Shadow needs a complete rework

Yes there are.

What happened to “DPS while moving”?

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Needing to big brain every movement, alter your rotation suboptimally, then move slower than everyone else through a deadly mechanic also just sucks

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Every root mechanic is intended to be dealt with before it overlaps with avoidable AOEs lol.

The only time mobility matters is when it comes to DPS uptime while avoiding swirlies, etc

Shadow crash feels bad in keys where you’re chian pulling.l, I’d like a talent with another charge on it, or 50% reduced CD. But over all shadow is excelling in all content. It climbs multiple ranks in mythic every week as people other than world first clear it. It’s #1 average on court. Pvp it’s a monster, M+ literally one of the top specs for higher keys.

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Cool. So your justification is Priest players should never make mistakes while every other class can have their get out of jail free card?

I don’t think you realize how much better it is than melee in a lot of cases.

My demon Hunter loses so much uptime on some pulls because he has to sit out of some aoe.

The encounters aren’t designed around every class cheesing a mechanic with root breaks
Wdym

Those are just bonuses

Did you miss the part where I said humans make mistakes?

???

What’s a root mechanic that’s a mistake?

Nw boss, root is targeted and dispelled. People breaking their own root tends to CAUSE mistakes on this one lol

Cot last boss root is AOE on the group telegraphed.

Ara last boss you intentionally root yourself and just interrupt it.

And again, if you get rooted and need out disperse

Only thing I can think of is mist maze trash mobs if root isn’t interrupted. Again disperse, and it’s a group wide mistake

Yeah, you’re right. Let’s hold Priest to the standard that we’re still playing in Mists of Pandaria, but every single other class in the game can have their cake and eat it too.

Lol ok, I’ll just concede priest sucks cause fade doesn’t remove roots.

Good enough for me.

Found your priest, provides a lot of context

Found your character. And I mean your personal character. Ad hominem when you have nothing else to say. Good for you :slight_smile:

That’s not ad hominem. It’s evidence you don’t have experience about what you’re discussing.

Yes it is. And none of what I said is false. You also already conceded defeat to me apprentice.

If we were held to MoP standards, we’d be moving with an 80% speed boost.

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So Dark Void then?

I swear some people overly complicate the issues and suggested changes to Shadowcrash consistently.

All your desired changes to Shadow Crash can just be ignored and swap Shadow Crash for Dark Void because that is exactly how Dark Void works mechanically.

No travel time.
Area of effect.
Effects triggers instantly after you cast it.

Much easier to just recode Dark Void to instead of applying Shadow Word: Pain, it would apply Vampiric Touch vs completely changing Shadow Crash so that the traveling missile no longer travels.

This is why I keep saying just replace Shadow Crash outright, it is a mechanically flawed spell in this fast pace game.

Lets stop overly complicating things by turning it into what already exists in the game files that with a stroke of a keyboard they can bring it right back and boom, most of the issues regarding dot spread capability is fixed.

Personally, I’m more of a fan of Cascade coming back either as just a good AOE nuke button or it can also be a dot spreader/applying spell. But anything is better than Shadow Crash.

Haste is a terrible option because with high haste, you have nigh no restrictions which will make you scale to absurd level in AOE. With low Haste, you will still have the same struggles as you do now.

This is why my solution is to have a talent that reduces the cooldown of your dot spreader/applier by x amount when a target dies with you’re dot on it. Doing it this way will net you scaling results to the enemy amount but still limited to how many targets have your dots on them which means you have to actively play the dot application game either manually dotting one by one or Mass dotting with an AOE spell.

Meaning it’s not a passive reduction based on haste where you could very well have the cooldown be completed before you need it again thus essentially removing the entire reason to manually cast Vampiric Touch which is something blizzard don’t want to do.

Being based on a per target and dot basis, you get relative feedback based on your active gameplay which translates into the better you play, the more rewarded you are which results in a positive feedback loop of fun and engaging gameplay. Not if you have a high haste stat or not.

One you earn, the other you don’t.

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You’re right. I was more so referring to the overall mobility gap being way smaller between all the classes of that time comparing Priest to now. But yeah I miss 80%

I gotta be so for real. I barely remember Dark Void because it competed with Misery. Dark Void would be great. Give us that back yeah.