Should Hekili be banned?

Hekili only gives you hints on what to do next. It doesn’t DO anything. I have it, and occasionally use it. mostly I forget it exists. But I like it a lot.

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Maybe they meant for ilv… Oh no…

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no, they certainly don’t. what a liar.

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i think addons like hekili really do not help anyone learn how to play their class/spec better.

hekili just gives you a suggestion for your rotation based on the number of targets you are in combat with.

hekili has no input on whether or not any of those mobs are higher hp, higher prio, etc.

people shouldn’t use an addon like this because there are many times when you want to do things that are not max dps.

an example:

bolstering week in everbloom. you have ten dread petals and one abomination.

hekili would tell you to spend your maelstrom as chain lightning for max dps, but you should really be spending your maelstrom on lightning bolts for the abom.

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You know, I’ve never actually tried this addon. I’ll give it a shot in conjunction with my WA settings and see if it helps or slows me down. I can appreciate that it does take away some cognitive load in deciding, making mechanics easier to focus on. Might be worth it then for people who get easily overwhelmed.

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Until Blizzard makes a way in game to better track your buffs, no they should not. I don’t enjoy playing the game of “find the icon” during combat when I have buffs that are being added and removed constantly, changing the position of other buffs in the line up.

Do some people use WAs as a crutch? Maybe, I don’t know. I mostly use ones I put together, and they’re all tracking something in one way or another.

Thank God all of my toons are on a different account

Does the addon make you good at the game if you’re bad? No. Case closed. A bad is bad even with addons

Surely now that they have been called out, OP won’t try to claim…

oh no…

Now everybody believes you. :joy: :rofl:

Serious question: What do you get out of this? Does something about making threads like this mentally sooth you or something?

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Threads over folks, OP is a dishonest troll. Go home.

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Maybe it should be on blizzard to make a game that doesn’t rely on WA or Hekili to be installed, not ban addons for optimizing their un-optimized gameplay.

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Honestly, Blizz should implememt something themselves that helps people learn the rotation. But people spend too much time worrying about what others are doing in a game.

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I dunno.

Minmaxing has become a cult-like mentality. I blame that more than any addon.

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Has become? Sweet summer child…it literally has always been. Even as far back in the “glory” days of Vanilla, people obsessed over what the spreadsheet dorks said and you were expected to follow the cookie cutter builds or be literally inferior to the point of literally not even having key abilities (like we have now) over someone else.

What has changed now is instead of stupid easy 2 button rotations and 1 key mechanic boss fights like some specs got to enjoy and raids were built on, now every class has a flowchart of varying complicated logic including split second timings paired with encounters where Blizzard demands quicker and quicker reaction times combined with just more and more mechanics all requiring more and more situational awareness and planned countermeasures to handle.

Your typical LFR pro actually trying is working way harder than any actual tryhard back in the day ever had to…let alone an actual top skill individual like what you find in mythic+ players.

And the OP isn’t wrong in the fact that many people, especially in the upper tier of progression and the supposed “most skilled”, are offloading the majority of the mental load of playing “optimally” to addons and cheat auras. It only makes sense too. A computer is way more capable of doing all the calculations and watching for all the triggers and giving the human monkey a symbol or auditory cue for their little monkey brain to respond to.

And this is 100% on Blizzard for continuing the eternal arms race between addons and encounters and catering to the players who think one should feel like they are playing a piano and making use of every ctrl, alt, and shift key permutation to effectively keybind every niche spell the game now offers (let alone develop the muscle memory to effectively remember it all).

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Nah, that’s not what I remember. Those people were called no-life losers by most. That’s not rose-tinted glasses, that’s actual memory. The only thing that I can see has changed is that normal people have long since left the game, leaving the impression that hardcore addicts and turbonerds are the norm.

Sorry, not going to read the rest of that. Have a good one.

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I mean if the no life tryhards are all that is left than they are indeed the “norm”.

Doesn’t change the fact that this game has always had a fetish and downright obsession with the supposed “best” and everyone thinking they are them at heart.

Which is entirely what Blizzard keeps trying to break with things like covenants, azerite armor, RNG legendaries, and now convoluted talent trees. The idea is it was mechanically impossible to have it all thus you, the player were forced to pick and make do with what you had and, surprise surprise, content is still clearable even when players have “suboptimal” items.

But in reality, all that does is make these temporarily embarrassed world first caliber players at heart mad because they can’t emulate the supposed best of the best because they didn’t get this or that and eventually Blizzard just caves and opens it up anyway. Covenants became hot swappable. Azerite armor sat on a vendor. You could cherry pick your legion-dary, etc.

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as a Shaman who constantly gets told when to Lust despite having a good io and raid clear, I get to see whennever I play just how much people overvalue their contribution.

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I mean there are just objectively better/worse times and you’re talking about a group resource at heart. The fault, imo, lies with Blizzard when they offer incentives to hero/lust players to get bonus use of the ability thus forcing players to either be inefficient with it for the good of the group or screwing over the group to be optimal themselves. That’s just stupid/bad design.

I’ve had this argument with puggers in DHT a few weeks back. I specifically told them to hold hero/lust for Xavius for 50% when the right really ramps up. They wanted to do it on pull to line up with cooldowns. All pushing lust and cooldowns early does though is push you to the hard part of the fight faster and then without said cooldowns/resources to get through it ASAP before your group inevitable gets overwhelmed since one bad fear, silence, zig zag players, or unavoidable buffs on the boss can domino wipe the group insanely fast.

It got popped on pull. We wiped at like 15%. Would’ve timed it had the wipe not happened. Oh well.

My girlfriend goes to another school.

In Canada

You wouldn’t know her.

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Oh, come on. They code their rotation right into the bot program.

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