any resto shamans having mana problems?
Only when it’s bursting week ![]()
Not really anymore. Needed to get a decent amount of crit before I felt them go away.
Just checking top rsham mana…
https://www.warcraftlogs.com/reports/p6PNFmq3gdjKkGQn#fight=3&type=resources&spell=100&source=181
Yeah you are not alone.
Compared to disc:
https://www.warcraftlogs.com/reports/Zp62PzqGRNmv4VhK#fight=2&type=resources&spell=100&source=1
To be honest I think healer mana should be entirely irrelevant in keys. In pvp and raid it makes sense. But in M+ if you are healing forever you lose because of the timer so let people heal forever if they want. IMO just make all healer healing spells cost 0 mana in M+ and the game would only be better, for everyone.
Resto Shaman mana is all about that crit! I can survive on like 4% mana for quite a while as long as my crit is high enough.
I don’t understand what you linked, they both have equivalent mana refund lol.
Also typical chain heal build struggles with mana way more than haste build
Yea Mana on my shaman healing felt really bad. Sucked to stop every 3 packs to juice back up. Think the biggest issue was at the time I was spamming a lot of chain heals, which doesnt seem to be the design goal for resto shaman anymore. At least now how devs seem to want players to heal. So it blows through mana really bad. Went to Holy and Disc for heals. Disc never seems to run out of juice in keys and after I got geared up Holy had no issue either.
No mana issues here at lev 40, but ask me again at lev 44 cause thats when the heirlooms effectiveness runs out…
Can’t speak for PVP or M+ since the only end-game content I really engage with is Raiding. But I only have mana issues on my Shammy on specific fights with lots of AOE damage or someone being dumb and standing in the bad stuff.
Like, I think the only fights in Amirdrassil that give me problems are Igira, Council, and Fyrakk. The rest of the raid I usually don’t drop below 30% mana.
I don’t know how it wouldn’t in keys. It’s also kind of weird to be ooming on most things in most key levels because there really shouldn’t be all that much to heal, or at least in an inefficient way.
Just grab a sip here and there.
Just because it’s easier doesn’t make it better.
Yes, I did. Stack more crit and cast less chain-heals and you will be golden.
I don’t know about shamans, but I play other healers in M+… use all mana-restoring abilities and consumables on cooldown, including mana pots. Sometimes I go oom but then I can SoH, Mana Fiend, and Pot back to almost half.
I do have to drink here and there but almost never where I have to actually stop the run to wait for my mana bar, just a handful of seconds between pulls.
In pvp and raid there are competing healers. Limiting their mana so the other healers have a chance to be useful makes sense. In unrated pvp where there is no dampening, limiting mana makes sense so people can actually die eventually which is the point.
In M+ if the healing is easy, so what? Why is it so bad if the only healer in the group is good at keeping the group alive? Why is it so bad if the healer doesn’t need to break momentum and drink during an M+ key? Easier doesn’t necessarily mean better but it doesn’t never mean better. Because let me tell you clown fest 30 death 2 chest is NOT better.
I do burn through mana pretty quick on my resto. If nothing else, it helps the raid because it reminds me to use mana tide totem pretty much on CD soon as I go below like 80%.
I have always thought it’s cringe and dumb that healers need to be drinking in keys and it’s always been better for everyone when healers don’t need mana. Like prideful. Or when some healers just don’t care about mana ever.
The only time I can see mana creating meaningful gameplay is on tyrannical boss fights that are basically about endurance. I actually kind of like having to be conservative with healing in those.
I love boss fights or mobs with pulsing damage, so lots of damage happening very slowly, particularly when there is not a lot of movement required from the healer. For example this is HOI boss 3 last season which I loved healing on my priests. This season it’s the dragons in fall before boss 2, doing this on my druid in a fort 27 was a hoot (before I oomed on the fourth one and told everyone OOM LIVE LIVE LIVE lol). Basically the opposite of Yazma which could be considered an endurance fight because of how long it is but I HATE healing because the damage is all spike damage and tons of movement.
Shaman mana feels better than paladin, but it’s way below monk and priest. It sucks that some healers never have to drink in M+ while others are desperately chugging between pulls.
Other caster classes (DPS casters) used to be mana hogs in the past. But they changed them for the better. Why they havent found a good work around for healers to pace their healing, but also do away with mana is a mystery to me.
I honestly loved how healing worked in Warhammer online.
Every class just had energy like rogues, it was a little more like hunter focus than energy though.
Slightly bigger pool, slightly less Regen, could gain energy from abilities and such.
But even healers had this, and you still had efficient heals and bursty inefficient heals. If you over exerted yourself with inefficient burst healing then you run out and people could die.
But in the end you never just hard oom’d as a result and I think it was great.