Season of Discovery Hotfixes - Updated February 12

I would just want them to switch the duration of the buff with the proc chance of raptor strike to reset the cd. so you have a 10% chance per raptor strike to reset the cd, but the duration is 20-25 seconds. Makes the chance or proccing the reset less yet you get far more chances, though they might have to reduce the buff’s amount to compensate, while still keeping that feel.

Though i would also want added into the flanking rune that either mongoose bite now has it’s damage buffed based on the speed of the weapon you are using, as well as being usable without needing to dodge/parry an attack (or atleast make it that way during the flanking strike duration). Could add in that while dw’ing raptor strike could hit wiht both weapons yet for a reduced amount, though i wonder also making it instant while dw’ing would work as a way of making both styles appealing.

nah the thing is im actually good and most u hunters are brain dead lmao. ghost wolf frost shock and ill sit on ur face while i dispell your pet

is it a terrible thing that some runes require progression longer than a day or two?

1 Like

Good stuff

can we go back and hotfix nerf shamans? wth they are way to op in pvp, can 100-0 me as a pally and i do 10% dmg to them? and they wear leather… dont even want to pvp with them involved

December 12, 2023

Season of Discovery

  • Druid
    • Starsurge rune ability damage increased 182%.
    • Starsurge cooldown reduced to 6 seconds (was 10 seconds).
    • Starsurge mana cost reduced to 1% of base mana (was 3% of base mana).
  • Hunter
    • Flanking Strike now gains the benefit of weapon enhancements like sharpening stones, is now on global cooldown, and is now properly treated as a melee attack, letting it benefit from attack power and combat modifiers to dodge, parry, block, crit, hit, etc.
    • Flanking Strike is now prevented by Pacify.
    • Flanking Strike now requires a weapon equipped.
    • Flanking Strike pet damage is now properly treated as a melee attack, with same benefits as listed above for the hunter’s damage.
    • All damaging Hunter pet abilities now gain damage from Attack Power based on their Focus costs. Hunter pets no longer gain any spell damage.
      • Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
    • Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
      • Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
    • Pets now gain 30% of the hunter’s armor (was 45%) and 20% of the hunter’s stamina (was 45%).
      • Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
    • Aspect of the Lion has been redesigned and will now function as an Aura.
      • Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
  • Priest
    • Priest Homunculi damage increased by 100%.
    • Void Plague damage increased by 200%.
    • Twisted Faith now increases damage done by Mind Blast and Mind Flay by 50% (was 20%) on targets afflicted with Shadow Word: Pain.
  • Rogue
    • Saber Slash, Shiv, and Main Gauche will now properly consume Remorseless Attacks.
    • Saber Slash’s tooltip fixed; damage not reduced.
    • Saber Slash damage is now properly considered a Bleed and benefits from the Mangle debuff. Note: Bleed-immune creatures will no longer be affected by it.
  • Shaman
    • Lava Lash damage increased to 150% weapon damage (was 100% weapon damage).
    • Lava Lash mana cost reduced to 1% of base mana (was 4%).
    • Overload now has a 50% chance to trigger (was 33%).
    • Dual Wield Specialization now grants 10% increased chance to hit while dual-wielding.
  • Boon of Blackfathom world buff adjusted. It now provides 3% spell hit and 25 spell power buff addition to the other physical damage and movement speed effects (was spell crit).
    • Developers’ notes: Spellcasters in general are struggling a bit in BFD, mostly due to poor scaling without spellpower and a higher requirement of spell hit to reliably hit creatures 2+ levels above the caster. Keep those Chronoboons handy and don’t stand in the fire and lose your buff!
  • Blackfathom Deeps
    • Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
      • Gelihast Shadow Resist lowered to 25 (was 75).
      • Lorgus Jett Nature Resist lowered to 25 (was 75).
      • Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
        • Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
      • Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
      • Void Elementals Shadow Resist lowered lowered to 25 (was 75).
      • Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25).
  • Battle for Ashenvale
    • Battle for Ashenvale camps will no longer delay their spawn if players are nearby.
4 Likes

Would love to know the team’s thoughts on the state of rogue tanking, as well as raid boss wipe statistics and if they feel things are in a good place in relation to groups avoiding bringing casters to make Kelris less punishing.

Good work!

Mage DPS still sucks in BFD.

Two issues:

Blizzard is attempting to nerf and balance classes around PVP… its never going to happen when you ham-fist changes to classes. With the buffs to priests and druids, go take a MB w/ SWP on and see how hard it hits - it will two shot you now.

I am all for nerfing BM to help w /PVP. However, don’t say hunters are top DPS because warriors sht on them in a good comp. Also - its not about numbers, its about having more than one choice of what to go. Right now hunters are limited to the following:

BM Spec → BM Runes → Cat Pet — nothing else is viable.

1 Like

Just fix the layering please. It’s so broken I was unable to complete quests with guildies. We were IN GROUP and one phased out standing right next to us and then the other guild mate and I started a duel and immediately zoned out if each other’s layer in a duel - then we tried for over 30 minutes to group back up to do A Noble Brew (by Stalvan) and the game refused to put us on the same layer despite everything we tried - reloading, relogging, restarting, inviting different combinations of players to group, inviting each other, having a 3rd guildie invite us to group - no matter what we tried the game wouldn’t layer us together until we gave up and went back in to Stormwind then like Gazoo, guildie appeared right next to me dumb dumbs

Nevermind Ashenvale PvP event %'s getting to 100% and then insta layered for it to reset back to 85% :man_shrugging:

Neat patch! Now all 3 mage specs are the lowest 3 on dps chart!

Homunculi is AFK.

December 13, 2023

Season of Discovery

  • Population adjustments have been made to layers in the Ashenvale PvP event which should result in an improved experience for players.
  • Ashenvale progress should be much more consistent.
    • Developers’ notes: In a future hotfix, the Battle for Ashenvale progress will no longer reset to 0% when the final layer on the server finishes their battle.
  • Runes sold at the Honored tier of Azeroth Commerce Authority and Durotar Supply and Logistics reputation are now sold at the Friendly tier.
  • Drop rates for higher-level Waylaid Supplies have been slightly raised and unfulfillable Waylaid Supplies have been removed.
  • The gold prices of several runes and rune related items have been reduced.
  • Blackfathom Deeps
    • The waterfalls at the entrance to the Lorgus Jett encounter now properly despawn after he is defeated.
    • Dream Eater should no longer kill you if you’re pulled into the second phase of the Twilight Lord Kelris fight while still afflicted by the aura.
4 Likes

Can we fix the layering please. My guild and I were trying all night last night to group together to get the Blood of the Legions and to summon in Darn. We could never get all together on one layer. Ridiculous.

1 Like

can we fix people buying gold and would also be nice if blizzard could stop promoting it by only giving warnings to streamers who are openly doing it

1 Like

Layering has NOT been fixed in the Ashenvale event. In fact I haven’t seen a single event out of the last four get completed because of how badly it’s broken.

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Uhh great. Can I get my gold back for grinding to honored for the rune the day before you make this change?

How about removing the use of Flightpaths during the pvp event. Horde has 2 flightpaths while alliance has 1. Horde can easily stretch across the map faster when they’re organized. If alliance doesn’t have the mount it’s RIP.

You couldn’t fly into Wintergrasp while it was ongoing. this should be the same. Allies should be able to fly to Astranaar and Horde should be able to fly to the lumber camp. that’s it fly in but no flight from one end to the other.

3 Likes