200 alli and a few horde sit over rare’s in Icecrown (guesstament - prob more like 500 as its a solid blob of orange tags with some blue, no clue how shard capacity works)
Meanwhile in warmode … 20-30 horde camp the rares, the prepatch bag event guy has a good 40-60
Moved all toons to warmode as its close to empty in Icecrown for the bag drop event
Seems that on dedicated pvp servers i would see the enemy…or hope to
Resilience kept me alive for at least a few hits, and there have been instances where I’ve been at least able to fight back against a conquest geared player. I’d have time to formulate a strategy and that was sometimes enough.
I’m sure that could be a side reason but that was never explained by any of the Devs when explaining Warmode. What was discussed was the idea of rolling on a realm with rules that you didn’t quite like only because your friends were there. Which from my experience is usually PvE players who just want to go out in the world and not have to worry about other players.
Like all the people who ended up in tich (I think it was called) before it went heavily to one side. People made 4748856 alts on that realm then their guild dies they’re like ZOMG I don’t want to be killed by another player!!! I’d have to spend $8437495957373 to move my 500 alts!
I’m surprised people still play this game for their choice game of pvp.
Like… Don’t misunderstand, I’m just sayin… surely something else should have come along and filled that niche in bliz’s slack.
Especially when so many of those wanting it supposedly hate the PvE side?
It was for both. But PvP servers were in a worse spot before it came around. Ion gave two examples during the January 2018 dev watercooler (Mal’ganis and Sargeras) in which he described them as “99% faction imbalanced” and that War Mode would help to solve them. When your imbalance is that high, you’re effectively playing on a PvE server, and the players on those servers (as well as the ones who left) were to blame.
I don’t put that on the players at all. They were playing within the ruleset that Blizzard applied to the realm. Nobody’s going to pat the opposite faction on the head just because there’s a bit of an inbalance. I put more blame on Blizzard who saw the realms starting to take to a nosedive and doing absolutely nothing to give the lower faction a boost.