"Shadowlands will be alt friendly"

I didn’t like Withered. It was annoying.

I felt like I was doing better than the game ever thought I was and I wouldn’t make it as far as a result. The fighting mechanic for them felt crappy and they would die too frequently.

Let’s just ignore the part where you’re not looking at SL, right?

It depends on how you look at it.

There was no problem with dungeon gear not being raid gear in the past. If all you did was run dungeons.

Similarly if you never PvP’d then having PvP gear wasn’t important to you.

If you do it all then you should be getting rewards in all of it. The answer is a time based metric of how often you play and what you play determining how you get rewarded.

Ironically the older system of loot tables did this. The only RNG factor was the loot table but it ensured if you wanted something you needed to do that content and that time spent wouldn’t disadvantage in the very content you’re doing. It’s a big difference.

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Dungeons in the past didn’t have scaling making them actually difficult. So I feel thats a strong reason they werent raid gear quality. If anything, dungeons giving great gear via m+ fits the “log on and do what you want” mentality.

PVP is a mess and desperately needs help. I am not smart enough to figure out vendors, so I am definitely not smart enough to figure out how to fix the entire PVP system.

Didn’t they say we’d be able to skip some content if we already did it on our mains? That’s something.

No need, I’ve said what I needed to.

I think this is the first time I’ve seen you post your thoughts on something instead of just nagging someone else in a thread.

WoW started off as a character progression game and I actually agree that the account stuff should be limited, but I think they decided they went too far with it at some point and are trying to find a balance. But when they do, some people do tend to complain about not getting instant gratification.

Leveling speed is a good example. Every time they try to reduce leveling speed, players flock to the forums and they turn around and revert or make changes to quicken the pace.

I guess it depends on the person.

I don’t really want instant gratification because I think it’s boring, but I also don’t think all of the BFA grinds are fun to redo on alts. Essences, for example… I was fine with getting them on my main, but I simply have no desire to on my alts. So I just don’t even play my alts.

However, I like the process of gearing fresh max level characters. Some grinds I really enjoy, others I simply don’t want to repeat.

Personally what drives me a little nuts about GD is when people talk about grinds, some people think because grind A is in the game and someone does it they should also enjoy grinds B and C, which simply doesn’t make sense because not all grinds have equal journeys and rewards.

And I get that. Its why I have never been against catch up mechanics for alts. Similar to what was it…MoP? With the rep tokens.

I don’t feel that essences/rep/etc should be granted instantly accountwide. But I think tokens, etc. are fine.

The only thing I believe I’ve spoken out against concerning this topic is just blanket making everything accountwide. The primary reasons I am against that is because the only thing left is gear, and right now…gear is a joke to get. If gear had more time investment, challenge to it. My tune may be different.

This isn’t about difficult. That’s another argument. Specifically you could only get blues from dungeons but if that was the best gear for the content you’re running then everything is fine.

The angst about raid gear is that raid gear isn’t just best for raiding but winds up being the best for everything because the power scaling is way out of wack.

A system that would work is a base + component system I’ve talked about before. Where a shoulder slot might be 80% the same in all content but 20% of it works for a specific piece of content. I say base + component because it would actually be a component hunt and the base would allow you to easily shift components in and out of the item. So you can avoid having to carry around bags of gear.

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They actually came out and stated that they didn’t want Covenant swapping to be easy. Me thinks back to Legion when they were being stingy with Legendaries for the duration of the expansion and how expensive they made Reforging in BFA.

Personally have a hard time believing anything they say on the subject of alt friendly.

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Dungeon blues were never the best gear for the content you were running. Because raiding purples still existed.

I’d say 5 man gear is giving raid gear a run for its money right now.

Basically sounds like benthic gear.

