Shadowlands Preview: A Look at Covenant Systems

This is correct. You’ll get to experience a taste of each zone and their associated Covenants as you level. You’ll even be able to test drive their abilities as you play through. That should give you a better idea of which Covenant is right for you.


So if my partner that I level with picks another covenant, how will that work when we group?


Spawned rares and rare elites are summoned by a Covenant member (within the Anima focused areas), but anyone can take part in killing them for loot.

Beyond that, daily quests, treasures, and the world quest you can get from conducting Anima to a specific area are only for you.

That said, this is only a small portion of the overall activities that are available to you and ultimately, you should choose to play in the Covenant you will enjoy most.

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Any discussion going on about how the lack of freedom to move around from abilities might have negative consequences in the future?

This has a lot of the community worried


Lots of discussions are happening. This is why testing and feedback is so important. I can’t address your specific point, but can at least give you that there’s still a lot of work being done on this end of things.


Thank you for reply!


Earning legendary recipes for the runecrafter in Torghast.

Will the legendary recipes be different for each covenant?

If so, will you restrict the legendaries to the covenant?

I don’t want to be forced into a covenant just to obtain a certain legendary, then turn around and leave that covenant just so I can play the covenant I want to play, with the legendary from the covenant I didn’t want to play.

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A max level of 60?


To me, this sounds like a fancy rewording of things we’ve been doing for the past 3 expansions. In place of earning reputation, we earn renown or favor, or whatever the wording is for the day.

As far as leaving one of the Covenants, it sounds like the old Oracles vs Frenzy Heart Tribe reputation grind from the original Lich King. You did some quests, then had to choose one or the other and do a ton of dailies to become exalted. You’re hated by one for being Favored by another. And sure, you can change but it takes forever if you do to get back to exalted from hated.

This doesn’t sound exciting to me at all. Sounds like a lot more World quests and dailies, just broken up in zones with new wording to try to hide the same stuff we’ve been doing for years. They do look pretty though.


So the word they use is betray, interesting. Well I’m all for betraying all of them since they are puny little things compared to the strengh of the Horde. Let’s hope we can find Garrosh in Shadowlands to make the Horde great again and conquer this new world in the name of the Horde.


Remove all covenant abilities, soulbinds, and conduits.

Allow classes to be fully complete the moment you hit the level cap with no additional grinds for xpac-specific bandaids required. Xpac-specific grinds for passives (azerite/soulbinds), active abilities (covenant abilities/essences), or procs (corruption) should never be a thing. They will always feel terrible because you put in all this work grinding to make your character feel less awful just to have the equivalent of having your paragon rep reset to neutral and all the rewards removed from your character.

Player power tied to covenants has a chance to ruin Shadowlands. Make the base classes fun instead of bandaid (azerite/soulbinds) after bandaid (essences/covenant abilities) after bandaid (corruption/conduits) that gets removed just to add a new set of bandaids next xpac.

Covenants will still have enough to make them “important” without soulbinds, covenant abilities, and conduits because they do gate things like content, xmogs, pets, etc., but they should not have anything that increases character power.


I want to make an unholy DK Night Fae… just for giggles. Hey, disease is part of nature!




I mean if there was no betrayal and power systems linked to them I would probably play Night fae. Night fae are more than the cycle of life, it’s also the cycle of death. Bwonsamdi is over there. And another name they used for it was also “The Wild Hunt”.


Night fae is what I was thinking too if I could choose one without having anything that impacts your character’s power associated with it. I’d probably have a token alt for the other covenants, but night fae is what I would prefer aesthetically and story-wise.

It’d fit my night elf toons thematically, but I do think it’d be funny to have my void elf destro lock go night fae as well.

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I don’t know if this has been answered, so please, may someone tell me if you can do daily quests (not campaign-related) with people from another Covenant?

As in, their objective might be universal but the RP/lore/reasons are different per Covenant?

I want to quest with guildies like I normally do, but we might have to/want to pick different Covenants.


I didn’t think about this. Good question.

I disagree I like that there are options to change your mind but concequences for betraying youre order it makes sense to me.

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It makes perfect sense. I just think it doesn’t belong in WoW personally.


Having cosmetic armor and mounts, unique lore and characters, special zone activities, quests, transport systems, all of that stuff is A-M-A-Z-I-N-G and everyone wants that! Perfectly fine to make people make a CHOICE for these.

However, the OBVIOUS flaw is having character power and utility tied to the choice. Please, let a character have access to the same pool of abilities to choose from regardless of covenant. Just make 4 color variants for the abilities and call it a day. Give it a daily CD or a game-system resource cost to limit swaps.

Blizzard says the goal is to create situations in the game where each player can feel like they made a good choice for their covenant. Does no one see the glaring problem with this?!? If everyone is happy about their choice 25% of the time, that means they are neutral or unhappy the other 75% of the time. It’s simple psychology and it’s going to be the big complaint for this expansion that gets a janky bandaid fix a year later after it’s already driven many away.