I think pretty soon I’m just going to talent out of Shadow Crash and Whispering Shadows.
The whole point of these two talents is to spread DoTs. When you use it and it hits a weird hill, or decorative stuff on the floor, it hits nothing and you end up having to spend time hard casting VT anyway.
This issue has been present since the launch of DF. In some seasons you notice it more because some dungeons have more “creative” terrain design. This season has been worse than all others for this very reason.
Can we just get Shadow Crash redesigned to not be based on LANDING on a target but that it’s cast on a target? That would fix everything, I imagine. Give it a frickin’ cast time I don’t care.
Until this broken talent setup is fixed I think I’m just going to skip these talents and hard cast dots. Opens up room for other options in the tree as well!
I can’t be the only one who is beyond irritated and jaded with the way this spell works, and how it’s intended to work, and how it fails at that.
More pvp players are doing this. I myself have been doing it. Some items need to be baselines or have their points reduced. The tree is too restrictive
Shadow crash 2pts.
mindflay insanity>mindspike insanity(should be 1 choice node)
10% crit should be baked into voidform and dark ascension, considering they kept the dumb meme of crit being reduced. The spell went from 30% to 10. Complete joke.
Silence baseline for shadow
Shadow apparitions baseline.
Unfortunately instead of working hard and fixing all the dead talents across various specs, they went with hero talents.
Other classes are getting both cool hero talents and good talent reworks.
Sadly we seem a bit lacking in both regards currently.
We just need the devs to put in the work and come to a consensus of what Shadow Priest should be capable of doing and really flesh it out completely instead of constantly just running out of time and rushing it out the door for release.
The reason it’s 2 points is because it is an incredibly powerful talent when it’s a single point. It’s a deliberate choice they made to make it so you couldn’t just get your entirely cleave kit from a single point.
Ye, shadow crash had these issue ever since it was added to the game. Unfortunately they decided to give this spell massive importance in DF with dot spreading…and here we are.
nokhud is the one place where shadow crash fails me a lot
one of the mounds has to be approached from the right angle and theres another area in the granyth part where it misses often and i dont understand why
the mound is understandable but the other area (im not sure how to describe it) i could be throwing it at my feet and it will still miss a lot of the time
will give it a look though. i dont run into it often (thankfully) because the pack is seldom fought there, but when it is shadow crash doesnt want to cooperate
in TWW beta they changed it from a cursor placeable to being an AoE splash centered on your current target. Should fix 90% of the problems associated with it.
This may be the simplest route to take to alleviate the contention somewhat.
But then I can’t help but visualize the idea that it just becomes another talent that is busted for one reason or another and as a result, they just toss in a bandaid solution to go along other bandaid solution talents that further illustrates either the need to redesign the current talent trees for priest and it’s specs or cement the fact that it will forever be in a state of friction with some spells/talents as they are just not designed to work well for a specific spec or multiple specs.
I would put these talents in the same boat in questioning of their existence because it’s so basic…
Sanguine Teaching (Sharing with Vampiric Embrace)
Increases your leech by 3%.
Benevolence (Sharing with Power Word: Life)
Increases your healing of spells by 3%.
I used to put Essence Devour in that category but it’s decent in solo content I suppose since they removed Void Shift being able to be used on our pets which is silly imo but whatever lol.
Shadow crash as now: more control, more risk / skill testing. Allows you to pre cast it on add spawns and better place it to hit lightly spread targets.
Shadow crash targeted: Always hits, no control, works fine for most people in most situations.
I think it’s just lazy design.
Same exact spell but it’s just target instead did ground targeting circle…
Just give a different spell delivery all together.
Because you can still miss it as the adds are moving while it’s in mid air due to the tank moving and the adds follows him or in solo content you still can’t cast at range without aggroing the mobs first and they chase you while it’s in midair… So you either just run and and drop it where you are (which again defeats the purpose of a missile travel mechanic) or you just cast your Vampiric Touch opener anyway.
To me it seems the only time this traveling missile dot delivery mechanic works as intended is when you are already in combat with some mobs and you just want to toss it off to the side to add more mobs to the death ball.
The targeting circle was an issue, but it was only one of many issues with Shadow Crash… The slow missile still being ground based and not target based is still a major detraction to the gameplay experience.
Edit:
I’ll just also add that recently I went through Shadowlands since I just dipped during when it was current and I played with the Unholy Nova ability and really that is a good spell and still in the game.
They should just use that as the delivery mechanic. It already does instant and dot damage while also being a target based delivery system. Simply having a talent that makes it apply Vampiric Touch would work so well without the devs needing to invent a new spell mechanic.
It’s just lazy design to keep forcing Shadow Crash with its list of issues.
So I would conclude that it would make much more sense to have Shadow Crash and Unholy Nova as a choice node. Not Shadow Crash version 1 and Shadow Crash version 2… So lazy.
Having to stop and aim a crosshair to splash some AOE isn’t a very intuitive design. I think the issue here is that if your primary target dies your Shadow Crash will disappear.
That’s honestly one of the minor issues. You can’t pre place a shadow crash where something will spawn (Sark adds, bracken totems, treemouth adds) and you can’t hit a group of lightly spread targets because one of them always has to be centre of the blast (Umbrelskul crystals)