Season of Discovery Hotfixes - November 14

I love this thing so I really hope something can be done about mounting with it.

Makes it really hard for me to use it for fun goblin dungeons.

Great updates! Thank you.

Revert this.

Meathooking Dungeon Bosses was a hilarious way to get a fight going as a Tank.

Meanwhile Warlocks have to spend money to keep retraining their level 60 pets that seem to keep forgetting what they were trained. And also our pet’s spawn with 1/3 life EVERYWHERE!

Can you please pass this down so it can be fixed? I know rogues stealthing around as a Goblin is kinda important and all but can you guys please fix Warlocks?

Rogue

  • When the Carnage rune is engraved, Crimson Tempest will now correctly apply Carnage to all enemies struck by the DoT.

Can we please see some threat adjustments for rogues? Please. Holding any type of aoe threat, even with Alpha or Salv, is nearly impossible. Just a Flesh Wound definitely needs a threat buff.

I tanked Kazzak a couple days ago(which is single target) and I could BARELY hold aggro. How is our threat seriously this bad? Please please please check into this. I’m definitely not the only rogue tank having this issue. The forums and rogue tanking discord are full of players complaining about our threat. Please help!

Been that way since Vanilla 2005, you can look at your demons skills in the spell book to see what rank their spells are (or if they have them).

Likely because they are gaining some our stats (such as stamina) after being summoned as well as other talents that effect their stats.

If you held threat, what’s the problem? You didn’t have more unnecessary threat? Are you really just whining that your TPS number wasn’t higher?

Dps were casually pulling off of me and I had to taunt 2-3 times during the fight. Tanks shouldn’t have to taunt on single target. So yes, I’m “whining”.

Lol, judging from your profile, all you do is b!tch at people on the forums. Super constructive. :+1:t2:

Have you considered that maybe you’re just bad? If you’re not able to hold threat your raid would be better served by you playing a different role. The player fits to the game, not the game fitting to the player. Get some perspective.

Threat is a thing DPS have to watch in Vanilla, this is not like on retail or Cata where tanks does so much threat that it doesn’t matter anymore.

Guildie posted a picture. It’s fixed.

Yep! Hallelujah

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July 24, 2024

Season of Discovery

  • Items
    • Burning Essences will now always drop from the Dark Coffer in Blackrock Depths.
    • Librams of Resilience now have an additional chance to drop from certain bosses in Blackrock Depths and Blackrock Spire.
    • When Might of Stormwind is restored from a Chronoboon, the buff will now appear properly in the tooltip and it will now correctly apply to the player’s pet.
    • You may now mount while Gift of Gob is active.
    • Darkmoon Card: Sandstorm will now correctly hit enemies that are within line of sight, and not hit enemies that are out of line of sight.
    • Darkmoon Card: Decay internal cooldown increased to 3 seconds.
    • Pix Xizzix now offers the Drakestone caster offhands for 50 Undermine Real each.
      • Developers’ notes: While we don’t intend to put everything of this nature onto the vendor, the offhands from Sunken Temple felt right to us.
  • Professions
    • Mixology now always gives at least 2 potions as intended.
    • Professions with adjusted level requirements for Expert and Artisan ranks have been returned to their original level requirements.
  • Druid
    • Idol of the Moon tooltip updated for accuracy and clarity. The item’s effect is unchanged.
    • Idol of the Moon now correctly applies to Starfall and Sunfire.
    • Idol of Brutality now correctly applies to Mangle (Bear).
    • Idol of Ferocity no longer incorrectly discounts Mangle (Bear).
    • Idol of the Dream now correctly affects Swipe (Cat).
  • Mage
    • Players can now have only one Mana Shield active at a time. If an equal or higher rank of Mana Shield is cast on the target, it will overwrite the previous Mana Shield.
    • Fixed an issue with Rewind Time where refreshing Temporal Beacon on a target after that target took damage, which would make any damage taken before the refresh not get healed by Rewind Time.
    • Improved Arcane Missiles now also grants 20% spell pushback resistance per talent point to Regeneration and Mass Regeneration and 14% spell pushback resistance per talent point to Arcane Blast.
    • Mass Regeneration will now refresh Temporal Beacon each time it heals a target, instead of just when initially hitting a target.
  • Paladin
    • Blessing of Sanctuary and Greater Blessing of Sanctuary no longer stack.
    • Libram of the Consecrated is no longer be removed by ticks of Hallowed Ground.
    • Malleable Protection’s version of Divine Protection now correctly has a 5-minute cooldown.
    • Malleable Protection’s version of Divine Protection will now correctly share a cooldown between its two ranks and Divine Shield.
    • The cooldown on Paladin Avenger’s Shield has been reduced to 15 seconds (was 30 seconds), and the duration of its movement Snare effect has been reduced to 5 seconds (was 10 seconds).
  • Priest
    • Juju Might no longer erroneously benefits from the Improved Inner Fire talent.
    • Vampiric Embrace heal range increased from 30 yards to 40 yards.
  • Warrior
    • Rampage now appears as a buff when activated.

Any chance upon completing T0.5 fully on a character that all of our alts can have access to Mokvar/Deliana to purchase the items without needing to to T0.5 again?

Would be a nice quality of life because I’m dreading (even with all of the great changes) of doing it for a third time.

The “fix” to priests using Juju Might is currently bleeding over to Era servers. This mechanic has been in the game since pre-Era.

July 25, 2024

Season of Discovery

  • Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge.
  • The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used.
  • Items
    • Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh.
    • All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids.
    • Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible.
  • Mage
    • Rewind Time can no longer be cast if the target will not benefit from its healing.
  • Priest
    • Priests who don’t have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit.
  • Rogue
    • The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds).
  • Warlock
    • Shadowflame will no longer be overwritten by Improved Shadow Bolt.
  • Warrior
    • Last Stand cooldown reduced to 3 minutes.

any hints for where we might find the devilcore patterns? o.o

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I just wanna know. What were the devs smoking when they thought that having the SoD raids be based on the SoM raids and not Classic 2019?

Because I can use that right now as my guild just died after going from 2 full 20 player teams to only 8 people now interested in continue raiding in less than 6 hours.

It has to be discovered, duh.