Season of Mastery Design Intentions, Part 2 of 2

At the end of the day the game is designed around 3 roles(4 if you want to split melee and ranged DPS)

So it’s not about not being homogenized it’s about where you are homogenized into and what options you have. Vanilla just forced characters into specific roles more than later expansions.

Blizzard embraced the holy trinity from day one and never tried to make anything approaching hybrids really viable.

I’m aware of that and I’m mocking the trolls.

Making specs viable does not equate to homogenization. You can make certain desirable buffs or debuffs deep in a tree to make it wanted. You can create interactions between classes that play off one another. You can excel at certain things. One tank might be best at tanking a raid boss. Another tank excels at aoe tanking. Things like that. Same goes with healing. Niches are good.

Think spriest in TBC. You’re now a mana battery. Doesn’t matter if your dps is half that of a ‘pure class’. If it’s advantageous to bring you, they bring you. You also buff the damage of another pure class.

Stuff like that. It’s very simple design to make certain specs playable.

The game being less engaging has nothing to do with class balances, most classes play much better in tbc. The problem with tbc is that all you do is sit in shattrath and raid log and play the game twice a week on raid nights with nothing else to do.

Once again speaking on a topic you know nothing about. How does a more engaging rotation/better performing spec make the game less engaging?

You’re just asking for it by saying stuff like this lol. Everyone on these forums knows you only played for 2 weeks. The audacity to make calls on how servers ran is hilarious.

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But I don’t want to play TBC.

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yeah because they are all homogenized into being much more powerful, thus boring.

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They are far from homogenized. Do you know what homogenized means? Classes being more fun is not why tbc is boring.

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they were all given crap from other classes, thus making them more the same, homogenization. do paladins in TBC have a taunt? yes or no?

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Can warriors hold aggro packs like paladin tanks can? Can warlocks use totems? Can Boommins blink?

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They aren’t increasing the difficulty in a way that is not going to make tbc prepatch talents even things out. They’re adding a few more mechanics and HP. With prepatch talents you are basically perma world buffed in pve, every would do a horrendous amount of damage. You people asking for tbc talents never cease to amaze me, your lack of game knowledge and experience

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They did start catering to the crying folk in TBC, for sure. You’re 100% right that’s when the homogenization began.

Homogenizing classes/roles to satisfy said crying folk is one of the ways they destroyed the core fantasy elements of their own RPG :stuck_out_tongue:

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exactly! Ari made it to 20 in 2 weeks, and is a guru on how servers ran.

Ari, tell us what it was like in Phase 2?
Where were you during the War Effort and the gates opening AQ?

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He is just here to troll. Claiming that paladins having a taunt means the entire game is essentially retail on terms of how crazily it is homogenized lol.

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Dudes saying that’s when it started. Which is correct.

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A tank not having taunt seems so silly in the first place. Sounds like these trolls caught some buzz words like homogenized and don’t know what they really mean or look like across the life span of wow.

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It is hilarious. He’s claiming because 2 classes have the same spell just worded differently in tbc that every class is homogenized. Just like every single casters main nuke. Or SWP and corruption. How could blizzard allow for spells that did the same thing on more than one class! What is this heresy. Warlocks should no longer be allowed to shadowbolt because it’s a casted single target attack and mages can already do that with frostbolt.

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nice ideas. thanks!

This for the love of god, limit the # of servers … 75% of the people who start in the beginning won’t stick around anyway …

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Probably why they are giving free Era transfers to Whitemane PvP, and Mankrik PvE. Getting the main servers set up.

One thing that wasn’t addressed in this post is what purpose is there to playing knowing that characters will be moved to permanently dead archived servers?
I could imagine guilds working to clear Naxx, and then once KT dies… just disband. There is absolutely no point in farming Naxx. In earlier 2021 there was a point (Sorta) because characters would transfer over to TBC, so character progression still meant something. But in SoM, there is essentially no point because the character whether deleted or not, will cease to have any meaning.

Blizzard needs to consider some sort of permanent recognition of your character’s sum-total achievements in a given SoM that doesn’t consist of your character being put into a museum display case.

What about, you know… playing for fun?

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