Should a 2 or 3 button spec do as much DPS as a 5-6 button spec?

Sure they don’t…

When has a spec been benched because people find it to be too complex? GMs tend to care about performance, not “is this class hard to play?”

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Got an example of a spec being benched from Mythic or M+ because “it has a complicated rotation?”

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Yes, for a ~5% TOTAL difference. Not per button.

I say this because people generally don’t pick a class because its complex. They pick it for Theme, or maybe because its FOTM/OP. (Yes there are outliers of course)

If you have been playing said spec for years and know your rotation/priorities front to back, adding more complexity should feel rewarding.

If we have too much of a gap due to complexity, it forces players (regardless of skill) to almost always pick that build path, because even if they are bad at it, they may do more dps anyway, due to the wild imbalance of those skills.

Plus, do we REALLY want to punish players for playing what they like, and alienate them from some level of play just because blizzard didn’t give them more buttons to press?

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https://i.imgur.com/k2KZVd8.png o’rly

yes, next question.

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Complex specs are buffed up by PI anyways, so they usually end up being ahead in damage potential anyways. S2 BM was an outlier.

If you’ve run into a player that does this (or a guild) you run VERY far away from this. Even world first do not drop a class because its too complex.

Its honestly such a weird thing that you think it happens often.

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…is that why BM hunter, ret paladin or Devoker gets PI prio most the time?

Overall class representation speaks for itself but okay.

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I’d say yes because it isn’t the player’s fault that some specializations are easier and some are harder. It’s up to Blizzard to smooth out the difficulty curve. The only choice the player should make is if they enjoy the game play of a class and specialization.

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Do you actually have a room temperature IQ or something? What is a Google Trend Search supposed to show?

I mean, you didn’t even do it properly, why not trend search every other class in the game as well?

“Wow, a class in an old game is le heckin less popular in Google searches!! this says a lot about my classes design”

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I mean… Feral druid in legion, arcane mage for multiple patches in SL and BFA had theoretically better output than fire or frost but due to the setup required during damage phases and the damage patterns that were preferable it didn’t see play.

There’s also the case of venthyr Vs night Fae moonkin in Sanctum of domination. Venthyr blew night Fae out of the water in overall damage but night Fae was easier to play, offered more frequent burst windows and an overall more favourable damage pattern. As such the team running night Fae got RWF over the team running venthyr.

We repeatedly, consistently see how overall damage is only one factor of many in DPS performance. Even augmentation Evoker right now does less DPS than devastation at every level of play yet mythic raid guilds all have 1-2 in their core roster.

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No. It’s all been said above, for the most part, and in majority. Why would punishing a class for choice make sense. The devs do enough of that in various forms to all classes in game already.

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“wHaT dOeS a gRaPh sHoW?”

It shows players have dwindling interest in complicated classes and the representation of said class dwindles when there’s no output to justify it.
I’m sure your big brain could figure that one out for yourself.

Why did you not demonstrate this dwindling interest by comparing the search for “World of Warcraft Rogue” with “World of Warcraft Warrior” “World of Warcraft Paladin” etc.

Why compare it with emo music?

This is actually a horrible way to make your point, but you literally didn’t even do it right. You are, at the moment, failing at making bad points. I, the person arguing against you, am having to explain to you how you ought to write your posts.

That’s embarrassing.

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https://imgur.com/HTQqtjk

Ret paladin, BM hunter, HDH…
Just a coincidence though.

And I, person finds you of absolutely zero relevance, no do not care, good sir.

Fantastic, you should have posted that to begin with. I am glad we have moved on to you making a bad argument properly instead of making a bad argument improperly.

Now, where in that chart am I supposed to see "benching" which is what you claimed was happening? I see Rogues having a population on the lower end, but I’m not seeing anything which suggests people are telling Rogues “No thank you, your class is too complicated.”

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I think that’s too big of a range. Spec and class design should be based mostly on player preference. Having a 20% disparity because one player makes macros, lots of keybinds, and downloads an add-on to help manage their rotation seems a bit unfair to the player who wants to keep things simple.

5% or so is enough. If it’s a true min-max player who wants to optimize for optimization’s own sake, that should be plenty of an incentive.

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“Good sir”

Go back to “Wholesome narwhal bacon epic 100 updoots” posting on Reddit.