Sharding < Server Crash

It is relevant when people are talking about possible solutions that don’t involve “Sharding” (aka: intra-zone sharding). The only way to discuss that is to get on the same page, that not all sharding is bad. The solution is sharding to some degree, but where? Looking back at my previous proposal which was intra-continent sharding, or otherwise known as zone-based sharding. Ashenvalle for realm A would be handled on server 52. Barrens for realm A might be handled on server 103. Hell, even Ashenvalle for realm F might be handled also on server 103.

This is dismissed immediately because it has the word sharding in it. I’m just trying to make sure we’re all on the same page on what sharding really means. So it’s not meant with the immediate reaction of “hissssss” when it’s used in the solution. It will be the solution in one way or another, as it was used in some form or another in version 1.0.

Zone level isolation is already handled by Blizzard servers and will likely continue to be in Classic, because its on new infrastructure. I don’t think they’ve used cohesive Continent servers since Cataclysm at the latest.

We don’t need to argue zone level isolation. Its only the intra-zone discussion that’s of relevance.

There’s nothing to argue about. You either want them to use it, or you don’t. End of argument.

What’s worth discussing are solutions, which people don’t seem interesting in doing. They just want to pick their religion, and defend it for the hell of it.

Some of us have been discussing those solutions for months. We don’t want to repeat the same argument over.

Why would I be talking about a broad term used in the software world and not the feature in World of Warcraft specifically called sharding?

Think about the context, man.

Sure, if that’s how you want to phrase it. I don’t want something that wasn’t present in vanilla to be present in Classic.

My point is, sharding will be the solution one way or another, so just get it out of the way, and get over the word.

Here’s an example where you took the word out of context:

I made it painfully obvious I was not talking about intra-zone sharding, yet you saw the word “sharding” and said that. That is, Ashenvalle in shard A, Barrens in shard Z, Org in shard D.

As someone mentioned, this might already be the way they already do it!

People who advocate for no sharding based on the fact that they could miss out on the “community” are just TipsOut fanboys. Who, like Tips most likely never hit 60 nor played in vanilla. There isn’t a “community” between level 1-10…

It’s also hilarious to see people saying they wont play Classic if there is sharding from 1-10…

Sharding or dynamic respawns from 1-10 is such small potatoes… Waste of time talking about it.

Pretty much this. Yes, you might group with a couple lads to take down an end-of-chain mob. However, the community starts to actually be developed once you hit your second zone: Barrens, Westfall, etc. This is where Blizzard is suggesting sharding be disabled.

I don’t have any problems with the word; I have a problem with the feature.

You’re the only one consistently getting hung up on words.

Which means you were talking about something totally irrelevant to this thread.

That would make absolutely no sense given the context in which Blizzard mentioned the possibility of using sharding.

They explained that sharding was present in the demo at Blizzcon, and the only two zones available were Westfall and the Barrens for Alliance and Horde respectively.

Oh no, another person obsessed with Tips Out bringing him up when he was totally irrelevant to the discussion.

What the hell does not liking sharding have anything to do with Tips Out?

How is that significant? You don’t have to have hit 60 in vanilla to not like sharding.

A nice thing about vanilla is that there was a large and active community at all levels, not just at max level, and sharding does affect that in a negative way.

Did anyone say that? I was thinking people, including myself, said they’d not play if sharding was everywhere, or permanent.

Except for the people who care about it, obviously. Just because you don’t care doesn’t mean no one else does.

… lol. So there is a community between level 1-10.

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We know that this is the most extreme unlikely case and most people posting in the forums would also be up in arms about this. This is not the sharding we’re arguing for.

The fallacy that keeps being thrown back though, is that if they shard anything, they shard everything. Which is not true.

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when a server crashes, its not the end of the world (of warcraft). server crashes are not something to be scared of. imagine the news it would bring about the game. “wow classic server crashes repeatedly for the first few days of launch as millions of players try logging in”

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I don’t understand how people can consider this a good news article.

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Well, you are advocating for sharding. It’s not exactly a different kind of sharding, or anything; you just want to limit its implementation.

Speaking of fallacies, nice strawman. No one said that.

We don’t want sharding at all, even in the starting zones. That isn’t because we think they’ll shard everything; it’s because sharding sucks, wasn’t in vanilla, and therefore shouldn’t be in Classic.

I’ll have to scroll through this thread again, but I’m fairly certain no one has ever said that if they shard anything, they’ll shard everything.

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You deemed it as irrelevant, which is subjective. It’s relevant to me, because I’m more interested in discussing solutions rather than can complaining. Again, the solution being a different form of sharding that allows for massive amounts of players, and doesn’t sacrifice what you’re talking about. Wouldn’t that be something you’d be interested in discussing? If not, then you’re right, it’s irrelevant and we’ll discontinue future discourse.

Guess it depends where you think the community really starts to foster. To me, it begins when you start running your first dungeon, but if you believe it’s the 5 minute group you get with someone to kill Fizzle, then sure that’s where the community starts for you. At what point you start to feel the sense of community varies from person-to-person, and I believe you’re the minority, and companies don’t really cater to the vocal minority.

That being said, it’s been fun chatting with you, but I think this is where our conversation ends.

Cheers!

We are not advocating for blanket sharding, and never have. That’s your strawman because attempts to argue 1-10 sharding that Blizzard proposed, is too hard.

You just literally conflated sharding everything with sharding anything in this very post.

Its a very different effect.

Neither were the other things that Blizzard has had to implement in order to give us Classic in 2019. Loot Trading in Raids is required to avoid the heavy GM load they aren’t capable of supporting any more. 8.x Addon API is required because they don’t want to have to maintain and bugfix a 15 year old buggy interface.

Sharding is required to provide a smooth launch environment. Blizzard already said they don’t want to replicate the “authentic” heavy queue, crashing server launch day scenario. There will be some solution to those issues, without long queues or crashing servers. Sharding 1-10 for a limited period is the smoothest method, and the most likely to result in a long term stable server population after launch.

Yeah i’d much rather not have it take the entire weekend to get to level 10 on launch because every single mob is instantly tapped the second it spawns due to having 100 people all fighting for the same quest mobs at the same time.

Have any of you that want this experience (no sharding) actually tried playing on any of the large private server launches the first week? I have. On all of them. The closest they got to “solving” this issue is decreasing spawn timers. Which I guess i could deal with as a possibly solution on launch weekend as well.

Other than that, the que issues, the crashes, the bottlenecking as hundreds of people are competing for literally ~10 spawns…no thanks. Give me sharding 1-10. I’ll be enjoying actually leveling while you guys are here complaining about sharding in classic still for the 2 weeks its in.

they can just increase the spawn rate of npc monsters temporarily. there are many solutions to your problems that dont involve sharding.

Examples of Sharding won’t just be starters:

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So you won’t be using addons that have been developed since then, and you’ll avoid discord?

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yeah what it comes down to is people refusing to believe Blizzard in any capacity just to make an argument. They take everything out of context to paint their own narrative…doomsday.

Look, if they said it would be used in a limited way for a limited time, then why should we not take them at their word. There’s no reason I see to believe they won’t stay true to their word.

If we want to say “No, they won’t do it how they said”, then why stop at sharding? I guess they’ll have CRZ grouping, group finder, cash shop, and lastly, they’ll actually never release the game, because how can you believe them?

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