The Mastery feels like it holds our damage hostage rather than adding damage. I’d much prefer a mastery similar to what we had in MoP.
The dots feels very weak in PVP definetly needs more damage. Also 0 mobility. Some kind of VOID PORTAL would be cool.
So I disagree here. Now my take is from a PvP prospective. It’s clear that dots will always be crippled and have been since a few expansions ago, when PVE players cried about aff and spriest dots scaling too much with adds. Since then dots have never been the same.
The last couple expansions, pvp has been all about burst. No longer are the days of BFA when arena matches lasted an hour.
The class needs more burst. Dots no longer cut it. For the past couple expansions affliction has been the highest dps in pvp and many of their games still went into dampening. This is the result of every few patches or season blizz just adds more damage to aff to make it viable.
Too many classes can self heal the dots, remove them, absorbs, passive magic damage reduction, etc. more classes are getting passive damage reduction with hero talents.
Blizz needs to look at buffing the instant damage on devouring plague significantly.
Mindblast as well. Swd. Void Bolt also needs a significant buff, it’s damage is Garbo, for it being gated behind a 2 minute cooldown.
Nightfall (instant shadow bolt) was hitting for 1million on beta. Nothing in the priest arsenal comes remotely close to this. Not even void Bolt with a 6sec cd lol.
1 mil is what I expect from a raw mind blast with no cool downs or damage amps. 3 mil is what I want from VT over it’s duration. Adding more burst is just going to aggravate the problem. We need higher base damage across the board and a reduction of burst cd effectiveness.
its same problem with unholy dk.
both of them are have a lot of damage resources.
uh dk - melee auto+dots+pet+death coil+diseases+other pets+new pets. all of them hitting 50k-100k-200k
sp- vt+swp+mf or ms+ pet+ icon old god+ dp+ void torrent+ mb +swd all of them hitting 200k 300k
You just described the entire issue with shadow priest in a paragraph. We need our useless dots on the target just so we do more damage from our mastery lol. doesn’t feel good at all
I’d agree with this statement. Stop dumping all our damage into these random dps sources, consolidate talents, move our damage back into our spells without HAVING to spec into an “idol” talent, etc.
Our mastery wouldn’t feel this bad if our dots actually did damage, right now they just feel like a chore and a way to generate insanity.
sp mastery is garbage for pvp. it needs to change.
and spec tree must seperate to.
one side with real damage dot build fast tick and A.spirits with big DP damage as spender
one side with Hard cast instant damage (includes void torrent mindf mindfi ) with truck hit damage DP or Mind Spike as spender
Mind blast has felt horrible to cast since S1 of DF, thing does no damage. It finally did okay damage with Voidweaver and then they nerfed it into the ground WITHOUT putting any of our damage back into our DOTs sadly
I missed all of shadowlands and df. I came back to give metzen a shot to right the ship but the games problems run deep and are readily apparent. I’m glad I missed those 2 xpacs and I regret coming back for this one.
We’re tanky which is good. Our tankiness implies that our dots should actually do something. We stay alive while all three of our dots wither them down. At least that’s the way it should be.
However, our spell protection is not strong (3sec fear). Healers literally have no fear of removing our dots. Devouring plague is a shell of what it used to be. It takes so long to build insanity in an arena environment, that DP should be ticking hard once it goes out. It should be a major thing to drop DPs. Simply put our dots do not close games.
Sw:d hits about as hard as mind blast and also does not finish games.
None of our burst is scary. It’s good pressure, I will say that. Our pressure does feel good right now, but we don’t have any ability that’s really a closer so to speak.
Stun silence simply has to be saved for enemy healer, or you just can’t close. Because of this, our healers have to play out of their minds to keep us up.
This adds another problem: In a shuffle environment, you’ll get basically one MD to get your healer out of cc and one preemptive life grip (I always forget what it’s called even though I’ve been playing this class for years lol). Now if that enemy priest is coming in to cc your healer and you don’t have grip or MD up, you have to use a stun/silence on that enemy healer to save your healer once again, but now because you have no silence or close out abilities, you’re screwed.
Given our current situation in pvp, I think a buff to DP and sw:d would be the minimum. A buff to mind blast seems fair as well. When you have all three dots on a target, it should actually empower your sw:.d.
Everything else I can live with. Considering the amount of training that we take and our brief windows of burst, a buff to closing abilities should be a reward to work towards. DP and sw:d buffs
Getting to 1800 in Solo Queue yesterday almost made me uninstall. I gotta say, the feeling of NEEDING changes and buffs to the class, and sitting by watching all the other classes get love right now is an awful feeling
It feels bad as Disc too. Purge the Wicked eats up SO many of our talent points and it barely does anything.
Playing in solo shuffle is so awful. You get one snare on you, and you are walking for the match. There are so many interrupts and micro ccs that I’m literally sitting in 1-2 stuns because melee have so many and can just press it whenever. Mindblast hits for what 200K. PW:Shield is so weak that the void shield talent can’t even activate to start refilling it. It’s like, they want shadow priest to cast, but the casts dont do much. MF:Insanity is fun, but other classes do that with instant casts. It’s just really frustrating that this is the 10th expansion, and priests in general are still suffering from the same issues from 20 years ago.
20 years ago or 15 years ago, it took work to get a cast off, but that cast had impact. Now, it takes even more work to get a cast off, but the cast does not have any impact.
Shadow was definitely strong when both our dots and our fear were still something to be wary of.
Once a while back you can simply get your Dots on the targets and los them and force them to come to us which then you just used Psychic Scream to fear them away followed up by redotting them up or just taking them out with Mind Blast and Shadow Word: Death.
So it seems our dots are less impactful, our meaty spells like Mind Blast and Shadow Word: Death are less impactful and our fear seems to break quicker due to lots more damage effects going on? Or blizzard just makes it break quicker on damage combined with so many ways to remove fear from trinket or racial or things like Tremor Totem.
Just those points combined makes Shadow struggle a lot more since we haven’t gained much more in changing what we can do that doesn’t already follow that pattern except that now we have to be out in the open continually casting things to make health bars move while also not having any method to quickly reposition with a displacement spell or an damage immunity spell for defense or to vanish away with what Spectra Guise offered.
This is what makes Shadow so susceptible to getting trained on as you are very limited at keeping away long enough from the enemy to actually get anything done while the thing you do to get done is just a lot of tickle damage that is deemed non threatening most of the time except when you pop cooldowns and are able to freecast which just incentives the opponent to run a CC train on you and just time out your burst window effectively making you non threatening once again afterward if not straight up just sending you to a trip to the graveyard.
This also highlights why when not having a cooldown was good as all the damage was just always decent instead of weak most of the time and powerful some of the time which only then makes you a target of interrupts and micro cc moments to completely shut you out of ever doing anything meaningful and threatening.
Sadly though, the game has moved so far from how it was in Shadow case long ago that I only see things getting worse, not better in the sense that it’s highly likely that our dots and the rest of our damage will continue to just seem inconsequential.
Amen to that preacher.