You forgot that Alliance also got Tremor Totem on Paladins, so not an equal exchange.
A two-handed axe with spirit main stat, of benefit to absolutely no class.
Yeah I think we did solve the mystery here. Everything was designed for Alliance accessibility. Like, there’s no arguing that things are fair or balanced here. The only argument to be made is if they meant to do it or if they just forgot “hey, we got Horde players too”.
Horde gained an overpowered tank spec with their Shamans, as well as a recently buffed rune that gives an absurd 10% hit chance. Several BiS/prebis items come from horde only quests. Horn of Lordaeron overwrites Blessing of Might, even with multiple paladins, so thats really hit or miss. Blizz has already stated they plan to take a look into the impact that weapon skill provides. and this ALL on top of the fact that WE ARE LEVEL 25.
While I agree this doesn’t bode well for them fixing 60 itemization with respect to axes, bosses in BFD are only +2 levels, not +3, so weapon skill isn’t a big deal this phase
As someone that plays both of those classes, it’s pretty shocking how poorly Shaman were treated compared to Paladins. Shaman don’t have much in the way of buffs at this level anyways, but we didn’t get anything added. Paladins on the other hand have some pretty good buffs at this level already, and got even more through runes. Shaman actually feels like you are playing a lv25 character, whereas Paladins feel like you are playing a lv60.
Agreed, and I should have mentioned/been more clear that I am fearing for the future. And I’m here bringing attention to it in hopes that we get some Horde love in the next phases. If you’re going to add in a new sword itemized nice for the new content, add in a damn axe too! simple as that.
Strength of earth is inferior to might and GOA is mutually exclusive with tranquil air (unlike salv with other buffs) so you don’t get it half the time, and when you do it requires twisting every 10s with WF, which takes up ~1/7 of the shaman’s GCDs and a lot of mana, whereas paladins just prebuff once before the boss.
The imbalance between totems and blessings in raids is actually comical, and it’s amazing they’ve never addressed it.
hopefully those supposed discussions they mentioned about “allowing gaining weaponskill from other sources” manifest, would love this to no longer be an issue at all
How about they just add multiple weapon types instead of one for each phase, because this current strategy is stupid. Or just put some weapon skill items in the game already.
Ok listen, I can see your points regarding how Shaman feels a lot more clunky to play and that Paladin has gotten the same tools and can use them in a MUCH easier way constantly.
But I just feel like a lot of these issues are only visible because of the current Level 25 Cap. Once everyone is 60 I feel like this is really going to become a non-issue.
That’s what I’m saying, if you add a weapon, add an axe and mace , or an axe and sword… not just sword sword mace sword. haha, People keep bringing up 2h weapons too, not realizing that has literally nothing to do with this argument.