those posts that came over night are not shocking though.
Wow a spell that buffs shadow word death, an already extremely weak spell that did nothing, instead of increasing its damage, to bring it more in line, let’s waste more space on the talent tree by making a talent that makes sewage water into gutter water.
First, they moved Death And Madness from the Class tree to the Spec tree AS A CHOICE NODE with Deathspeaker which made SW:D already worse than it is in TWW.
Then they are introducing a new talent specifically for Archon only to increase its wet noodle damage by 25%. AND it seems to be a choice node with Spiritwell that further buffs Shadowy Apparitions. It is so out of place. What is going on here?
Not to mention that we already lost the proc above execute range.
Nah, the best part is that they are giving archon better Voidform extension again even though Voidform doesn’t do anything in Mindnight. No damage increase, no Void Bolt, no mastery on all targets. Just does nothing.
What’s the point of extending the duration of a cooldown that doesn’t do anything?
There’s enough subscribers for the new DH spec, people who will buy the game just for that.
I think the problem is the have been videos circulating from players who don’t have extensive history with priest saying how good the gameplay is. So the player base is likely mislead and divided.
Why? This is exactly how every priest update has gone for every spec, every time for the last decade.
The one, single exception to this pattern was discipline in 11.1, and that wasn’t even a matter of them iterating on the design. All they did was change Void Summoner from requiring Smite spam to a fixed cooldown reduction. One change after they pushed the changes and it was the most responsible they’ve ever been with updating the class.
+1 on this, except for the Voidform part.
At this point, I’d rather they just give us PI as our “main CD” (and remove it from the Priest tree and the Twins talent).
The whole idea of increasing VF’s duration feels like something lingering from the Legion days, and it seems to do more harm to the entire kit than good.
Seeing Mind Blast actually hit hard again would be great too, currently its just something that you press for insanity generation it seems like.
But I guess thats an issue with how out of place our mastery is aswell.
My issue with this is just that shadow’s rotational gameplay without the extra button voidform throws into the mix is extremely dull / outdated compared to what the majority of casters are doing.
That issue only exists because the spec is broken from the ground up.
All these cooldowns, and every other cooldown, are locked behind the first one.
Void Blast behind Void Torrent in the VW tree. Void Volley behind Void Torrent (currently). Void Bolt locked behind Voidform.
Mind Flay: Insanity locked behind every 2nd cast of DP.
It’s obvious that we won’t get anything that changes that, considering the radio silence from the devs.
But in my opinion, that is one of the glaring issues with Shadow.
It’s a builder → spender spec, but everything that makes the spec feel good to play is locked behind cooldowns that also feel weak on their own.
DP also feels weak as a spender, and we only have a single-target spender as well.
That’s exactly my point.
Why should we “need” to spend 75%+ of our active time in a 2-minute CD to actually feel like the spec works? We shouldn’t be able to increase the duration of VF at all, imo. It feels like that is one of the issues that forces them to make it so weak to begin with.
The cooldown should be something that makes the base spec do more and/or makes the spec feel more powerful. But currently, the spec feels horrible without it.
The base spec feels horrible unless we’re in our 2-minute cooldown.
My main point is that we shouldn’t have to rely on being in our cooldown to feel good. We shouldn’t need to press Void Torrent to have access to an AoE like Void Volley, etc.
PI has been shadow’s main cooldown since Dragonflight.
That said, they need to change PI for shadow to be a passive attached to Voidform now that the option for a 60s cooldown is gone.
The bare minimum they must do before release is reduce the cooldown of Void Volley so that it feels rotational rather than incidental (and 11s is not short enough), add the DoT extension from Void Bolt (RIP) to Void Volley, and remove the following from the class tree:
Descending Darkness: If Tentacle Slam is a rotational ability, then it’s not acceptable for there to be a talent that makes it do 300% more damage. A huge amount of that damage needs to be rolled into Tentacle Slam or Descending Darkness needs to be removed.
Tormenting Whispers: There’s no reason to have a mandatory +15% to your spender talent in the top of the tree.
Surge of Insanity: There’s no reason to have a mandatory “your filler is useful now” talent in the top of the tree.
Shadowfiend: Should have been removed from the game 10 years ago.
Shadow Power and Dark Evangelism: There’s no reason for there to be a +6% to half of your skills talent.
Mastermind, Phantom Menace, Instill Doubt: Why does shadow need to spend 5 talent points to get +40% crit damage when other classes get +100% for a single talent point?
Idol of Yogg-Saron: The only Idol talent that’s objectively bad from a design standpoint now. Not exciting, not observable, can trigger at awful times and be completely wasted. Also the faceless one looks terrible and doesn’t fit the rest of the spec aesthetically, so if the talent must be a mindless minion, then at least make it like the shadow self we got in Zerith Mortis.
All those talents could be condensed or removed to solve a lot of the talent tree’s bloat problems without Blizzard fixing their design, so they could absolutely do that without deviating from their “ignore the community about the design being a complete failure” strategy.