Serious concerns with Tip of the Spear - SV PvP perspective

Finally getting some seat time with the spec and it feels pretty chaotic. Tip of the Spear needs to be 12 or maybe even 15 seconds long. Having to babysit this buff is incredibly unfun. It also slows down our goes substantially and mutes our opener having to spam KC just to get our damage up to speed. The penalty if it falls off is too steep.

With our potential go taking 7-8 globals, having to weave in KC sucks. For instance, if your maximizing damage around you Bombardier proc, right off you have 4 globals locked up with explosive shot. Then mixing in Bombs and Flanking strikes
 Spearhead? Haven’t even mentioned Killshot. You haven’t even started building Mongoose stacks and this is assuming you’re not getting hit with any CC
 speaking of


With every CC you sit in, you’re potentially losing your stacks and constantly have to build back. If that’s on your go, you’re possibly coming out of a stun completely gimped.

I have always enjoy SV, but this is really pushing it. The spec that was already global heavy feels even more so. I would love to see TotS reworked completely. It seems like it would be a complete nightmare for M+.

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For the first time since it’s melee revamp inception, I’m not going to play survival probably.

It’s mainly ranged now. Horrendous gameplay. Hero talents are trash.

It feels bad to play.

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When I was still Jackalswind here in the forums, I’ve told people that MSV wasn’t even a good melee since the beginning. Just like virtually everything about MM, I was right about that too. It was too easy to reroll to something else, because Blizzard wasted a LOT of capital putting MSV together and we all knew they would be too proud to roll it back.

“What are you asking him for? He never had the makings of a varsity athlete.” --Junior Soprano about Tony Soprano

Until 9.2 only, MSV never had the makings of a VARSITY DPS, let alone a varsity MDPS. It always felt bad to play. Anyone who said otherwise was trolling them so they can slap them around on their BM, so they would never get a raid/M+ slot.

That’s why we don’t see RSV threads up the wazoo like we used to: RSV won. Bepples no longer has to keep arguing, have you noticed? Whoever wants to try and play SV the MSV way is going to be suboptimal(a classic favorited insult). MSV had their shot, double entendre. It’s been four expansion cycles now and MSV failed to be chosen over RSV. It’s over and done with. Even when Classic Leg comes out, ain’t nobody sĂ©rieux going to touch SV.

It’s otherwise too bad, and I play a decently sized violin for the actual MSV enthusiasts. You were never going to be the melee powerhouse, ever. Against THE NEW DEMON HUNTER? Yeah, right. Against DEATH KNIGHT? Yeah, right! Against RET PALADIN? ROGUE! WARRIOR??!!!


We traded out one problem for another. SV got over the MSV hump, but now it has to deal with BM. Sorry, it is what it is. We can’t have SV be anything else other than horrendous. We can’t steal BM’s thunder now; LCB don’t play dat.

Homie Don’t Play That (youtube.com)

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Except mongoose bite is a lot of the single target dmg profile and hooking is still part of it.

They’re trying to appease everyone but I think they will go back to the melee fence again. They don’t like balancing around the same type of specs for a class anymore. For example, fire and arcane essentially fill the same purpose and it’s just based on numbers for which gets played.

It’s easier for them to build and balance if it stays more melee. It just never performed well in mythic plus.

The problem with that is that it has to be competitive with all the other melee out there, and there’s lots.

If Bepples was still Bepples, he’d say here and now we don’t need another melee. At the first I was actually prospecting to see if SV could be taken seriously as a melee. I never saw it at all since from the beginning until now. MM actually had the one thing SV didn’t; stopping power. MM could GLOBAL things, SV couldn’t. In PvP, being able to global something was everything. Like Firmage being able to do that over Arcmage.

The hero talents were clearly made without SV in mind. Really unfortunate.

SV has had times where you could take down a target very quickly. As much as I hated the Fury of the Eagle build, it did give us some decent on demand burst. Even now, lining up 4-6 explosive shots can decimate a target. We just have way too much button mashing going on now though.

