Shadow priest mana

That it’s exactly true, just most don’t use spirit on gear while leveling and suffer because of it.

Not sure how I missed this earlier but this is absolutely false. For level priest has the best mana regen talent in Spirit Tap. Get spirit tap, get spirit on your gear, put up PW:S, then Penance the mob cast SW:P on the mob, and wand till dead. You should never oom while leveling as a priest.

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Like he said “doesn’t care”, we don’t want to be support roles we want to be wizards.

I mean Shadow was a support spec in TBC that still did good damage, and in WoTLK it had some of the best DPS in the game, especially in AoE. StM in Legion was leagues of everyone to the point it didn’t make it out of the expansion so I mean they have clearly given the spec plenty of wizard and “not support” role. That said pretty much every DPS also brings utility as well.

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The issue with Spirit Tap is we need a way to activate it in grouped content, which rarely if ever procs in dungeons and raids.

I suggested Shadow Word: Death activates spirit tap on cast. Currently SW:D is apart of the “DPS” rotation regardless on the mobs hp, but if it active’s Spirit Tap it will help with the backlash damage literally minimally but it’s something and mana issues slightly as well.

I also been pushing forward for Twisted Faith to make Mind Flay free, Wands especially the ones in BFD out dps Mind Flay by a long shot.

Seriously these changes will be such a help for Phase 1, and in phase 2 if it’s too much then re adjust the runes, but we need help now. Not in 2 months time.

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Procs when you personally kill a target, example being even a trash mob even if you only did 1% and land kB it procs.

Its insane good.

Not sure why you stopped the quote there… ironic.

shadow priest is dumpster tier. You’re gimping yourself even speccing into it.

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Oh no doubt and I don’t dispute that Shadow absolutely needs help with their mana in dungeons and raids. A way to activate spirit tap on command isn’t a bad idea, as it’s only 50% mana regen while casting, but it would be better than what they have right now.

That said I used spirit tap while leveling and got several procs in dungeons just using my wand to snipe a kill here and there. It’s pretty easy to enable the tank to chain pull when you can wand stuff and just Penance/renew the tank through-out most of the dungeons.

Loads of players in SoD straigh up don’t comprehend vanilla mechanics, I wish them well in their travels.

nah last season of m+ on retail it was basically required on high keys. People would simply not run the key if they didn’t have a spriest.

I understand in the leveling experience, it’s insanely good, but at 25 literally trash explode in seconds, this significantly reduces the value of Void Plague and SW:Pain as well, everything dies in a matter of seconds, you literally get no value from DoTs, even Warlocks now are switching to more upfront dps with incinerate and chaos bolts cause DoTs aren’t worth the mana.

Not to forget to mention both abilities hit like a truck with zero down side, SW:D is still weaker then Mind Blast and we take full damage.

I mean if they never played back then they wouldn’t understand spirit as they don’t even have spirit as a stat on retail. I remember back when I first started in TBC I didn’t even understand using a wand and literally leveled to 36 smite spamming and drinking before leveling the rest of the way in dungeons because of how much I hated it.

I don’t blame them for not knowing, as it’s effectively a completely different game and the UI of classic doesn’t exactly tell you how good spirit is for priest, and how garbage it is for say paladin.

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I’m telling you most priest players are fully aware of Spirit, literally half our abilities cannot Crit significantly reducing the value of intelligence. Spirit is always a priority.

That doesn’t change anything though, Shadow Priest in phase 1 needs help.

I’m not disagreeing with you. I’ve said, in other threads but I think also here, that Spriest need something like old Vampiric Touch back so they can better sustain their mana. It’s crazy to me that Paladins got Seal of Martyrdom and Shaman got Shamanistic Rage for personal and group mana regen but Spriest the class that literally originated group mana regen in WoW’s history didn’t get it’s iconic ability to do the same.

That screams complete oversight and incompetence to me.

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I think what’s most frustrating is they are insanely quick to nerf runes or adjust other runes, yet Shadow is the one class that needs its runes fixed asap, and nothing so far.

They really could damn near completely fix Shadow by changing out the Void Plague for Vampiric Touch and just readd Void Plague when we are at 40.

Throw in mind flay for free and I’m 100000% all in, that and Void Plague and SW:D need to scale a lot better, Void Plague doing just over half the damage of SW:Pain with a 6 second cd is ridiculous. SW:Death doing less damage then Mind Blast with 100% backlash is just as bad.

Like I’m all for no ptr and letting everything be fresh, but it’s honestly like no one tested anything for Shadow. Especially on Homunculi A.I.

Shadow has always sucked early game. A lot of builds suck early game. No-one cares about BFD.

I understand but this is what we are stuck with till phase 2, as they said a couple of months, I’d like to be semi viable at the minimum.