Finally getting some seat time with the spec and it feels pretty chaotic. Tip of the Spear needs to be 12 or maybe even 15 seconds long. Having to babysit this buff is incredibly unfun. It also slows down our goes substantially and mutes our opener having to spam KC just to get our damage up to speed. The penalty if it falls off is too steep.
With our potential go taking 7-8 globals, having to weave in KC sucks. For instance, if your maximizing damage around you Bombardier proc, right off you have 4 globals locked up with explosive shot. Then mixing in Bombs and Flanking strikes⊠Spearhead? Havenât even mentioned Killshot. You havenât even started building Mongoose stacks and this is assuming youâre not getting hit with any CC⊠speaking ofâŠ
With every CC you sit in, youâre potentially losing your stacks and constantly have to build back. If thatâs on your go, youâre possibly coming out of a stun completely gimped.
I have always enjoy SV, but this is really pushing it. The spec that was already global heavy feels even more so. I would love to see TotS reworked completely. It seems like it would be a complete nightmare for M+.
When I was still Jackalswind here in the forums, Iâve told people that MSV wasnât even a good melee since the beginning. Just like virtually everything about MM, I was right about that too. It was too easy to reroll to something else, because Blizzard wasted a LOT of capital putting MSV together and we all knew they would be too proud to roll it back.
âWhat are you asking him for? He never had the makings of a varsity athlete.â --Junior Soprano about Tony Soprano
Until 9.2 only, MSV never had the makings of a VARSITY DPS, let alone a varsity MDPS. It always felt bad to play. Anyone who said otherwise was trolling them so they can slap them around on their BM, so they would never get a raid/M+ slot.
Itâs otherwise too bad, and I play a decently sized violin for the actual MSV enthusiasts. You were never going to be the melee powerhouse, ever. Against THE NEW DEMON HUNTER? Yeah, right. Against DEATH KNIGHT? Yeah, right! Against RET PALADIN? ROGUE! WARRIOR??!!!
We traded out one problem for another. SV got over the MSV hump, but now it has to deal with BM. Sorry, it is what it is. We canât have SV be anything else other than horrendous. We canât steal BMâs thunder now; LCB donât play dat.
Except mongoose bite is a lot of the single target dmg profile and hooking is still part of it.
Theyâre trying to appease everyone but I think they will go back to the melee fence again. They donât like balancing around the same type of specs for a class anymore. For example, fire and arcane essentially fill the same purpose and itâs just based on numbers for which gets played.
Itâs easier for them to build and balance if it stays more melee. It just never performed well in mythic plus.
The problem with that is that it has to be competitive with all the other melee out there, and thereâs lots.
If Bepples was still Bepples, heâd say here and now we donât need another melee. At the first I was actually prospecting to see if SV could be taken seriously as a melee. I never saw it at all since from the beginning until now. MM actually had the one thing SV didnât; stopping power. MM could GLOBAL things, SV couldnât. In PvP, being able to global something was everything. Like Firmage being able to do that over Arcmage.
The hero talents were clearly made without SV in mind. Really unfortunate.
SV has had times where you could take down a target very quickly. As much as I hated the Fury of the Eagle build, it did give us some decent on demand burst. Even now, lining up 4-6 explosive shots can decimate a target. We just have way too much button mashing going on now though.
Yea, itâs incredibly annoying atm. Oh look, the rogue stunned you and you lost your buff. Oh look, you got cloned, again⊠and you buff fell off. Oh look, your pet is rooted⊠no buff for you. Over and over and over. ZZzzzâŠ
Ok, the pet being CCed is actually a pretty big indirect consequence of current ToS/KC.
Right now, if your pet is rooted/CCed, you canât do a main part of the Surv damage rotation. I canât tell how many times Iâve been ready to line up some burst, and my pet is just not responding. That was fair when I wanted my pet to do some utility, but seems harsh for your main damage rotation.
Doesnât help many of the meta classes right now just demolish pets, like elem/mage/DKs (both with damage and with CCs). I think when people learn to fight Surv better, theyâll start to CC pet even more often to stop ToS, like druidâs will constantly entangle it. Not 100% sure about my math, but essentially CCing a pet will decrease a surv hunterâs damage output by 15% due to ToS loss.
Maybe Surv has always been this way with KC and focus regen instead of ToS. My hunter alt is new so idunno. Or maybe other hunters use addons or WAs to better see when the pet is in CC.
Probably wouldnât waste globals ccâing pet. In some rare cases I might see that happen to prevent RoS, but I think the incidental CC will be more than enough to break up TotS.
CC on pet was mostly trivial. Itâs more of the baby sitting we have todo with all the damage that gets annoying. Iâd be more annoyed when I went to go stun a healer and my pet is off in Africa doing who knows what. This is just going to add one more frustration. We did use KC a decent amount, but itâs not like I was weaving it in during my go if I had enough focus. Now weâre being âforcedâ to use KC even if focus is fine and thatâs bad design as far as Iâm concerned.
Iâm not going to pretend to be a good SV player Iâve barely played it.
But what about Tip of the Spear needs babysitting? You just weave KCs between your other abilities when possible.
Would be great if the buff lasted longer and you had more ways to generate multiple stacks. Maybe make KC resets give 2 stacks on next usage or KC just gives 2 stacks baseline.
SV went from very fluid in PvP to clunky. They kind of gave it the reverse UDK.
Because of CC. Iâm not spamming KC every time itâs off CD, but even if I did, TotS would still fall off. Right now, if I open on my hunter and there is a rogue, right off the at Iâm sitting potentially 5-7s of CC.
Itâs that over and over. Because itâs a decent part of your damage, youâre missing out if your using CDs and donât have 3 stacks.
Even from a M+ vantage point, your stacks are falling off between packs. Seems like a lot of unnecessary button mashing when KC already had a purpose with managing your focus.
Yea, 12s or maybe 15s. Or maybe let Mongoose refresh the stacks, or maybe even let Flanking Strikes add 2 stacks or refresh it. Something along those lines.
Iâm a 1900 pvper on my best day so take what I say with a grain of salt.
I assume the play for sv will be to build some stacks then unload. FS hits hard now. If you have a stack of tip and use FS now you have two. That is two spicy bombs or gooses. Just like with anything pvpers will make it work. They always do.
For sure, that is what it will be, but it could also really mute our damage between goes. In the end, I think we already had a lot ot manage has SV. This really feels like overkill.
hard disagree. Iâm on beta too. still complete trash and the hero talents are trash. The entire gameplay of SV is trash. You do random aoe dmg but have no single target dmg or on demand burst at all.