Should raid gear be upgradeable? With bosses granting Valor?

Oh you are suggesting that everything offer the same currency.
Yeah im down with that, so long as raiding offers a suitable amount per boss kill for the effort needed and raid awards gear at an at least comparable rate to M+ with 40% of the raid getting an item.

1 Like

Upgrade normal to heroic using currency that drops from heroic

Upgrade heroic to mythic using currency that drops from mythic.

Would a system like this help gear progression? Yes

Would a system like this help people who only raid the lowest tier? No

1 Like

Grieftorches, Evoker staves, Boons, Icons, Eranog rings, Current Techniques, 424 weapons, the literally mandatory Raszageth bow…

1 Like

And with all that, the systems are reasonably close to balance.

M+ trades away power for an insane amount of accessibility.

2 Likes

No, because the same issue i have been parroting all thread for people to get.

you are limited in the currency you can get per week in a raid, you are not limited in M+ that’s the issue.
If it takes 3 tokens to upgrade an item each week i can only get 10, i can spam m+ for as long as i like and upgrade my gear well beyond.

I can make those same arguments for M+ gear. Ruby welp, horn of valor, Windscare stone.

Except you can only upgrade so high from mythic content based on the level of + you have completed.

Don’t forget that there are some slots that only exist at 415 in the raid.

1 Like

It dosnt though is the problem. M+ is just better. Mythic raiding truth be told is not really a factor here because hardly anyone in the population actually even does mythic raiding. Achievement statistics are poof of that.

For the average player, M+ is way better then raiding even with those items listed.

To make raiding worth it for most players, raids need to be dropping i would say double the gear they are now, and with the ability to be upgraded for valor earned from raids and m+

How to determine what you can upgrade to is the question.

Valor is limited until week 8 or so, fwiw.

Valor gear also requires rating.

Using your example (3 raid bosses for an upgrade) would be crazy good.

Considering it takes 10-20 dungeons to max out a valor piece from rank 1 to max

Except raid has weekly lockout, m+ does not, so you can spam those 10-20 dungeons @ +2 pulling a bonus valor toon through and be done in no time.

1 Like

Yep, and for the player trying for the 0.1% title, well too bad. blizzard wants players who do both to be more powerful than players who only do one.

Let’s not forget about infusions. My guild just arrived at M Razageth last night, and our main tank would only have 4 concentrated infusions from raiding only after farm tonight.

Right, but your not considering the fact that its far easier to get a rating that lets you upgrade to heroic level raid gear, then it is to actually clear a heroic raid.

  • with the removal of valor cap you can spam low level M+ in like 12 min for valor and be in full 411 in no time.

Mediocre trinket at best; Grieftorch literally defines progression right now.

Only viable (and barely, at that) because the on-use trinkets we have this tier are miserable. Nothing really uses Horn of Valor, so this isn’t the example you think it is.

Decent. Actually good for tanks, but usually alongside Grieftorch.

None of the pieces you linked hold a candle to the Raszageth bow, Evoker staff, Whispering Incarnate Icon, or Grieftorch. None of them. The closest is Puzzle Box for Unholy specifically.

I think bumping the total drops would be a good start. Not sure about double, but at least x1.5

Then make mythic cross realm always.

And make mythic have loot lockouts instead of raid ID lockouts.

Just let people attempt it.

1 Like

I think double when you look at M+ 40% of the M+ group gets loot, thats 2 drops for 5 people, on other weeks in 3 drop.

Raiding at 10 man gives you 2 or 3 items? I dont remember because I never look at look at anymore. So thats 20% or 30% at best. Raid needs to be doubled loot to make it worth doing when you consider the time and effort needed to do raid.

I think this only really helps people who insist on pugging content that is specifically not designed to be pugged.

This is how I’ve always pictured it being done. Simple and straight forward.

1 Like

1 item per 5 people.

does tier count though? So 2 items for 10 people and 3 if the boss is dorpping a tier piece right?

Tier bosses work a bit differently, as there are 2 independent rolls on those of 1 item per 10.

1 for the tier, 1 for non-tier (so you could get 4, 5, or 6 from a tier boss in a 25 player raid, but average is 5).