I would like to see quite a few changes. I do not have alpha so I do not think I can post in the alpha section but:
Affliction: This is the spec I play and some of these have been discussed, some have not been.
Talents:
Level 15 tier:
Nightfall: I would like to see this gone from Affliction. Shadowbolt itself should be gone from Affliction’s toolkit imo since it doesn’t fit the theme of a rot or drain. It fits more with Demo or Destro, so this talent should go over to their trees instead.
Deathbolt: This is the same problem as Nightfall…it just actually doesn’t fit with the theme of a rot or drain and should also just be removed from the spec.
Proposition: Drain soul should be baseline and should be the filler. I think, then, that all three talents in the level 15 tier can be a modifier of some sort to your drain.
Level 25 talent row: Cool row
WiA: I think they should make it so Agony also starts at 5 stacks or something like the trait, especially if it goes to 18 stacks.
Absolute Corruption: I love this talent to death, but, doesn’t this talent break the game mechanics or make it much harder for you guys to design encounters? The perma dot feature can be removed and make it buff corruption stronger and a longer duration in PvP for sure.
Siphon Life: I love this talent, too. One of my favorites since it heals. I think the healing component should be increased, at least in PvP since we get trainwrecked so hard and bad by melee this talent just can’t keep up even on 10+ targets.
Level 30 talent tier:
Demon Skin: Love this talent but i think this talent should go to 20% of max hp. That bubble goes down very quickly, especially in PvP.
Burning Rush: This talent should go baseline to all Warlocks so we have some kind of movement ability that doesn’t require full planning ahead. It’s very difficult to set up gateways and demonic circles well ahead of time in random bgs and not being able to get away from people, not to mention not even being nearly as tanky, isn’t fun. If we have no mobility then we should have full tankiness or vice versa.
Dark Pact: Good the way it is.
Suggestions for this tier: I suggest Burning Rush going baseline and instead bringing back the Soul Link talent everyone misses or Fel Armor that actually reduces the damage you take. Could even put an Unending Resolve talent in where it makes our defensive permanently up while reducing it down to like 15% damage reduction or something like it was before. I think Soul Link would be the best one to fit here, though, that way it’s three damage absorbtions that happen in different ways.
Level 35 tier : I actually like this tier the way it is.
Level 40 tier: This row is ehh.
Darkfury: I like that you did something more to it, but that’s not really enough. Instead of increasing it’s yards by 2, why not make it where it reduces cast time by 100% so Shadowfury becomes instant, or give a damage component to it. Two yards really isn’t anything special and feels very underwhelming for a talent, especially one later on in the tree.
Mortal Coil: I don’t mind this talent being here, but a lot of times that 3 seconds is just trinketed in PvP and fear breaks almost instantly when you have a lot of DoTs up so survivability is very low. Maybe give it a bigger healing component, say 30% of max health.
Tongue Tied: I feel this is more of a PvP talent over a PvE talent and should be removed from the tree and put into the PvP talents section.
Suggestions: Something else that is a CC type like Howl of Terror was said, but also make it where if it was Howl of Terror, the targets stand in place instead of run all over the place. We could also have something like “Fear takes more damage before it breaks and the target stays in place, trembling(or cowering.)” Something like that would do nicely, too. Could even use that for leveling so you can potentially pull more mobs.
Level 45 tier: This one’s ehh.
Shadow Embrace: I like the idea of it but it just, I don’t quite know how to explain the feeling from this one. It’s very Affliction-y but it feels weird to use…like not enough time between all of the DoT management and stuff on groups. Though maybe that’s the skill cap and stuff.
Haunt: This seriously feels a bit out of place to me. It’s nice, but, it’s a nuke that debuffs and increases the damage dealth to the target. I like the increased duration, too, but it gets dispelled in PvP so easily and so commonly. In PvE it’s a nice damage debuff.
Grimoire of Sacrifice: This is my personal favorite of this tier. I love the idea of this proc, but, it’s so lackluster compared to the amount of damage your minion deals it’s just numerically not worth taking.
Suggestions: I would like to see GoSac make a comeback, like one of the other expansions where it increased the damage you dealt by 10 or 15% while also giving you the Command Pet ability. If it’s going to stay in the state it’s in, then I would like to see either the damage buffed significantly, or the proc rate increased. I do not know how much RPPM it has, but it feels like it procs less than 10% of the time for me using it. Maybe make it where the more targets you have the higher the chance it procs.
Level 50 tier:
Soul Conduit: I straight up do not like this talent and think it should be removed and replaced with another talent.
Creeping Death: This talent is, by far, my favorite talent in the entire tree. I love the idea of faster DoTs and managing them more since it increases things to do. I kinda wish this would be more than 15% though, and if I remember correctly…I think this talent was set back in Legion to where it doesn’t generate as much soul shards?
Dark Soul: Misery: This is, by far, the most used talent and will continue to stay so probably. Affliction’s GCDs are capped already enough as it is between the DoTs and stuff that people take this so they have better GCD management, especially for multi target. This can stay where it is, or be baseline.
I think Affliction should get back the ramping execute talent we had before in Legion. That was very nice and wonderful, especially for progression. I really miss it. It started off at 1% increased damage at 35% enemy hp and ramped up to 50% as the target went down to 1% hp.
