Seeing the constant changes, utility, and defensive removal/nerfs along with the wonkier build tree relocations I saw it early on as a high tier class and it seems to be sliding back to low tier.
(Saw this on Hunter too)
Seeing the constant changes, utility, and defensive removal/nerfs along with the wonkier build tree relocations I saw it early on as a high tier class and it seems to be sliding back to low tier.
(Saw this on Hunter too)
I will say; I was a little sad to see hunters and priests at each others necks.
Both have severe issues. They ruined hunter pets a while back, it sucks to have the best part of the class being hamstrung over their idiotic system to make pets âunique.â Their utility is questionable. Binding shot, while it is a hard pill to swallow for us priests is less useful than point-blank AOE stuns that are more responsive. Their pathing is all messed up, and MM is basically just âhehe hard hitâ and is otherwise pretty boring.
So I get it. Iâm not sure what their thinking is. I think what has us priests chapped, though is just how incendiary that dev post felt. It felt like he came by just to tell us everything we want is going to someone else and better luck next time.
I stated this was coming before that second wave of changes came to the shadow priest spec tree. Everyone that wanted âold shadow backâ caused this along with the developer that isnât specialized in shadow priest or overall priest development/gameplay. They gave the people what they wanted based on feedback and complaining about shadow and left everyone to figure it out with no direction. Now, not even voidform or dark ascension gameplay feels good to play. Feels so bad on ptr compared to live. Youâll start to see the crying about our dps and m+ viability again. Esp AoE cause its noticeably bad now. Iâm just side eyeing everyone and the developer who wanted these drastic changes. We will be waiting till 10.2 or 10.3 if any at all. Iâm over it. They can have it.
transforms into dracthyr
I play holy mainly because it gets me into keys much faster to be honest and i grew to enjoy it . So, with that being said has shadow ever been good? For me it feels like a whole lot of clunky spells grouped together just to get ok damge. There never gonna be in tier with mage ,lock,boomyâs because these are purpose built damage dealers. These classes do heck of alot more damge with less effort i think . I mean hell we are called priestsâŠ
So for me hearing all this griping about shadow/void etc is pointless we are healers with dmg spells to support a group at best in whatever.
I tend to disagree. Currently, a shadow priest played well can contend with mages, locks and boomchickens. Thatâs not really the issue. You need to take a step back and look at the entire picture. When you look at the fact that every other class/spec in the game has been given useful utility in DF at this point, then look at what priests in general bring to the table⊠Why would you EVER take a priest to any content? You can get everything they bring in pretty much any other class at this point.
Fully agree with this.
Thing from beyond, in its current iteration⊠is almost like shadowcore oil damage when seeing the meter overall. Whats baffling is its place on the tree; the very end. You need to spawn 50 spirits to proc it and it excludes counting more than one ghost per proc so regardless of how many you have dotted up it will only count one and after all this hassle it spawned and hit the target for 600-1200 damage per cast? lol?
Then we move over to the other idol, RNG tendrils⊠RNG lets just leave it here.
Idol of Nâzoth is the only decent one atm even though i still find its damage to be leaning more towards the mediocre side but the way its designed is less of a pain than the two i mentioned above.
I agree with Pure: from my own perspective as a shadow priest (pve) - I donât bring much that would make a group say: âIâm glad we picked a shadow priest over the other choicesâ. What I bring can either be brought by a healing priest, or itâs just not attractive enough.
Shadow was good before Legion, and in incredibly niche situations, it was âgreatâ in Legion, and itâs been downhill from there.
Part of that is the absolute disaster that is Shadowâs design flaws since Legion, where they are constantly pulling back and forth between trying to scrap Voidform and all itâs attachments or trying to shoehorn it in without breaking the spec.
The other part of that is general game design that happens to screw over Shadow. Things like âbalancing utilityâ which just results in priest losing utility or never getting unique utility because other classes âalready have too muchâ. Another major one is Blizzardâs design philosophy around DoT damage, where they have for some reason sucked all the power out of our DoT spells.
Like⊠somewhere along the way, they decided that DoTs shouldnât be a huge source of damage, but just barely compensated half the classes that relied on DoTs as their main sources of damage. Spriest, Feral Druid, Balance to some extent, Fire mages got hit a bit, Afflock before reworks. Multi-dotting was âtoo strongâ so dots got gimped, and with it, the identity/core element of several specs also got gutted with no meaningful compensation.