And what if Activision says “No, we’ve spent enough money on this?”
I see. Maybe Blizzard should then offer free character xfers and guild xfers off of massive servers to newer servers then? Allow people to communicate to move off if the server becomes too big?
That didn’t help the last time it happened.
Sharding would be an abuse of trust and i would be forced to quit.
Then activision is clearly happy losing money as people unsub.
Ok ok… I am not going to lie… That made me chuckle
Exactly. They did this during vanilla.
And a fat lot of good it did then, right?
Should we all just accept sharding in perpetuity, then? Should we all just accept that sharding will activate at the first sign of inconvenience for those with a retail mindset?
Look at some of the biggest proponents for sharding well beyond the starting areas or that brief time at launch–Laeric, Katerina and Eloraell.
Does anyone else notice one GLARING thing they all have in common?
Lets avoid bringing up sharding in this specific sub-thread conversation then. As well as ques. Lets see if we can think of possible better ideas to subvert to when ques become too long.
Adding additional servers post launch isn’t a bad idea but I still fear it might pan out the same way in the long run.
Funny because community was still fine right up until wrath.
I couldn’t have said this better myself, thanks Smiles. I will wait for login queues. Why?
No one fully knows that the launch of Classic WoW will be. But we know what modern WoW has become, partially thanks to sharding.
So, assuming there isn’t another technical solution or choice between these two options for the sake of argument, it seems to me, if you want sharding in WoW, then play modern WoW.
If you want authentic WoW, then play Classic WoW with login queues, just like we did in 2005 and years afterwards - all without sharding - because a living, breathing community, immersive world and social life will thrive again and players are people and not obstacles to shard out of my zone.
I just want my old game back. Sharding other players into ghosts was NEVER part of that game.
That we actually value our time and money and would rather actually play the game than be stuck at the login screen waiting to play the game while important in-game events are happening?
Some of us actually value blizzard keeping their promise to the community. A violation of that word is a violation of trust.
The problem is some people become negative towards him or at least seem so when he mentions his preference of sharding to ques during and only during special events.
He has no love for sharding and like me would prefer a better solution incase ques say become too long, one that is not invasive.
Acting like he is pro-sharding is drawing negative attention.
Oh yes, i see. Same opinion.
Login queue is much worse than sharding imo.
I played Alliance on Frostmourne during the Wotlk launch and had 3 hour queue times, worst WoW experience hands down. I stopped playing for a time because of it.
Reading all these sharding threads, it seems to be that we’ve come down on 3 sides.
- #NoChanges - No shards, whatever will be will be, crashes and all.
- Limited Sharding, 1-10 or 1-20, removed after X weeks and nothing above.
- Fools.
So we need to make sure that we stay low antagonism because we all want Classic to be good, and no-one wants sharding past the initial wave/zones.
They promised you were getting Classic. They didn’t promise no sharding.
Hell they didn’t even promise sharding.
That idea has been proposed by more than a few people, but many of those favoring sharding refused to even consider it.