Hello All,
Table of Contents:
Introduction
Shadow Priest Problems (My Complaints)
Shadow Priest Changes that should be brought to Shadowlands
Update some spells with a twist
Talents
Conclusion
Introduction:
The majority of the following read is going to be going over older iterations of shadow priest and why some parts should come back and why Void Form and insanity should be scrapped. I am by no means expert but ever since void form has been introduced to the game, it has been immensely less fun. There are a lot of shadow priest peers that feel the same way and I hope to voice their concern as well.
Shadow Priest Problems (My Complaints):
Trying to stay in void form for long periods of time to increase haste/damage output is gimmicky and derives too long of a ramp up time. When legion changed shadow priest to utilize void form they took away too many abilities, that eventually left priests less bursty, long ramp-up times, little utility for aoe, under performing aoe throughput compared to other classes, and less tanky (from a pvp standpoint, BFA has fixed some of the tankiness).
Why do I think that void form is gimmicky? Because in a PVE scenario with the tool kit VF currently provides is never going to excel except extremely high M+ which spriest have enough time to ramp up their damage, but yet there are a lot of classes that just do damage better in an M+ standpoint (at this point why bring you over a class just flat outs performs superior). I think the current iteration of spriest is why you will never see it brought into an M+ invitational or MDI just because of lack of utility and up front aoe damage. In a PVP scenario, your VF can easily be lined, cc’d, kicked, and none the less be rendered useless, and then you have to ramp back up sanity (which is never fun). You really only get to play the class at its full potential in raids.
VF right now has so many band-aids to try to stay competitive or provide more “splash damage” some of the spriest abilities/talents are needed just so it can keep up or perform in damage. Some examples are below:
Void Eruption does splash damage.
Dark Ascension (talent) does splash damage and it is really just another void eruption (why?).
Shadow Crash (talent) does an aoe shadow crash.
Dark Void (talent) applies SWP to all targets.
Misery (talent) VT applies SWP.
I feel like there are so many talents and abilities just to make up for shadow priests slow ramp up time.I feel like some of the talents were given to support the poor design of VF instead of enhance it (like legion Surrender to Madness). Please blizzard do not hinge spriest on one ability again. StM is boring and same with VF.
Priest Changes that should be brought to Shadowlands:
Please bring back MOP style shadow orb game play. This empowers our devouring plague/(also back in the day longer the stun I believe) and just rewarded players on their decision making.
Devouring plague (baseline) - Not much to say here, this was by far the most rewarding ability to use in the game watching mobs/people die quickly with a dot is very satisfying.
Mind spike (baseline) - Have you ever done a mythic+ where the mobs are dying fast but your dots were not going to get the job done and you already used mind blast but just out of range of using shadow word death? This is where mind spike comes in play.
Angelic feather (mobility talent, this is currently healing priest only and I do not know why).
Spectral guise (mobility talent, and escape from pvp people, or stealth past pve mobs).
Phantasm - This was a talent that empowered fade to remove all movement impairing effects (yes get away from those pesky dks finally).
Cascade, halo, divine star (these should be some sort of aoe tree talents for shadow, some of these are currently healing only).
From Darkness, Comes Light (talent) - Shadow: Surge of darkness - Periodic damage form your vampiric touch has a %20 chance to cause your next Mind Spike to not consume your damage over time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges.
Solace and Insanity (talent) - Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague.
MoP Mastery: Shadowy Recall - Periodic damage has a % chance to deal damage twice. Our current (BFA) mastery might as well just be versatility with a different math multiplier. Shadowy recall will empower our dots without the need of something like staying into VF for long periods of time to be competitive in damage and having an underwhelming time outside of VF.
Renew, Prayer of Mending, Flash Heal should be baseline. If these become baseline just have shadow mend a longer cast and more healing. Currently the shadowlands changes has disc and holy getting shadow spells but shadow would like some disc/holy spells as well. This will help fighting in the world, maybe toss a heal in a M+ if the healer dies (you know just hybrid class things).
Mind Vision - Just because this is a cool and unique ability and can be used for scouting in pvp or pve (rare mobs (maybe blizzard will implement different mobs spawning in the same dungeon and you can see what mob you will be fighting on M+ (just a thought))).
Update some spells with a twist:
Void Torrent (Talent, Buff, CD) - Empowers your next spell Mind Flay, Mind Blast, Mind Sear depending on how many dots are applied. Mind Flay for each dot that is on the enemy target, mind flaying that target creates a damage over time spell spawning on the enemy (looks like a tentacle flaying). Mind Blast bursts the target for an extra amount of damage. Mind Sear for each dot that is on the enemy target, mind sear will pulsate that damage to near by enemy.
Psychic Link should be brought to a regular talent and should no longer be a pvp talent.
Devour (Talent, CD) - Devouring plague now spread to a new near by enemy when the targeted enemy dies. Devouring plague is refreshed to its 6 second duration if it reaches a new enemy.
Talents:
This is what I envision the talent trees to look like. Obviously some of the abilities that I have magically thought of will fit in (so please take it with a grain of salt).
Level 15 (Damage): Shadowy Insight/Psychic Link/Fortress of Mind
Level 30 (Utility): Body and Soul, Angelic Feather, Phantasm
Level 45 (Priest Damage Enhancement): (Updated ability I created) Void Torrent, Devour (ability I created), Dark Void/Shadow Crash.
Level 60 (CC): Last Word, Mind Bomb, Psychic Horror
Level 75 (Utility): Spectral Guise, San’layn, Intangibility.
Level 90 (Single Target): Twist of Fate, From Darkness Comes Light, Solace and Insanity.
Level 100 (AoE Talents): Cascade, Halo, Divine Star.
With the above talents and some of them being aoe oriented, it would make shadow priest feel more upfront loaded with aoe damage. Bringing a better experience outside of raiding with Void Form.
Conclusion:
Void Form is a shell without something like surrender to madness. Playing around 1 ability in the game is not fun or unique and it is quite irritating to be passed on in M+ and PvP content because the design of your class does not bring a lot of front-loaded damage. Some of the changes above I feel like fix this issue with the level 100 talents, Combining it with some of the level 45 talents. Overall I feel like Void Form has to be passively rewarded (void eruption splash damage) just to be competitive and a lot of the spells were created because VF needed a crutch.
I think it would be best if Void Form as scrapped and shadow orbs/devouring plague play style to come back.
I personally would like to see a mix of spells brought back to shadow, like Angelic Feather, Halo, Devine Star, Cascade, Spectral Guise (to all priests). I would like some old talents to revisit as well. A lot of these abilities are already in the game, they just need to make them class available. It would be nice to be a hybrid again and toss out a few niche spells like renew, or prayer of mending. Please make mana some what matter again instead of just being drained by 4 dispels/heals/shields.
I am by no means a game designer but I have been playing wow since I was young. I have seen a lot of spells abilities come and go. And by far the most fun the game has been was when you had a boat load of abilities and your class felt unique and niche. Yes, some classes will overlap with spells and abilities and I think that is perfectly fine as long as the core of that class in unique and brings something to the table.
After writing this over the last couple hours thinking of abilities and what should be brought back to the game I am honestly having a hard time wrapping this up. So please forgive me! I might come back tomorrow or next week to add more things or changes that could be exciting.
Thank you,
Xertling