So, looking at that website, this is again another example of a tiny fraction of players which ‘may’ represent a trend, but there’s nothing concrete to determine how large of a trend it might be.
All data is based on 17,011 tracked PS-Timetracker users.
And even among those 17,011 PS-Timetracker users, the information there seems stable. The largest dips are for PS5 users, but PS4 users are steady and the ‘all’ figure sits between the two since it’s counting both PS4 and PS5 users.
I didn’t say it represents overall. I’m talking about trends.
Everything trended downward with the release of OW 2. Everything keeps trending downward. Overall the reception was bad. Articles said it lost a significant amount of it’s playerbase overall, but you don’t want to accept that, because they all must be lying.
Blizz has even recently tried to court back OW content creators from Rivals.
PS4 numbers are probably steady because it’s all they have. PS5 numbers have definitely dipped.
All in all yes, OW 2 is struggling, just like I said in my first post. That you contend because you want to live in a make believe land where it’s doing well I guess. And demand exact numbers with a link. Because the media is fake news or something.
No, it’s because they’re making claims based on sample sizes or no data at all. Which, sure, they may be accurate, or they might not be; it’s impossible to say. A sample size isn’t a be-all, end-all when it comes to data. I mean, hell, just look at the last US election. There were polls saying Harris was going to wreck Trump, that she was going to win Iowa. Did she? No, on both counts. But the polls, using sample sizes, were sure she was going to be the winner!
If you’ve got concrete data that doesn’t show a ‘possible trend’ and instead shows something that is actionable and shows definitively that Overwatch 2 has somehow lost a large amount of their players, then I’ll accept that. But I won’t hold my breath because the only people who know those exact numbers are the folks at Blizzard, and they aren’t sharing them.
I have a feelling even if Blizz comes out and confirms the number from the NCESC article (which what reason would they have to lie?), you’d still sit here and say it’s not indicative of a downturn.
You can even contact that author and ask them for sources.
Also, not here to talk about politics. That belongs on a different forum. The articles weren’t based on polls anyway. It wasn’t sampling a small amount of people. Tens of thousands to hundreds of thousands isn’t small data.
They won’t, but if they did, then I’d agree. Because unlike NCESC, which provided absolutely nothing as far as a source was concerned for their claims, not even a link to a sample size, just a ‘trust me bro’ figure of 18 million, Blizzard actually has the official data.
I doubt that. You were already talking about MAUs not being indicative, but I need to go to bed. So continue your dream of OW 2 doing well with someone else.
Because MAUs aren’t. For the exact reasons I listed. They count all Blizzard games, and each person counts more than once unless they only play one Blizzard game, and that’s it. MAUs are also an average.
So let’s say, for example, that I play 5 Blizzard games each month for a quarter. That means for that quarter I would be counted 15 times. 5 times each month, once for each Blizzard game I logged into. Then to get the average, they’d divide that number by the amount of months. So while I would count 15 times in total, my average MAUs would be represented as 5. (15 divided by 3 = 5)
So when Blizzard says they have, say, 180 million MAUs in the quarter, what they’re actually saying is they had 540 million MAUs in total, but they divided that figure by 3 to get the average.
And since when it comes to MAUs they don’t specify by game, it’s impossible to know if MAU losses came from Overwatch 2, Hearthstone, World of Warcraft, Starcraft or literally any other Blizzard game, of which they have many.
First they have separated out games before and called performances less than stellar. Second, less MAUs than before is still indicative of a downturn. But like I said, you’ll never accept that. Even from the company. Must be better now somehow. Any articles saying otherwise are lying. Players saying they left are lying. Content creators leaving means nothing. All signs point down, but it is imaginary.
But you’ve derailed this topic enough. Go talk to someone else about your fantasy.
Only with respect to game performance. Never when it comes to numbers. Again, the ONLY time we’ve gotten numbers for a specific game in quarterly reports was for World of Warcraft, and they stopped doing that in 2015.
Yes, but FROM WHERE?! That’s the question. Since they DO NOT specify MAUs by game, and the number of MAUs we see is an average, it is impossible to know precisely how many people stopped playing Blizzard games and which games they stopped playing.
I literally said I would if Blizzard made the official announcement. Did you miss that? Or are you just ignoring it because you need to paint a narrative that I can’t accept anything because your sources were bad?
You started this nonsense, and you could have stopped at any time. You don’t get to shift the blame to me because I keep dismantling every argument you make.