Remember when you were pretending to be an entirely different person? Pretty weird

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All I know is that after playing Surv in pvp, my hands hurt from furiously pressing a button every single global of the match due to KC.

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Yea, it’s incredibly annoying atm. Oh look, the rogue stunned you and you lost your buff. Oh look, you got cloned, again
 and you buff fell off. Oh look, your pet is rooted
 no buff for you. Over and over and over. ZZzzz
 :sleeping:

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Ok, the pet being CCed is actually a pretty big indirect consequence of current ToS/KC.

Right now, if your pet is rooted/CCed, you can’t do a main part of the Surv damage rotation. I can’t tell how many times I’ve been ready to line up some burst, and my pet is just not responding. That was fair when I wanted my pet to do some utility, but seems harsh for your main damage rotation.

Doesn’t help many of the meta classes right now just demolish pets, like elem/mage/DKs (both with damage and with CCs). I think when people learn to fight Surv better, they’ll start to CC pet even more often to stop ToS, like druid’s will constantly entangle it. Not 100% sure about my math, but essentially CCing a pet will decrease a surv hunter’s damage output by 15% due to ToS loss.

Maybe Surv has always been this way with KC and focus regen instead of ToS. My hunter alt is new so idunno. Or maybe other hunters use addons or WAs to better see when the pet is in CC.

Probably wouldn’t waste globals cc’ing pet. In some rare cases I might see that happen to prevent RoS, but I think the incidental CC will be more than enough to break up TotS.

CC on pet was mostly trivial. It’s more of the baby sitting we have todo with all the damage that gets annoying. I’d be more annoyed when I went to go stun a healer and my pet is off in Africa doing who knows what. This is just going to add one more frustration. We did use KC a decent amount, but it’s not like I was weaving it in during my go if I had enough focus. Now we’re being ‘forced’ to use KC even if focus is fine and that’s bad design as far as I’m concerned.

I’m not going to pretend to be a good SV player I’ve barely played it.
But what about Tip of the Spear needs babysitting? You just weave KCs between your other abilities when possible.

Would be great if the buff lasted longer and you had more ways to generate multiple stacks. Maybe make KC resets give 2 stacks on next usage or KC just gives 2 stacks baseline.

SV went from very fluid in PvP to clunky. They kind of gave it the reverse UDK.

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Because of CC. I’m not spamming KC every time it’s off CD, but even if I did, TotS would still fall off. Right now, if I open on my hunter and there is a rogue, right off the at I’m sitting potentially 5-7s of CC.

It’s that over and over. Because it’s a decent part of your damage, you’re missing out if your using CDs and don’t have 3 stacks.

Even from a M+ vantage point, your stacks are falling off between packs. Seems like a lot of unnecessary button mashing when KC already had a purpose with managing your focus.

Yea, 12s or maybe 15s. Or maybe let Mongoose refresh the stacks, or maybe even let Flanking Strikes add 2 stacks or refresh it. Something along those lines.

sv is fantastic in beta.

hero specs really make this class shine.

yes, we are actually blessed to be able to melee and mid range well.

what you are seeing now in pre patch is a glimmer of what ot will be.

you will constatly have explosive shot ready for back to back to back shots, which os mega huee dps in p e and pvp.

throw in sentinal, amd you will be top 3 dps.

for pvp, having survivability offered by pack leader is largely unmatched

I’m a 1900 pvper on my best day so take what I say with a grain of salt.

I assume the play for sv will be to build some stacks then unload. FS hits hard now. If you have a stack of tip and use FS now you have two. That is two spicy bombs or gooses. Just like with anything pvpers will make it work. They always do.

For sure, that is what it will be, but it could also really mute our damage between goes. In the end, I think we already had a lot ot manage has SV. This really feels like overkill.

hard disagree. I’m on beta too. still complete trash and the hero talents are trash. The entire gameplay of SV is trash. You do random aoe dmg but have no single target dmg or on demand burst at all.

If this is about PvE respectfully I think you’re playing wrong. FS is a gigantic nuke in ST, WFB just got ST buffed, etc


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It’s about pvp. And a lot about how random aoe of SV will break CC