Season of Discovery Phase 7 PTR Update - Jan 22 2025

Greetings,

The WoW Classic team wanted to give a quick update on the status of Phase 7 PTR testing and give you an idea of some changes we have planned for Naxxramas, as well as some clarifications on adjustments we are planning for the Sanctified gear system coming in Phase 7.

Naxxramas Testing

First off, we want to confirm that we do plan to do another round of Naxxramas PTR testing. We are targeting mid-next week (around Jan 29th) to open the raid again, likely letting it stay up through the weekend of Jan 31. It’s possible we may need to change our testing plans, we hope to lock in the exact dates for this test period very soon and let everyone know here when things are finalized.

The primary focus of this next test is to review some changes we plan to make to the Military Quarter, which include, but likely aren’t limited to, the following:

  • We’ll be adding a mechanism to the Instructor Razuvious encounter that makes it a bit friendlier to raid groups that don’t have multiple priests.
  • We’ll be adjusting the Four Horsemen encounter mechanics to be friendlier to smaller groups or groups with fewer than 4 (or 8!) tanks.
  • We plan to fix a bug with the “orders” mechanic in the Military Quarter that was causing it to affect more than 3 players per raid group at a time.
  • We additionally plan to add additional direct benefits for successfully completing the Military Wing mechanic when it occurs.

Sanctified Gear

We’ve iterated on the Sanctified Gear system based on our internal observations and the excellent feedback provided by players. Here’s a look at what we are changing:

  • We are capping the number of pieces of Sanctified Gear that will contribute to the power bonuses to 8 pieces (was 12).
    • We felt that this would allow more build diversity and encourage you to mix and match additional set pieces and not worry about losing out on the massive power you’d gain from those 4 additional pieces.
  • The power gained per piece of Sanctified armor has been increased to compensate for the adjustment above.
  • The Seal of the Dawn trinket line that provides the bonus inside of Naxxramas, will now also count as a Sanctified item.
  • The Undead Slaying sets will now provide a bonus of +2 to your current Sanctified (down from 3) for wearing the set.

This means if you wore 3 pieces of the Undead Slaying set and your Trinket, that takes care of 6/8 of your Sanctified items.

Seal of the Dawn Progression Clarifications

We also want to provide some clarity on the upgrades for the Seal of the Dawn Trinket line and alleviate some of the concerns we’re hearing when it comes to grinding and alts. So below is an explanation of the system.

  • Killing bosses inside of Naxxramas will drop Remnants of Valor, which can be looted by every player in the raid and are used to upgrade the trinket.
  • It takes more Remnants of Valor to upgrade the trinket each rank.
    • E.g. it takes more to go from rank 9 to 10 than from rank 4 to 5.
  • Bosses killed on higher difficulties provide more Remnants of Valor.
  • There is a quest outside of Naxxramas that can be done repeatedly with no limit on it to gain Remnants of Valor.
    • This quest will will provide a small number of Remnants of Valor but will increase the amount it gives every few weeks, allowing players to catch up faster if they miss weeks or start late.
  • The Trinket Upgrades are gated, and you cannot progress past a certain rank of the trinket until a certain week has passed.
    • E.g. you can farm 1,000 Remnants of Valor, but you can only spend 450 (example number) of them and upgrade your trinket from Rank 1 to Rank 2 and cannot upgrade the Trinket again until Week 2 (example week, final cadence is TBD) of Naxxramas has passed.
    • This cap on the Trinket is global and not personalized for that character. So if you are an alt or player that comes into Naxxramas near the end of the phase – if the global Trinket Rank cap is Rank 9 - you can work on the repeatable quest (with its increased rate of Remnants at that point in time) and go all the way from Rank 1 to Rank 9 in a single week.
  • Remnants of Valor are Bind on Account and can be traded to your alt characters.
    • If you find yourself with more Remnants of Valor than you need on your main and have already capped your trinket for that week, you can send them to your alts.

We’ll update these forums with update notes that have a bit more specific information around the nature of the changes next week when Naxxramas re-opens on the PTR. Thank you again for the testing and feedback so far!

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Who is this sanctified gear system designed for? Obviously not the players so I’m just curious which dev this is being made for and if they missed the whole borrowed power era from retail. There’s a few lessons they could learn if they go back and look at what happened during BFA/SL. The feedback has been overwhelmingly negative and the responses from devs have been “too bad” essentially.

I get that it’s an experimental season but what data are you trying to gather from adding convoluted retail gearing to classic, precisely? A lot of time could be saved here: it’s not well received.

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i dunno about all that Orryer, everyone in my guild has no complaints. I’m down to give it a go, bring it on devs.

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what’s wrong with trying new things?

getting the same boring t3 wouldn’t be a discovery wouldn’t it?

Why does this scaling buff need to be a trinket? It throws off itemization for literally every class, and the currency system is just an un-needed tracker to gate people who can’t keep up. Why not make it a zone buff, like the ICC buff in wotlk, that ticks up every 2 weeks?

There is so much wrong with this system I can’t even begin to understand the decision making process that lead to this. It goes against every mantra that I thought SoD was started under.

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Its right in the post “gearing system”, we don’t need new systems, we need new content.

This game is going to feel like a joke when people are 8 manning normal naxx. Get rid of this system, you are wasting time that could be spent making new content. Who is this for exactly?

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There are ways to do that without a scaling % modifier each week. This isn’t trying new things either, for that matter. This has been done to death in wow. It’s the ICC buff but you have to grind it (and gear around it!) Come to think of it, retail has this exact system in the current raid tier with a personal damage and healing buff you can increase weekly.

This only exists to pad out the time Naxx prog takes. Guilds will just need to keep farming their buff to move on to the next difficulty. That’s not inherently a bad thing, but locking 8 slots to access the buff is just baffling. That said, what are we discovering, exactly?

Yeah i dont know about all that man no reason to put them down for giving us new content that is what that is we want new content i welcome all of it and so far SoD has been super slept on its better then people give it credit for, its not perfect but its new classic content if u want the old gearing system go play classic classic.

This looks AMAZING good job guys thanks for all you’re hard work!

SoD is massively underrated and its only been getting better & better since phase 5!

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It’s hilarious, all this effort your guys are putting in to making a retail borrowed power system that only works in Naxx, and everyone is telling you they hate it.

Imagine the time and effort wasted on this was put into making the Tier 3 sets actually good and not restricted to Naxx, or making new content altogether. SMH.

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thanks devs appreciate it

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“locking 8 item slots” is kind of missleading, when an entire new tier set, as well as new off pieces are coming along with it, all of which likely are better itemized than previous gear, but yes I get your basic point.

Except that a lot of the T3 sets suck. I know ret pally is only looking at using 2 pieces now. Imagine if we had none of this sanctified garbage, had good t3 sets and could corgeforge/draconic them as we were told we would be able to all along.