Season of Discovery Phase 6 Patch Notes - Version 1.15.5

Yeah they completely tanked boomkins into the ground in PVP. There has STILL been no official announcement of the change. We just get tunneled into the ground and have zero ways to defend ourselves. Due to the way shifting works in classic there’s a high chance to get stunned in human form while trying to shift from boomkin to bear. I agree boomies were too strong but we now lose in 1v1 to every single class. we still offer decent damage but it means nothing if you don’t live past 3 globals. I am in full r13 gear and lost to a shaman who legit did nothing but hit wolves then spam purge and emote

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Agreed, there are no viable Balance Druid PVP runes for two of our slots now.

Meanwhile shamans and horde players having a blast in PvP, thanks Blizzard for not doing anything to tune down their dominace in PvP.

  1. Nightmare Grove
    -please do something to make the 4 green dragons relevant. i’ve been trying to find a group since phase 6 release to do the bosses, but there is none, because they are not relevant, nobody wants their drops
  2. Large Obsidian Shard
    -Increase it’s drop by a huge margin. Obsidian-Infused Thorium bar are going for 500g each now on AH, and every class bis Trinket is a craftable that requeries a bunch of these, for example Warrior tanking trinket requeries 15 of these, so 7.5k gold LFMAO
  3. New flasks and consumes
    -AH is inflated, to an unhealthy state. New flasks and consumes prices are not reasonable, you guys have to act fast and increase the supply of those new mats…
  4. AQ40 bugs
    -After wiping at Twin Emperors HM an eye popped in the middle of the room and bricked our raid ID, we were stuck in combat permanently without being able to hit the gongs and the room was sealed, so we couldn t even get inside to kill the eye and reset the enconter
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