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That’s true, they definitely died super fast and had stupid AI. Plus some classes just made it a joke. Still remember how stupid easy it was the first time I did it with a tank or my BM hunter compared to some other characters. Mage towers were the same. I one shot the Disc priest one while failing almost every mechanic because it was a dps scenario, didn’t really feel satisfying at all. And Balance druid just annihilated the challenge while the same one was far more difficult on my frost mage.

What I liked about the withered scenario was the way we could explore progressively further each time we did it based on the powerups we’d find. That was a cool mechanic. I really don’t like timers taking the place of genuine difficulty.

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I know that. What I’m telling you is if that blue gear was the best gear for the content nobody would care what the raid dropped.

The problem is raid gear is better in all content than anything else and that’s a problem.

This is because itemization is in a bad spot. Making everything drop better gear isn’t the answer insomuch as having very specific, deterministic gear upgrades for the content you prefer that is actually good in that content.

Nothing like that.

First a base item would have no preordered affixes. It would be a base item with an item level. The components you get would populate the item affixes.

General affixes would be stat affixes. Then some generic power affixes. Then dungeons, raids, world quests, arena, battlegrounds would have their own affixes which would be very good in that content and useless everywhere else.

That’s how you address the problem.

Raiding gear hasnt really been better in all content for BFA.

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I’m talking historically.

So historically it was a problem…but it no longer is one?

A bad solution made for a worse solution.

The first was to make raid gear better than anything else. The second was to make everything else as good as raid gear.

That gets us where we are today where everyone feels like raiding is a waste of time and everything has gotten too easy to get.

The answer is to add affixes to gear that are immensely powerful in certain content but useless anywhere else.

And definitely a base + component system so you don’t have to have bags of gear if you do different things.

Everything accountwide would be too much for sure.

I liked the style that MoP had, especially with PVP gear. I don’t need to log on my alt and be as strong as my main, nor do I want that, but I would like it to be passable.

Passable now is different, I think, with things like Essences, corruptforging, and Azerite traits thrown into the mix. The disparity between a main and alts seems to be growing. It used to be getting gear and having the right glyphs, but now there is a lot of power creep from layers of power progression systems.

I don’t necessarily want them to make it easier to catch up, I would be content with them slowing down with these alternate progression features they keep adding.

And I don’t know if you PVP much, and not that it is relevant to this topic but it has been so broken this expansion with the lack of balancing. And when they add a new system, like Corruption, it throws yet another wrench into the machine.

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This would be great. I was honestly hoping they’d do this for M+ in Legion. Made perfect sense, but instead we had raid set bonuses as the end-all be-all. Same with PvP.

I’m really glad raiders keep getting their stuff, and I honestly don’t want to get raid gear from non raid content. But it would be really cool to get the best gear for a certain kind of content by actually doing that content.

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PVP is not my forte. I will almost never speak on it. Its just not what I do. I enjoy watching people better at me participate in it. I’ll catch the occasional stream featuring an ele sham and pretend that one day I will be as good. But yeah, the entire system (to me) seems like it needs an overhaul.

And I get that. Many people want their alts to be able to be swapped effortless with a main. Very quickly. That is what I tend to disagree with.

I don’t even know what passable is even more. Its like figuring out the definition of “casual”. Everyone has their own definition.

Corruption gear is going to be an insane hurdle for alts. Because, frankly, its an insane hurdle for mains already. The disparity between top corruptions and anything else is huge.

Wish there could be a system for inducing corruption or something.

I don’t mind their being a soft catch up feature. Like how AP gets easier each week. I don’t want a person who starts late, or main changes to feel they just cant ever get close to a main who started day 1 of the patch/tier/season/whatever they call it.

And yes, I would prefer less alternate progression, and more gear progression. Initially I thought it was cute that gear was thrown at us. Because the complaint for years was “if I only had the right ilvl, I could do X or have Y DPS”. And initially, we saw that just wasnt the case. People with high ilvls struggled still with initial raids.

Now we have outside factors that while ok individually, when you have so many does make things a bit. Wonky.