Probably because it’s an entirely different version of the game with different class designs and mechanics and more addons.
Karazan was a mini raid by this definition. It just felt long when you were at item level and wiped on bosses. UBRS was long if you were at that same point too. Not disagreeing just pointing out, it was something they consciously abandoned by merging raids into just raids. What they need more of is Ruby Sanctum stuff to fill content when they are running late… like they are now.
To make it a survival check we’d probably get m25 to m30 scale numbers for the current m14 iLvl drops.
I don’t really have a problem with that, i just suspect what’s in peoples minds on this issue is it will just be an m14 without timers.
That’s definitely a factor. Those two are also a lot more linear than UBRS/LBRS and has fewer things like rare spawns, scripted events, hidden quests, which also makes a difference.
I wonder if the devs consider flex raiding to be what fills that niche
Someone in another thread claimed that everyone would flip out and rage if they tried to do this. Personally, I enjoyed the one boss raids as filler.
Nothing wrong with an Ony style boss every once and a while.
They probably do, but it’s still not really the same thing. Full on raids don’t feel like old mini-raids either, and flex only goes up to heroic which no doubt reduces the number of participants by a sizable amount.
Those people can go jump in a lake. They don’t have to do it if they don’t want to.
i remember spending 6 hours in there with 4 strangers because nobody bothered to read the journal or anything
should’ve added them as friends
Imho,I think there are too many mythic dungeons now,soon people are going to get sick of them or just bored.
The affixes/timer/scaling are what makes M+ difficult, making dungeons similarly difficult to raids has never been successful. In order to make the content doable on many 5 many comps, you leave especially strong comps the ability to trivialize the content, so putting raid level gear behind a 5 man won’t work. The only way to make the megadungeons valuable and playable is adding them into the M+ roster.
Something else to consider, is if a dungeon was scaled to mythic raid level, how many people would complain about it being too hard.
I mean, in some ways no.
On the other hand, M+ Kara was awful (both Vizaduun and Huntsman were nightmares), and I really detested Mechagon too.
I think it’s more of an issue of them being tuned at a higher base level, and then not being properly built around M+, than of M+ being inherently a bad idea for them.
I would love this!!! I know my little group would beat our heads on mythic for as long as it took.
It would have to have a raider gear kind of metaphor such that you could get enough gear from it to actually complete it. The typical dungeon gear list is pretty short.
The hard core raiders would find a reason to hate it as it steps on their “turf”.
I thought Heroic ZG/ZA were will done well when they were converted to 5 mans. Easily the best two most fun dungeons in Cata, if not the entire game up to that point
UBRS is extremely linear…
It was also one of the famous dungeons for skipping a boss because people would rather just get to the end (the hatchery boss).
And that style of large dungeon pretty much ended in expansions.
We got a small bit of it back with Halls of Origination in Cata, then to lazy reskins into 5 mans with ZG/ZA.
Then the RTK, Mecha, and now broker mega dungeons in recent expansions.
Yes. Please give us something with methodical thought and a need for CC. The speed runs are so painfully boring.
Idc if difficult dungeons exist out m+.
More content the better especially with options like that between the old dungeon crawl experience of classic vs now.
The big issue would be howd you scale gear of these non m+ dungeons.
If it drops mythic raid quality gear id say that should be a no.
Perhaps valor only and mog?
Yup I’d like to see more non-linear exploration-based dungeons instead of the more formulaic modern dungeon style designed to accomodate mythic+ and the dungeon finder go-go-go mentality. I’d also like to see things like the Zul Farrak mallet or the Scholomance incense that you can get in the open world and use in the dungeon to summons extra bosses.
They can just make the mythic+ and dungeon finder version a closed linear path within the dungeon. I like spending an afternoon chilling in dungeons with my buddies and there aren’t many opportunities to do that in retail WoW outside of the mid-expansion “mega-dungeon”.
Eh… such content would very quickly become meaningless. M+ is a quick way to keep some content consistently relevant to players for the duration of the xpac. The designers don’t want us to forget something so soon in the expansion that it gets released.
If its “mythic” mode is too hard, then people would just complain about that lol. “This has been out for 2 months and I can’t do the mythic yet! It’s just a dungeon!!111” is what I can already hear.
It’s a neat idea, and it’d be interesting to see if both systems could be implemented. Even if it meant just adding even “harder” hardmode triggers.