I’d really like to see the world elvove…not cataclysmic like, but maybe a stream a little wider, a new tree, an old dying tree, and less overall static everything.
Log in one day and see like work in progress repair by gnomes or goblins.
Don’t get me wrong…it’s nice to sit under old reliable…but every single thing? If not explicitly because Deathwing flew over it
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I agree, though that’s a lot of work on the dev side. Isn’t it kind of what they’re doing with seasons?
The problem is that the lore has already established that some playable races live a very long time without decline.
Why would a Draenei that’s been alive since Argus suddenly start to decline rapidly over 10 years? Or an elf or dwarf that is several hundreds of years old?
We’re not just talking about aging at slightly different rates here. We’re talking about the entirety of WoW being less than 1% of these race’s lifespans.
It’s the equivalent of a Human going from being 20 to 80 in a 6 month span, while being incredibly active.
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Do you want more Blood Elves? Because that’s how you get more Blood Elves.
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They could just freeze your char every expansion like the demon hunters were. And revive them when they need them.
I do not think I need to spell out context clues.
However, that said, it is a video. It is not real. You do not own or have the rights to anything in game. As such, an obsession with any activity that does not merit tangible rewards in real life is self destructive and unrealistic if overused or taken too seriously. Forced character deletions are exactly the thing that is needed to remind some players of this fact of reality. While playing a video game is a fun time waster, players should also be encouraged to reengage with the world around them.
Couldn’t say. One of the things I loved about Oblivion and Skyrim is that there were in game and mods to make trees slowly grow. Rocks erode smaller.
Little things. I know node pathing and terrain heightmapping would be a nightmare, but this is 2020 not 2004
WoW started in year 25. By the time the next expansion starts, barring any time dilation, it’ll be year 35. There really hasn’t been enough time for characters to grow old and retire.
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if you are Rper, you can do that. if not. it would be an interesting concept. to evade being the do all of this world.
Ain’t that the truth. My current D&D campaign has been in a campaign setting that’s been running for I believe 22 years now? The original characters from the OG campaign built a giant city in The Sea of Falling Stars in the Forgotten Realms after we killed all the pirates(and a few dragons). The current campaign takes place 900 years after that one & at times we’ll(there’s 4 different DM’s for this setting including myself) reference events or characters from previous campaigns.
However with table top this is easy to do. In an MMO I really can’t see how they could do it without a time skip.
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Yea thats a weird one though.
Turalyon and Aleria went through the portal 35 years ago and have been fighting on Argus for 10000 years.
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ALL of my characters will be “retiring” next month.
When my sub runs out.
Personally, I don’t want to teach players anything about life. I want to evoke strong memories and emotions, including the bittersweet, and move my story away from my players merely chasing a higher number. To me that’s what makes a rpg different from an arcade game.
As a DM, even if I’m coding it, I would prefer to deal with rolling for damage for a +3 sword, then doing it for a 15 year old sword that now does 3.4142163 x 10^11 damage. The memory and cpu usage for that latter gets expensive!
Death is just the beginning.
Great story, thanks.
You’re right, the ttrpg use the time skip method. “Tonight’s adventure occurs the following Spring” (from last weekend. Your characters are now six months older. Please change your character sheets.).
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1 year, actually, per Chronicle.
Vanilla was year 25. tBC was year 26. WotLK was year 27. Etc.
no
I would cry if I lost my raid toon or my main. I’ve put so much time in since I started playing, have made so many memories playing them. To lose them permanently with no way of recovering would break my heart, and would hamstring progression in end-game content. I enjoy progression, seeing my toons progress in power over time and through expansions. I think I’d lose all motivation for progress knowing that I only have a year or two to play on a given toon and it would all be lost at the end.
If something like this MUST be included in the game, make it a toggle at character creation requiring a decision to opt in. It might add to the RP but I think it’d take away from the G.
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TTRPGs also have the advantage that new campaigns tend to be a hard reset of every character.
In the setting my DM has been running for ~7 years now my old characters aren’t retired, but I’m no longer playing them because their campaign is over. I only occasionally reprise the role when the current party interacts with them.
That doesn’t really work for a game like WoW that still lets me play this Paladin I rolled in Vanilla. There’s not really a clean way to do it in a game being played by millions.
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What context clues? can you spell them out for me then?
Video?
Maybe you were talking about a video or something before i got here, or the OP or somebody was, but i’m gonna lean on you meaning Video games here.
Even if your implying it doesn’t matter by saying that on top of saying it’s not real (which we gathered), it does matter to people and people choose to be attached to them and choose to disengage with that if they wish. That doesn’t mean there’s anything wrong with them liking that.
I see your point, i just don’t agree with it because there’s other ways to remind them of reality like you said then just forced character deletion. Or save slots essentially. If people wanted to be attached to their characters, go for it. I recommend they don’t become attached to a point where it’s unrealistic, but i’m not going to force a choice on them, because i would be no better then the other people who are attached.
Players should have the choice to engage or re-engage whatever they want to, just like people. Sure, they are encourage, but they can’t be forced. You can lead a horse to water but you can’t make him drink.