I’ve primarily stayed pretty quiet on the development of Priest and Shadow basically because there was not much to actually give my thoughts on because it’s just been a massive confusing amalgamation mess.
My theory of the class developers having such a profound lack of understanding and will to inject the concept of fun and entertainment when it comes to what makes Priest and Shadow an enjoyable experience seems more true now then ever before.
I personally cannot figure out if what we are seeing is considered more of throw whatever at the wall and see what sticks or more of a complete rework because it feels like it’s a bit of both, but the only binding aspect of either option is that they are miles away from anything I would consider to be at the core of what Priest and Shadow should be in order to capture the essence of the class/spec while maintaining it’s cool and fun factor in regards to the gameplay excitement.
Makes me now think more than ever to think the best path forward is NOT a new vision for what Shadow should be but to go back to prior state of when Shadow captured the essence of its gameplay excitement and delivered it’s fun and engaging experience and I think now more than ever before would be the WoD iteration when we had things like…
- Cascade
- Mind Sear
- Bursty Mind Blasts with multiple ways to amp up the damage and instant casts
- Shadowy Apparitions that feed into rotation in granting Shadow orbs via Auspicious Spirits
- Shadowform good by itself without the temporary Voidform buff state we have now which now lost its identity to question it’s very existence while adding unnecessary restrictions
- Insanity on both Mind Flay and Mind Sear that was active on every cast of Devouring Plague and can be used multiple times since it was NOT based on a per cast but a self buff timer that you can exploit by getting a full cast when used at 0 seconds left on the clock
- Mind Spike was available and most importantly Optional that added extra ways to play and allowed a vastly different gameplay style that is more suited for short burts run and gun PvP like environment
- Shadow Word: Death having a solid identity of being an execute spell and really ramping up your gameplay loop during execution phases
- Shadowfiend actually being useful since mana was already becoming a lesser issue but we still used mana instead of insanity as a resource so it still served a purpose
- Off healing capability with Cascade and Spot healing actually noticable
- Spectral Guise to avoid damage mechanics that was useful in both PvE and PvP
- Every spell was great baseline and didn’t need multiple power ups just to become noticable
- Mastery that didn’t need to be activated first before becoming useful, it just simply worked passively to enhance what you already do normally
Look, it may seem basic in comparison but you can’t argue that it simply worked and if the goal for midnight is basically going back to basics by simplifying the overall gaming experience then this would have made even more sense to entertain and go back to a simple yet effective design and then build from there upon those strong foundations.
But alas, we now find ourselves upon the brink of irrelevancy as now the new cool Shadow/Void thing is the new Devourer Demon Hunter spec that seems to have siphoned all the cool Void ideas away from something that could have instead made Shadow a more cool spec and brought it up to current class design standards but instead Shadow is now arguably going to become it’s most unlikable state in its history with no clear direction and any sense of fun and engaging gameplay be reduced to boring and bland while being ineffective and incomplete leaving no answer for even more things than it ever had in its past.
All I will say now is that this is why I am not for supporting a new direction as you can clearly see that whomever is in charge of the Priest changes, they are not equipped with the knowledge and experience to understand what makes playing a priest fun and enjoyable experience and therefore should not be trusted with any new vision for what Priest and Shadow should become.
Stick with what works. It’s really that simple.