Should threat mechanic be unprunned?

Whereas I think that’s a function of class design rather than dungeon design. Making classes so burst focused has made it so that players don’t use 90% of the class outside of high content. This means that they have no way of knowing what to do when they get there. Now making things harder won’t fix this, cata has shown that. But changing class design away from a hard burst focus would help because people wouldn’t feel bad about using cooldowns out in the open world… because they would just be rotational and not cooldowns.

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