Demonic Appetite procs off of Chaos Strike, not Demon’s Bite…
We really shouldn’t. Demonic is already enough of a damage amp on its own. Furious Gaze has caused all sorts of scaling issues, and is also largely the reason haste went from being our best stat to mediocre. Furious Gaze can be fun, but it’s very far from needed, and really causes a whole host of problems (like RPPM proc effect scaling, and making it hilariously easy to hit the Meta GCD floor).
I agree. It seems extremely redundant to have Demonic amplify our Chaos Strike and Blade Dance damage, and this new version of Dark Slash do the exact same. They really should have just made Demonic and First Blood baseline, and filled in that row with other things that could add complexity to our rotation (like a stacking damage buff to Throw Glaive, so it gets integrated into our rotation occasionally).
That’s hardly true. Demonic and First Blood are essentially required, sure, but there are 3 distinct builds within that. Yes, Demonic Appetite is the dominant one in raids at the moment, but both Blind Fury and Demon Blades/Fel Blade are competitive enough to be used at all difficulty levels. Felblade and Demon Blades are used by a full 10% of the mythic DH logs, actually. Blind Fury has no mythic parses (though that’s not surprising, since it’s only barely different from Demonic Appetite, and the only real barrier to entry for the DA build is Eyes of Rage), but sees nearly 15% usage in heroic (Felblade and Demon Blades fall to only 7% there, though).
Plenty of options there. Yes, something like 90% of DHs in mythic use the DA build, but that’s true of nearly every spec. Mythic has a far greater demand for optimization, and there will always be a “best” build, even if it’s only by a percent or so.
Chaotic Transformation, sure, but I could do without Eyes of Rage, tbh. I feel like it should be baked into the Demonic Appetite talent instead, and the other two on that row balanced against that. Chasing souls (and avoiding moving when I don’t want to consume them) isn’t exactly a playstyle I relish.
It’s good for soloing and M+, even without DA, simply due to the volume of souls that spawn in those types of content.
Having been a huge advocate for MM changes and fixes during both the BfA and Legion alpha and beta, this is absolutely the truth. Blizzard has been really bad at listening to feedback during alpha the last couple expansions, and I see no reason to expect that to have changed.
I had to post two separate threads explaining with both great detail and mathematical proof why MM’s mastery only affecting consumers would eventually make Rapid Fire obsolete before they changed the mastery to the very generic “buffs everything” version and buffed Rapid Fire’s generation (though what we were asking for was for them to make Rapid Fire a focus consumer instead, and make it the big nuke of the rotation, akin to Chimera Shot in WoD).
We explained numerous times, also with math, how useless Piercing Shot was, and that it was in fact inferior to taking no talent at all on that row. It still took Blizzard until 8.1 before they made it ignore armor, fixing at least the worse-than-no-talent issue, but still leaving it far behind the other two options on that tier.
We also warned throughout the beta that the focus economy of the build would leave Serpent Sting and Murder of Crows far behind Master Marksman, and they still haven’t fixed that.
Hell, we had to holler for damn near a month before they gave MM any ability at all for Command Pet if they dismissed it for the Lone Wolf buff.
Ya, don’t get y’all’s hopes up that this is going to be a collaborative development effort. The alpha and beta forums are more to give players an illusion that they can have an impact than it is to actually gather feedback for development use.