe I’m just more inclusive in the term.

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WoW isn’t typically a “game for gamers.”

While some "gamers’ play WoW - it’s really a bastion for people who don’t actually game, have no social life and no other hobbies outside of it.

Jesus, no, I don’t care about association or anything like that. That’s not what I am talking about. Like I said, I had clarified. The real question should be, should WoW be made for “People who like to press buttons quick” or everyone. I’m not trying to pick a fight about the definition of “gamer” so can we get past that?

It’s for everyone, but you’re not doing a mythic raid just for showing up

You’re not gonna be handed gladiator titles for participation

There’s casual content and hardcore content, this is ideal

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I’d like to see more resources pushed to casual content, thing revolved around events, or professions, or quest lines, etc.

Is there something stopping those you deem as non-gamers from playing? How would a non-gamer play?

You’re confusing gamers, which are primarily people in their 30s now, who grew up in the golden age of gaming. With phone gamers, who are drawn in by shiny lights and fast, but shallow gameplay. Same demographic that loves MOBAs and other esport type games.

From a business standpoint, phone gamers are extremely fickle. They do not play the same game for long, and are hardly workhorse type customers. You’ll never convince them to stick with anything.

An actual gamer can become enthralled by a game for decades at a time. These are the customers you want for an MMO. They should be catering HARD to obtain and keep this demographic.

Loosely speaking, “casual friendly” moves are anthesis to that type of gamer. You’re better off creating systems that allow them to gain advantages through larger playtimes. Where enormous time spent gives them a leg up over the guy with less time to play.

I guess I think WoW is made for everyone at this point.
I don’t know what “pressing buttons quick” has to do with it.

I think ESO is a great example of events that can be done by a casual or low-level player standing right next to someone maxed out on CP. Some of the content may just be a mount or pet, but you can get some good crafting material, gear, etc as well through the event dailies. That said, there’s a lot of movement in ESO game even if there are fewer active abilities on a bar.

Many of us started young and kept going.

Playtime can be increased in a variety of ways that the extremely casual player enjoys. Rare mount farming, finding that secret pet, saying you leveled X amount of toons to max, running old content for transmogs, etc.

Focusing on professions, new questlines, large events like we see in pre-patch. Those are a couple of ideas with a lot of wiggle room. More focus on the social element of the game. The thing that stops those players from playing, is the push that blizz has had to get everyone to raid, or experience raiding has taken up a lot of resources that could be placed into the social design of the game. Content for that type of player.

You should check into the RP community… I think the freedom to create your own story and content of sorts is what you’re looking for.

This player can and should have a way to contribute to end game imo. Professions being the main way the two types of players interacted with each other.

It already appeals to both. End game isn’t a requirement to play WoW.

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The number of people that live within that community isn’t enough IMO. It can be there, and would be great for me, lets say. But I honestly believe it’s in everyone’s benefit that there be more content made (by blizz) for players that have goals other than raiding, but still allows them to positively impact player power (their own or others) at endgame.

Wow should be for gamers, but everyone can be a gamer.

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Should the game be for everyone? …or the majority?

I think there’s an important distinction there. I would like the game to be for everyone because I am not a part of the majority.

I share absolutely nothing in common with the overwhelming majority of people who self-describe as “Gamers”, therefore it makes no epistemological sense for me to describe myself as one.

The term gamer stopped referring to someone who plays video games the moment we decided things like phone games don’t “count”.

I truly believe that the majority you’re talking about, is not what it seems.

The game used to have around 12 million subs. Those people weren’t even close to the “gamer types”.

Oh no, I wasn’t referring to Capital G Gamers there. I was just making a distinction between what makes the majority of players happy and what makes everyone happy.

I think there’s a lot of stuff the average player doesn’t care about that if neglected would cause a lot of unseen harm to the game.