Seriously? PvP nerfs for unholy?

Then people just need to stop playing. Its that simple. Blizzard looks at spreadsheets and nothing tells blizzard something like 0 people playing it. Just dont play it.

Blizzard will also intentionally nerf something because the design is bad to tell people to not play it. They did it with Demonology and admitted to it because of its gameplay.

The thing is these forums dont really have a good gauge on how well the spec is doing. Most people dont even play the spec to its fullest to see its real potential so when something does get nerfed they get outraged by it. There are people saying unholy is doing good which could warrant a nerf and people saying it doesnt perform well.

I would suspect that people constantly saying something isnt doing well dont actually know what they are doing. They think they are better than they are.

Well I took a poll of 10 random bgs

Average of 5 hunters per game….

Average of 1 dk per game

The players always know what’s best

They need to limit it to 12 hunters per account

Also I’m sick of all the classes that get an immune bubble type skill

I don’t want dk to get one

But it’s sad that nearly every other class can just bubble and you can’t do a damn thing.

Dk is the first target because it’s the easiest target

I would propose buffing death strike and making IBF a 1 min cd

Or just fix dk without more nerfs.

Just fix the original pre season nerf on death strike and ams from when the blues played with people and got their feelings hurt especially since the talent that caused them to be over tuned was erased

1 Like

It’s interesting if you consider that for a DK in PvP Unholy is significantly better than Frost all due to one thing… the increased survivability that it had over Frost however, with that gap has been reduced with these changes.
In terms of direct overall impact that these changes have on DPS Plate Classes in PvP the DK is the one that will be effected the most as they have the least available ways to compensate/counter the changes. For example a Ret Paladin can utilise Devotion Aura as it is a flat damage reduction and will work just as well regardless of armor values; this is because (From my understanding correct me if I am wrong) if a successful hit is achieved it applies the damage reduction for Devotion Aura first then any other additional reduction modifiers including Armor Values. Essentially what this means is that even with the reduced armor values Ret Paladins compared to a DK with similar gear will still be much better off an not as impacted by these changes. Alternatively you can consider that a Warrior regardless of whether they are Arms or Fury is able to make use of Defensive Stance to reduce all damage by 15% indefinitely while they remain in that stance; sure it impacts their damage throughput etc. but that flat reduction in damage can’t be ignored as it is easily and readily available if needed and again just like a Ret Paladin this is an effective and easy method that they can counter the changes that a DK is unable to achieve indefinitely in the same way that Paladins and Warriors can and that is a significant lack in oversight and due diligence when they factored in the overall impact these changes have directly to DK’s and not other melee classes.

One other thing I would like to mention is the hilarious fact that as it stands right now in PvP some of the classes with the best Survivability, Damage Reductions, and even fairly high armor values are Cloth classes (Mage, Warlock, or Priest). When you consider the concept that cloth classes are generally suppose to be very squishy against melee. However, all too often you see these classes allowing melee classes to beat on them constantly and have no issues with surviving it. Where as by comparison you often see an Unholy DK running for cover under the same circumstances and that bluntly is abhorrent design. Cloth does need survivability but it should be through them GTFO of combat especially with any melee class and not through them being a damage soaking meat shield that is almost on par with a Tank.

4 Likes

I would emphasize that dk is one of the only classes without an immune bubble type skill…even demon hunters have one now

So there is no way for us to stop damage for 8 secs to buy some time…we just get targeted and burned down since we are the easy target

I don’t want dk to get an immune type skill…I hate them and think they should all be removed with the exception of the paladin for class identity /rp reasons.

For the dk just reworking/buffing our main defensives would be acceptable

Ideas:

AMS - good as it stands, bring back healing when it absorbs damage (like the legendary in shadowlands)

IBF - reduce to 1 min CD

DS - increase healing and bake in the pvp talent that gives a boost to physical damage reduction…or greatly increase parry chance for a couple seconds when used

7 Likes

100% agree with you in terms of DK’s lacking an ability that other classes have which provides them with a way to force a clear GTFO break which right now the DK doesn’t have and it pretty much one of the only classes that doesn’t have one as you mentioned.