Spec feeling: I like that Shadow Land’s philosophy is Aff should focus more on DoT management and drains. I agree, but I do not agree with the Rapture spell that’s currently on the alpha. Right now it is a ST and AoE nuke based on DoTs being up. I feel that Affliction should have Soulburn back as a spell, and that should be the Soul Shard spender. I think that when you use Soulburn: Your next Agony applies to all targets within say, 3 yards or 5 yards of the target. Your next Siphon Life should be able to do the same thing as Agony. With the drain filler it would make it hit X number of enemies around the target. It can even interact with pet summons to make them instantly be summoned instead of a 6 second cast time. With Demonic Circle it increases movement speed by 50% for 5 seconds like it did before. You can interact with it on nearly every spell and occasion. With Unstable Affliction it could do something like make it tick twice as fast.
The spec itself is getting so much better on Alpha, but it’s not quite there. I think Affliction should not have an offensive CD and should be just straight up sustained damage and sustained spread/multi target damage. Affliction should get Inevitable Demise back and let that be it’s burst via Drain Soul or Drain Life based from Agony like it is right now. That would give it some burst in situations absolutely needed, while also just buffing it to the point that most of it’s damage actually is all or mostly all DoTs with some drains. This gives synergy with the Mastery it has that buffs DoT damage. At the end of a fight, when I look at my logs, I would like to see my top damage spells being all of my DoTs first: Agony, Corruption, SL, UA, all of them being top and especially Agony and Corruption.
Soul Harvest coming back as the base CD would be alright, too, and just get rid of DS:M. Shorter CD and a shorter amount of haste for a slightly longer duration, that is shorter on ST, is a good tradeoff I guess if we need a CD.
I never minded in Legion, before the nighthold fix to the artifact weapon, where my damage was slow/low at the start and then ramped up and kept going as the fight lasted longer. I think Affliction should go back to this route and stay at this route at its core. I understand that this kind of profile doesn’t fit well with shorter mythic+ keys and whatnot, but, that’s where talents like Sow the seeds could come in. I also would like to see Affliction get a PvP talent like the Death Knight has where their DoTs damage is reduced but their DoTs are undispellable. It infuriates me going against any healer where I just cannot do anything because they remove every single DoT with one GCD that took me 3-5 GCDs to put up. If UA’s dispel damage was like…50% of the target’s maximum HP, then that would be fine since our damage is neutered in those for PvP while we get it back up, but yeah… I would just prefer to have undispellable DoTs like Unholy does.
Afflction doesn’t need Darkglare. I would like Unstable Affliction to be a regular DoT that you can throw on multiple targets, like it was before in WoD. You could only have one UA on each target, but, you juggled all of the DoTs and it was a 1.5 second cast time with a 12 second duration. I’m ok with the 16 seconds or so it is on Alpha, just would like to be able to hit more than 1 target with it at a time. You can even remove the 10% damage buff component of it and keep the silence component for dispels.
Editing this post at this moment since I also found another thing I would like. I remember the artifact weapon giving you the ability to see the spirits of the targets you killed. I loved this idea and really wish we could have a glyph or something for aff to be able to see those ghosts again. It was very fun and very cool to be thinking of yourself as like a grim reaper.
Also on the list:
Soul Swap as a talent to transfer DoTs or put DoTs up. With Drain Soul baseline, give Sow the Seeds back as baseline baked into SoC, then in it’s place put a SoulBurn: MG talent where it makes your Drain Soul/Malefic Grasp hit multiple targets at once. Under the effects of Malefic Grasp this would make your drain force your DoTs to tick on multiple targets, thereby making them the star, costing a soul shard to use each time so you cannot use it all the time. This would also make Mastery way more valueable as well as Haste while keeping in line with the fantasy and also reducing Agony ramp time as well. It accomplishes a few things all at once, plus the effect/animation would look really cool!
I did like the Soul Effigy talent that turned ST fights into 2T fights and 2T into council. The main issue with Effigy when it was there in Legion was that it was clunky because you had to use your focus target and set it to the effigy. If this could be fixed where it was a boss frame or something to make it easier to see/target, then having this back would be very nice as well in my opinion.
PvP I would like drain mana to come back so I can drain healer’s mana like I was able to before a long time ago, but if not, then oh well.
Some people also have said about Soul Flame. I loved this so much! I wish this would return, even as a talent and we can just have that for mythic+ and AoE instead of anything else. I’d be perfectly fine with Soul Flame from the Artifact Weapon coming back baseline or as a talent.
That’s all of the edited ones I could think of for now, will edit more as I think of more.
A change I would be ok with is: Rapture does a little bit of damage, just enough to explode your SoC on the targets or it gets an increased cost in Soul Shards to compensate. The reasoning for this would be so the DoTs can play a more important role in your damage and this would be a quick burst to get them up there. It would also keep people from wanting to shy away from our Mastery stat, as that increases DoT damage but not Rapture damage, like with the essences do on BFA.
I think they should also edit our Mastery stat to also include drains in it as well.
My main concept here is: Affliction’s damage should mainly be from its DoTs and drains in every circumstance/situation. Other things have a place, but they should not be at the top 5 damage spots of your spells list, unless you didn’t use at least 5 spells. I want Mastery to be either the best or second best stat this spec should be focusing on, even for ST situations and less reliant around all CDs.
If you’ve read this entire thing, thanks! These are my thoughts on the matter of the spec.