Shadowlands player progression

To me there were so many interesting little procs, spell effects, and new things from the Artifact I was really sad to see go. Especially when they still exist in the game, so why not add a glyph to bring the graphic back?

Example: When windwalker monks would fist of fury copies of you would spawn around the target and flying kick into them. The extra damage was cool, but that animation was amazing.

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That’s a great idea! They could also do it in a challenging way similar to the Mage Tower. Each level you progress past would unlock a new animation/spell effect for your character. Giving you reasons to progress without fixating on ilvl/secondary stats. I loved the Mage Tower and would love to see more content like that in the game. Making them glyphs wouldn’t be bad. But the professions system needs a complete overhaul in my opinion, so I’m not sure how that would turn out xpacs ahead. I don’t even pick up professions on alts aside from enchanting so I can DE epics.

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I was copying text straight from the blizzcon slideshow. It’s you get parry chance even if your class doesn’t know parry. That is what that soulbind trait gives you and there has been nothing to say that it changes based on what class you are.

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Yes I know. I watched the panels.

Wait wait wait… go back to that last sentence.

That’s not class specific. It gives all the classes the same thing, Parry%.

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But teaches your class how to parry if your class didn’t know how to parry. That’s a change for a class regardless.

Doesn’t really matter. OP was asking for less spec-specific stuff. That’s what we’re getting.

The only class-specific abilities from the covenant system are the spec-specific abilities that are on-use. And I’m not sure how they’re going to pull that off. People can invest in a covenant, only to find out that one covenant has a bis ability, opposed to it being part of the class. That way you can respec in a rested zone, and you’re not missing out on any abilities. But since they are tied to the covenants it doesn’t look too promising. It’s another external progression source but it’s going to be a pain to swap covenants. It’s a double whammy no for me.

By that logic, twilight devastation and infinite stars are class-related because your class can get them. The abilities we learn in an MMORPG need to be thematically accurate to what we are playing in my opinion. Also

when did I say that? I want the total opposite. I want class flavor back, not watered down by random void, fire, poison, etc procs you don’t control.

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The abilities you learn in Shadowlands are tied to the Shadowlands thematically.

Also that’s not by my logic. You’re teaching a class to parry that otherwise wouldn’t have the ability to parry.

… Hey bud you might want to read that again. I just said you want more class identity. Whether be about spec or whatever. We’re getting more class identity with or “thematic abilites” returning.

Soulbinds and Covenants are specifically Shadowlands for a reason. And don’t even ask the Covenants to just not be from the Shadowlands.

You just verified that corruption has NOTHING to do with classes and everything to do with the theme of the xpac. When everyone shares the same abilities/procs it is no longer unique. I’m fine with seasonal/xpac themed transmogs, I think those are really cool. But the core of the game needs to revolve around MMORPG ideas more than number proc-based (uncontrollable) ideas which then get thrown at every class in the game. If corruption was more like class tier bonuses then it would’ve been much better in my opinion. Classes do not feel complete because we have 10 buttons but 2,000 numbers pop up on the screen during fights because of the game saying we procced something, and EVERY class shares those same exact procs. The only system in BFA that succeeded with the RPG element is azerite traits, because they are indeed spec specific. The execution of acquiring azerite gear is pitiful, which unfortunately overshadows the azerite system as a whole.

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Uhhhh… yeah? I never argued against your stance on Corruption.

Okay, but… the Covenant Abilities we get are class-specific. Soulbinds aren’t anything like Corruption or Essences, they’re like the artifacts. Those who choose that covenant have access to said abilities.

We’ve been told that Soulbinds are essentially passive talent trees that are progressed by Anima, which is the equivalent of Corrupted Mementos from Visions.

Yeah… uh no. Corruption is just a bunch of insane RNG on a piece of gear that makes the whole RNG problem worse. That’s why it’s bad. Not because the abilities aren’t fun, it’s because they’re OP and locked behind RNG.

And again… the unpruning is happening. You’ll get buttons back.

No. They fail the RPG element terribly. They’re a bunch of RNG-locked abilities that just aren’t fun to use. You complain about passives and then say those said passives are the good thing. What are you on about?

The Azerite system as a whole sucks. You complain about these passives, but the Azerite systems are those passives!

Essences are bad because… oh they’re gold and blue?

In Shadowlands we are getting Soulbinds. You’ll get different Soulbinds depending on your Covenant. You’ll choose a theme to go with and you’ll use the abilities that match said theme. Since there is four, there is “unique-ness” on top of that you get a a major class ability and a movement ability.

player progression, in current WoW?

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I don’t think we are on the same page. I’m not saying azerite gear is the bee’s knees because it’s class specific. I’m just saying at least they are, and we need more progression systems tied to the class itself and not random element procs. Everyone can agree the RNG in modern wow is atrocious. However, this is not a topic on RNG; it is about progression systems relating to class ability customization and player power. Blizzard is aware of how bad the RNG is which is why they made every horrific vision guaranteed to proc corrupted gear; just like they added a legendary vendor at the end of Legion. I just want to feel like my class again and not “the chosen one” with legionaries poppin out of my pockets. When I see damage numbers in modern wow there’s an 80% chance it’s proc damage and not what I consciously pressed. That is my issue with modern wow, the progression system revolves around procs and stat increases, not class customization.