These threads are funny because the people making them are the same people flaming and reporting people for making threads they disagree with in repeated topics. Like there aren’t already 500000 sharding threads. We get it, most everyone thinks it’s bad, including myself.
This topic has put hyperbole first.
My gameplay experience will not be negatively impacted by sharding in Durotar during the launch.
If I’m running into sharding a month later in higher level zones, I’ll help you fashion some pitchforks and torches.
This is my jam.
Fair enough, edited for hyperbole lol.
It sounds like you are used to sharding I assume?
Sharding is one of a slew of convenience changes that not only negatively impacted WoW for many but ruined the core gameplay around community and immersion of original WoW.
This project is not about adding conveniences to original WoW, like sharding. It’s about restoring authentic original WoW - which never had sharding.
The lack of initial shards for starting areas can lead to conditions more like a private server than the real launch of WoW. If there’s 800 other people trying to gather cactus apples with me in the Valley of Trials, that’s not the vanilla experience either.
And if 10,000 people are in the queue, they’re likely to give up trying.
They’ll cry but pay and play all the same. Some folks just like to cry.
On the subject of taking the company at their word, I believe “YOU’LL NEVER HAVE CLASSIC, EVER” was a mantra for quite some time. Honestly we should all feel very lucky they’re doing this at all because it’s just to hurt the pservers, just like the token was to hurt gold sellers. If you can’t beat it, join it, seems to be their motto.
As for sharding, as long as it’s temporary I don’t care. I do remember in BC when I’d see the same names over and over again, and that just doesn’t seem to be the case anymore. I kind of miss knowing my server.
And as for overcrowding, well, I got in my first group that way, so there’s that. I think the system will self-correct to some degree, if the zones are too overloaded some people will log off and wait. If they shard for the initial push, that’ll just prevent that from happening.
I’m going to be playing on an RP server so I’m looking forward to conversation while I wait to kill some mobs, if need be. Also looking forward to it not being as out of control high-pop as the normal and pvp servers.
This project is called Classic, not Vanilla. Blizzards modern tech/solutions will be used to assist with and even help justify the business’ needs concerning the Classic project. Sharding, right click report, modern bot/exploit detection etc…
I understand your chicken little-esque prophesies of doom but I don’t agree with them.
Starter zone sharding will not affect the overall Classic experience in any way.
Activison-Blizzard usually puts game play second
Honestly, I think the retail flagging subs changed their mind, to see if they can capture more unsubbed old players by giving them their old game.
This is nonsense and I’m getting kind of sick of seeing it. The vast majority of Vanilla was soloable, and that soloability was one of the big design differences that differentiated it from EverQuest and caused WoW to take off like no other MMO has.
And on top of that, even most of the group content (dungeons and raids) were instanced (or to put it another way, sharded) so that people weren’t standing in line for bosses and such, as was the case in EverQuest. That was another one of the key design differences that caused WoW to take off.
This idea that Vanilla will somehow be ruined by sharding is pure poppycock, and the longterm gains of not having a bunch of dead servers after the initial rush drops off far outweigh the minor annoyance of sharding.
Valid, logical and honest. Couldn’t agree more.
STOP SHOUTING
And no. This project is to give us the ability to experience the classic content again. Your fears are justified, but your faith is weak.
As long as it doesn’t continue past the point where shards are not necessary (20+ zones, and after the initial wave) totally agree.
I bet 20 clam meat it is gonna be ok. CLASSIC IS HAPPENING.
Only the ego driven entitled crew, the private server addicts and people with Eeyore as their spirit animal would complain at a time like this.
I honestly hope the frothing-at-the-mouth “NO SHARDING!!!” folks are trolls. I really do. I like to have enough faith in humanity to think that there aren’t really people who are so self-absorbed, so petty, that they can’t even admit that temporary sharding is a reasonable solution to problems for us and for Blizzard’s profit.
We don’t want dead servers after tourists leave.
We don’t want to sit in queue for 4 hours at launch.
Blizzard doesn’t want to release a “new” product and have it be inaccessible for the majority of their customers.
Blizzard doesn’t want to have to deal with the MMO death sentence of announcing server merges (something that would also mean death for the communities that were formed on those servers).
Temporary sharding solves all of this. I don’t like it, but I’m adult enough to be willing to compromise.
The Classic team is going above and beyond for us. Let Blizzard have this.
Blizzard is not out to pull a ‘gotcha’ on you.
Blizzard is out to get your money. There is no reason for them to pull a ‘gotcha’ as it runs counter-point to the goal of getting your money.
A lot of those people did not play on overwhelmed servers. I did.
I played on Tallon Zek (team wars) EQ server when it was released. You were literally unable to find mobs to kill to level up. It was a disaster.
I played on DaoC when it was released. Again, it had the same issue – no mobs to kill as everything was way overcamped.
I hear that illegal servers capped at 4-5k players have the same issue, where you are waiting to try and tag that one murloc, only to have a warrior charge it before your dot ticks.
Overcrowed servers suck…they don’t add to the quality of the game, at all.
Pservers tend to use dynamic spawning. People would scream bloody murder if blizz tried that.