Shamans needed a nerf, but wow blizz, what you did was slaughter

Damage = threat dingus.

What an AU comment lol

As for the other ideas, I don’t say as much for this one, frankly, you’re overdoing it.
Shaman won’t have acces to plate def why would you want to nerf 'em like this?
If you do that then you’ll need to nerf the Druid and the Demonist because they have similar runes but I’m not sure it’s quite appropriate.

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These are by far, some of the most ridiculous suggestions ever lol.

Shield mastery is pure garbo and almost never procs.

And you want to gut it by 50%? Lololol.

You never get the buff anyways.

RB should never have been nerfed. They should have made it a shield enchant, would have been a perfect fix.

veut tu bien aller chier !

I was going to break down this post line by line…

But you’re just a troll, or willfully ignorant. Either way I’m done dealing with you. I’ll un-ignore you once Paladins get nerfed into the dirt, but only to watch the flames…

Ha you now have to wear a shield as a tank

Wow what a concept

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Shaman still has too much damage for the support it provides.

Elemental still needs a pass.

Shaman are still far too strong, but this is a major step in the right direction for the health of the game.

If your going to faction lock classes, they should not be overtly impactful.

He’s not interested in anyone but him having a good gameplay experience, and he has very little idea of what he’s talking about, and that’s not hyperbolic.

Go fight some Paladins.

Record it.

I would imagine that Shamans will get Mental Dexterity rather quickly to make up for the Rockbiter nerf. I am guessing that the nerf will negatively impact lower level shamans trying to tank by quite a bit though. Unless they make it a low level rune or something easy that anyone can do at any level with some help.

Because you don’t tank in d-cap in classic era. It’s threat tanking. So Warrior/Paladin are going to have to full-send 430+ defense depending on fight while runed-dps-tanks sit crit immune for free.

20% proc rate in current gear per swing is “almost never procs” - it’s more of “infinite free mana on every aoe pull, permanently.”

Double-rockbiter dps tanking with free 430 defense + permanent last stand + defensive stance with no downside + utility totems is silly. Way, way too much allocation.

I play Rogue.

Clown.

As a warrior, fighting anyone without the bonus HP of STV or BGs feels bad.

In STV, ret was of little concern as a warrior but id actively avoid enh.

Enh cant fathom the damage they do compared to everyone else in pvp and its quiet astounding.

The problem is that Shaman tanks don’t have enough mana recovery in raid scenarios to take advantage of the MD.

(MSW on a single slow RB weapon is a proc every 15-30 seconds, might be able to speed it up to 10-20 seconds with a dagger…)

The reason RB added AP for tanking in the first place is that Shamans don’t have the mana pool to keep casting spells, and their attacks just do weapon damage, not weapon damage + damage… Level 40 Heroic Strike adds about 375 AP worth of damage to the attack. Stormstrike adds no extra damage, and is on a CD… Devastate is extra attacks without a CD.

Raid tanking needs RB to cause the damage to maintain threat.

This is SoD devs thinking the know how classic works, but dont. They need to re-look at this.

Prot pallys run into mana issus as well if they are not taking enough damage. So having to stop and drink isnt unique to just shaman.

warrior shield slam got a big threat and damage buff when geared defensively
paladins got a very good threat/damage rune while wearing a shield
shamans are now made to use shield and got a free passive threat generation

as it should be. tanks that are able, should use a shield

imho rogue tanks should have a buckler too

This is purely pvp balance. They think people like pvp because many are doing it. Most just don’t like the raids and want world content. The meta demon not being able to use the demon tree is a huge example of how pvp is really messing this experiment up.

Paladins don’t need a nerf lol.

The people who play paladins can barely tie their shoes. Just point and laugh at them.

The downside is they can’t DW tank anymore… like how warriors can and will be able to the entire time 60.

pvp is the core of classic.

The attempted pve balancing is really killing the core core the game

While my experience tanking on a shaman is limited, I do understand that relying solely on block for mana regen is a weird concept. The way it read, I thought I was going to get back 8% mana over time, not per block. I really think the best solution would be to either buff Shield Mastery to give 8% on the block and another 8% over 10 seconds or they are forcing tank shaman into Power Surge.

With the new Flame Shock hitting 3 targets thing, it would make the most sense that the latter is the case.