Some feedback on the recent changes
Shadow Crash
I feel like 2 charges of shadow crash still misses the issue. The charges regen 1 at a time still and shadow crash CD is too close to the duration of the dots they are applying to realistically pool a charge in consistent AOE.
Could we maybe circumvent the issue entirely by possibly uncapping shadow crash and putting the effective aoe cap on psychic link instead or have an aoe spender as a choice node with psychic link that is for more mass aoe situations to make mass applying dots without a cap not problematic.
It feels so bad in some of these dungeons that I have to hit vampiric touch for the first ten seconds of a pull to set up to do damage when everyone else just starts taking off at the start. I have to plan around everyone elses damage more so than my own because of the opportunity cost of shadow unlocking their aoe damage.
Idol of Y’shaarj
The amount of times Priest has gotten an ability thats just similar to a previous class ability but worse in every way is wild. This is just Time Anomaly from the Mage class tree but worse. Time anomaly was also removed cause having large variable haste increases feels awful because you notice more when you dont have it than when you do.
Void Volley
the coolest new addition to the spec in a long time. I personally wish it was an AOE spender without a cooldown to have something for Mass aoe but as it is this is a cool ability. I hope the tuning of this ability makes this a worthwhile talent point in the future.
Some feedback on problems that still exist with the class
Utility
You have to give the class a baseline interrupt somewhere. Priest not having an interrupt in the class tree is an artifact of a design philosophy that no longer exists or makes sense. The opportunity cost of picking up silence in the spec tree just puts anyone who does take it at a disadvantage from anyone who doesn’t take it.
The only crowd control you have is an uncapped fear.
No single target CC without losing damage to take it.
One of the few classes in the game that cant root break themselves.
Leap of faith loses its value every patch we buff rescue. We’ve seen multiple raid and dungeon encounters where a friend NPC would be amazing to be able to reposition with leap of faith only to have them be immune to it.
Vampiric embrace does very little outside of cooldowns making it effectively a 2 min cooldown that has to be used every 2 minutes on the mark.
What does that leave us with relevant utility?
Twins of the sun priest. I can not describe how much people don’t want this. Tired of people arguing over it. Tired of having to figure out who I should cast it on. Tired of explaining to the DK that im not going to hold my own usage of power infusion so they can get better timings with their stuff. But thats our utility as this class. Damage that isnt ours.
Movement
with very little utility on the class it begs the question whats the point of also being one of if not the slowest class in the game. What is the gameplay reason for this? I can understand Death knights being slow with abilities that make up for this such as death grip as well as the ability to ignore forced movement effects but there is no such trade off for priest.
What is the purpose of having the ability to move an ally to my location if im always going to be the last person to arrive at the location anyways. Why is my movement speed ability so weak that even the legion order hall gives you a faster version cause its cruel to think 40% over 5 seconds is noticeable for a gcd cost. Why is priest the anomaly class where some of our most popular racials have nothing to do with throughput and everything to do with getting from point A to B.
Some feedback on Theme
Since voidweaver has brought about this more cosmic and space theme to shadow could we see more things in that nature. Every shadow ability feels like im an Anti-psychiatrist who brings up my targets repressed memories to do mental damage to them.
Things like Entropic Rift, void torrent and void blast feel more like what the modern version of shadow should lean on aesthetically that it would be cool to see another visual updates to abilities like halo and divine star to reflect this more outer space theme than just purple stuff thrower.
Overall I appreciate the effort being laid out by the people involved with these changes and hope to see further iterations or discussion.