- Blackrock Eruption
- The Drained of Blood aura from the Stranglethorn Vale PvP event is now applied when participating in the Blackrock Mountain PvP event. This applies to players exiting instances in Blackrock Mountain.
this is not working
this is not working
I rather transfer PvP to PvE realms, this isn’t really going to fix the corpse camping, still feeling the “pay your tax to pass” when de opposite faction is highly dominant and overpopulated. And the main entrance is going to be a hot spot.
I don’t see the reason why can’t transfer, the better choice could be play or not
Some screenshots:
[Main Entrance](https:// imgur. com/a/QFsQmfW)
[LBRS](https:// imgur. com/a/03s5Q9A)
make this 100% too
This is not being applied right now
Thank you so much, trap launcher with the frost trap has got to be the most oppressive snare ever in a live version of wow, good riddance to it
Please fix the Frozen Orb rune questline. The mob that spawns after final quest completion can despawn (or you can get killed in pvp) and you now have no way at all to get the rune.
You need to add some way for mages to re-trigger the Enraged Shade after completing the quest chain so that we can get our rune. Or just give the rune to everyone that has finished the quest.
Good to see the most important change wasn’t actually added. Don’t worry though they hotfixed a nerf to hunters immediately!
The most important change was the most op cc ever to be seen in wow
still not working …
Really fun taking 15 minutes to go from the entrance to the mountain up to the chains …
REALLY engaging mechanics guys …
So are we ever gonna get a fix for the unplayability of Blackrock Mountain? Imagine the thing driving all your players away not being priority #1 lol.
they added a pacified effect to your resurrections
helps with running to instances/out of the mountain
was this in the patch notes?
Awful change, completely guts the entire aspect of PvP in an extremely lazy event designed by Blizz.
Why not just delay how often the event occurs rather than have the downtime only be every other hour.
Drained by blood has only made it so massive groups kill a few stragglers as they come out of invisibility. There is no back and forth anymore, you are lucky to even get 10 kills in 10 minutes now as a solo player.
Revert this change as it is absolutely horrible.
It makes gameplay clunky and inconsistent.
You want to nerf hunter ability to lock down a zone with endless traps?
Entrapment should DR itself OR only trigger from trap activation WHILE TRAP LAUNCHER IS ACTIVE
Problem solved.
July 22, 2024
Season of Discovery
Amazing change, I’d much rather have the T0.5 vendor be unlocked account wide once one character has fully completed the questline (seeing as the each of the pieces are 40g+ and already a gold sink). But least next time I have to go to that horrible place for my alt (after I finish leveling it), it will be less painful.
Where’s my healing t0.5 as a mage healer with the spirit on it? It wasn’t rewarded as part of the quest, and I can’t see it on the vendor, but it is in the game files. Is it an oversight or intentional?
Still can’t use Divine Steed as a Paladin with this applied.
A number of us mages are bugged out of getting Frozen Orb.
We cannot get our runes.
Updated this change above.