Sharding < Server Crash

I wish I was younger, but alas, I’m not. I just am not familiar with what chat was available to vanilla, I do know discord wasn’t one of them.

The point being though, voice chat clients were available and thus discord wouldnt really be a change.

Not going to quit the game over.

And it still won’t be present in Classic, because Discord is not in WoW. Discord is not a change to the game. Saying otherwise is about as nonsensical as saying saying I shouldn’t use a newer graphics card because it didn’t exist during vanilla.

Why don’t you try understanding my very simple standards before you try to dictate how I have to meet them?

Sharding, no sharding, I really don’t care. I trust the developers to do what they need to do to maintain a stable, enjoyable gaming experience for us. What I do care about though, is the server crashing and/or widespread disconnects every time a faction decides to raid an enemy city in mass. Not pleasant.

Thats crazy talk.

Yep. many other MMOs use sharding and set the numbers at 200 to 300 which is enough to make the game feel big without putting enough strain on things to cause crashes. City raids, streamer events, guild events, or spammer events all did more harm than good.

No it isn’t. Getting to actually play the game is part of the fun.

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Nah.

And those that do, won’t be around for me to care, I guess - since ya’ll threatened to not play Classic (or die, in this OP’s case)

So…?

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What do you mean “nah?”

I said lots of people care. If people are going to quit or not play over the sharding issue, I think it’s safe to say they care a lot, actually.

Saying and doing, when it comes to passionate endeavours…

I’ll believe people will quit over first week starter sharding, when I see it. Until then, there’s a lot of hot air and talking tough.

I totally believe that much of the playerbase would quit if they put sharding in higher zones like EPL or Silithus. But not the first week in the 1-10 zones. That’s just bravado.

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They’d have to start playing in the first place.

I don’t have any reason to doubt the people saying that. They’ve got private servers, which they’re probably playing on right now, and there will be private servers up even when Classic launches.

If people want vanilla, and Blizzard is offering something that isn’t vanilla, there’s no reason for those people to play. Everyone has different limits, and just because you want sharding doesn’t mean everyone else is okay with it.

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Most of the big ones put up signs saying they’re closing at Classic launch. And the small ones tend to be rampant cheating. Plus with the emulator loophole closed, Blizzard can actually mount a case against the European or US ones.

This is the point I’m making. Most people will crow about far tighter limits to what they’ll accept than what they’ll actually accept. That’s human nature. Some will stand by it, sure, but the claim to authenticity is already broken on a Private Server, just in a different way, so what they’re really saying would be “I prefer Private Server changes”.

But yeah. I don’t see it. People are good at claiming they’re all righteously making a stand, while privately taking full advantage of fun.

Not, what they’re saying is “no sharding because sharding wasn’t in vanilla.”

The servers being inaccurate is a result of vanilla data being unavailable, which will be IMMEDIATELY solved once Classic comes out. Every private server out there trying to offer a Blizzlike experience can just copy the data from Classic, and then, because they don’t have battlenet, the modern client, rcr, sharding, etc, they’ll actually be more faithful to vanilla than Classic.

Then people have to weigh whether some changes is worth not playing on a private server. Depending on the extent to which sharding corrupts Classic (which is still unknown), the answer might be no for a lot of people.

So again…

Private servers will get access to the drop rate and item spell tables?

Again:

Yes, in exactly the same way we get that info in retail, because it’s using the modern client.

I mean Nah.

Because I highly suspect those people will scream and kick on the forums, and still end up playing whether there is sharding or not.

And if those people do quit - shrug - their choice.

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if people quit cuz of sharding… oh, well more space for me.

If you have a problem with sharding go check out a private server and see how much much it is to actually complete quests that have 15+ people in the same area. Most are not group friendly and will be a bastard and make others gaming experience sh1tty.

Give me sharding but I hope it is managed way better then BFA currently is. Oh, well I just want to play either way.

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15 people is not a problem. Hell, I’d be fine with 200 people in the Valley of Trials.
Maxing out the server at 3000-3500 on launch day with potentially 800 people jammed in that area would be ridiculous even if everyone is grouped. You won’t be able to even see anything other than a sea of orcs and trolls.

That isn’t even about competition; it’s a lottery at that point for being able to simply get out of the area into the wider world where more options are available.

I was exaggerating about 15 people. But a sea of green will not be fun.