They could give DK’s easily something that changes their circumstances providing that GTFO element that they currently lack. As you suggested I also am not a fan of the flat immune type abilities however, what about something like one of these:

  • An ability that funnels damage done to the DK while it’s active into an indestructible undead minion that stores all of that damage and when it’s duration expires it explodes and damages all enemies in a 30 yard range for a shared percentage of the damage soaked multiplied by some additional explosion shadow magic factor… This provides a very unique way to provide that leave the DK along factor but also make others potentially be scarred a little if they were too slow to stop attacking etc.

  • The other alternative would be to give the DK a certain ability that while it was active it redistributed all incoming damage as increased health which not only heals the DK if they weren’t at maximum health but it also could increase the DK’s maximum health by the damage directed at them. Just think how hilarious it would be if all of a sudden because someone wasn’t paying attention they have essentially fully healed the DK and in addition increased their maximum health by a few 100K

There is obviously a lot of other concepts and ideas that could work even just a simple damage reflection shield would work

They should never have nerfed AMS it actually should have been buffed IMHO. They could also have created a talent which modifies AMS to also absorb Physical Damage by a certain amount for example.

2 Likes

Yea what you guys are talking about particularly irks me. In pvp teams and players have a ‘go’, with correct use of your defensive skills you should be able to ‘stop’ these ‘go’s.

DK will continue to take huge damage through everything except amz and that’s only magical. Our defences are a joke, just awful. Deathstrike feels amazing in pve because it doesn’t have a stupid -110% effectiveness.

Last patch we got made squishier with the armor change. You can’t make this stuff up. It’s a sick joke.

5 Likes

Yeah don’t get me started on the “go” issue

45 sec cd on apoc
1.5 mins on unholy assault

1 immune bubble at the right time and this happens all the time…

And I waste a go…another 1.5 min wait

At least if I’m fighting another dk and they ams or IBF at the right time the go isn’t completely wasted

2 Likes

Casually munches popcorn while carelessly watching infinite chaos continue to unfold in WoW with no active subscription

Man I love SWTOR so much. And DBD. And Phasmophobia. And Dead Island. And Assassin’s Creed. I love being a 0 stress variety gamer.

1 Like

Watching the best DKs get melted, and spam death strike only for it to barely even budge health bars made dks look like such a pathetic class.

3 Likes

Dk’s aren’t bad by any means other classes are just overperforming xd

3 Likes

Exactly but the thing that shoves this issue right in your face as a DK player?
Having the Damage and Healing totals displayed for each player at the end of an Arena . Then being literally slapped in the face with something that defies logic. In plain sight you see that a Arcane Mages healing numbers are two to two and half times the amount you healed passively not having to do anything like spam an ability preventing you from using your standard rotations because if you use any other ability you die. To top this off the Arcane Mage took the least amount of damage for the entire fight all because they aren’t a viable kill; with the Mobility, Defensives, Hardiness and Survivability they have it makes them a poor choice as a DPS focus…

You want to see this highlighted at the highest levels of play just look at the recent AWC rounds there was one match that went in to heavy dampening and for the majority of the match the DK player was kiting constantly just to stay alive using AMS, AMZ and DS literally the moment it came off cooldowns and in the end it’s the DK who dies due to their healer having zero mana.
You then see the chart for the match…
Arcane Mage 2nd on overall damage and 3rd on overall healing (Obviously each teams healers take spots 1 and 2 for this) with something like 17M damage and 8M healing while…
Unholy Deathknight came 4th on overall damage and 4th on overall healing…with 12M damage and 3M healing

It makes you go WOT DA HELL when did Arcane Mages become a hybrid DPS/Support healing class that can outheal any other hybrid dps healer in PvP and not by a small margin…

As a DK it makes you think where the hell is my equivalent of Spellsteal (Kleptomania)?
After all you’re are supposed to be a casters worse nightmare…just think what a difference it would make if they added a Spellsteal (Kleptomania) that triggers off Festering Strikes and bursting wounds has a percentage chance to proc it allowing the DK to trigger spellsteal on anywhere, anytime on any enemy via anyone of their pets melee attacks bursting a wound on that player… the DK can even be out of LOS on the other side of the map etc…
Would we then see UH DK’s in Arena PvP that heal like Arcane Mages? Definitely…would there be a Caster/healer revolt and major whine fest about it being OP for DK’s - :100:but it’s not OP for Arcane Mages it’s required for their survivability due their lack of defensives, mobility and lack of instant spells in PvP. Yeah right wirts. leg already burned in a fire but the mages don’t care and want to pull his other right out of the socket and throw it on the same bonfire…

5 Likes