i already took the tank items because i thought i might as well start a tank set rather than having 2 unusable items in my bank. Screwed myself
April 17, 2025
Season of Discovery
- The effects of the Conundrum wand will no longer occasionally fall off.
- Hunter
- Explosive Shot now correctly benefits from the Moral Shots talent and deals increased critical strike damage.
- Explosive Shot will not benefit from the Scarlet Enclave 2-set Ranged bonus.
- Explosive Shot’s damage over time portion can no longer return a Miss, but the initial application of Explosive Shot still can.
- Rogue
- The Fallen Regality set will now correctly restore energy to the Rogue after casting Crimson Tempest.
- Shaman
- Enhancement Tier 3 pieces can now also be traded for Elemental Tier 3 pieces until April 28.
- Warrior
- The Scarlet Enclave Protection Warrior 2-set bonus has had its damage on Shockwave increased to 60% (was 35).
- Warriors in Season of Discovery now have an additional 10% reduction to damage taken while in Defensive Stance.
- Threat generated by the Furious Thunder Rune increased to 75% (was 50%).
- The attack power ratio of Thunder Clap in Season of Discovery has been increased to 7% (was 5%).
- Thunder Clap now uses your Ranged hit chance to land and can return a Miss (was Spell hit chance and can return a Resist).
- Engraving Defense Specialization onto your Ring will grant your Thunder Clap 3% increased chance to hit, to make up for the fact that Weapon Skill does not affect it normally.
- Thunder Clap is now capable of landing a critical strike. Because of this, Thunder Clap now benefits from Impale.
- Developers’ notes: Just to be clear and set expectations with interactions, Thunder Clap will not apply Deep Wounds upon landing a Critical Strike.
- Devastate’s damage per stack of Sunder has been increased to 15% (was 10%).
- Developers’ notes: Currently Devastate is weaker than a basic attack, this should bring it more in line as a filler without being overtaken by Thunder Clap as a way to deal damage.
- Scarlet Enclave
- Scarlet Arrow, Multi-Shot, Aimed Shot, Holy Cleave, Ignite Flesh, Wild Fissure, Peeled Secrets, and Unstable Concoction will no longer deal damage to pets.
- Balnazzar
- You can no longer release during the ending RP of the Balnazzar encounter.
- Players who are dead will now be teleported with the rest of the raid when the RP at the end of the Balnazzar encounter finishes.
- Beatrix’s portion of the RP before the Prison should now be visible to players even if they are farther away.
- Balnazzar’s encounter should now always result in a lootable chest even if everyone dies during the ending of the encounter.
- If there are remaining Lightbearers at the end of the fight, they will now correctly despawn.
Great! Now can you guys award loot to all of the raids that didn’t get loot week 1 because of this ridiculous bug please?
uhhh typo or…?
Hey so effectively buffing Solistraza was a bad idea actually
Its a prot pally buff
devastator instead of devastate when?
Flagellation update please!
April 21, 2025
Season of Discovery
- [With realm restarts] The Portable Cannon item will now deal its damage to targets even if they are Immune to the stun portion of the effect.
- The Vanquished Tentacle of C’thun and the Eye of Mar’li have been added to the list of items that cannot be used while in a neutral area like Cenarion Hold or Light’s Hope Chapel.
- The Scarlet Base Camp is now considered a neutral area where certain effects and spells, like Homunculi, cannot be used.
- Classes
- Hunter
- Carve will now benefit from effects that reference a “Strike” type ability (was not a Strike previously).
- Mage
- Deep Freeze will now correctly have its damage increased by 20% per stack of Glaciate (was 10% per stack).
- The Balefire Bolt debuff that increases the damage of Balefire Bolt by 25% per stack now also increases the damage of your Pyroblast by the same percent**.**
- Paladin
- Increases and decreases to Judgement will no longer affect Seal of Command.
- Priest
- Vampiric Embrace will no longer be subject to the healing reduction players experience in PvP.
- Developers’ notes: This was making Vampiric Embrace much weaker than intended, due to the initial spell dealing less damage and then being reduced further by the healing reduction.
- Rogue
- The base physical damage reduction from Just a Flesh Wound has been reduced to 20% (was 30%).
- Developers’ notes: We’ve lowered the flat damage reduction portion of Just a Flesh Wound. When this was increased (when the defense scaling was introduced), this number being 30% was used to help bridge the shift from tanking in damage gear to tanking in tank gear. We feel enough time has passed to lower this number, as players have had adequate access to gear they could swap over to or get a new set of if they had geared for damage.
- Shaman
- The Scarlet Enclave Elemental 2-piece set bonus will no longer chain to other targets while Burn is engraved (was casting a Flame Shock tick that chained even to targets that didn’t have a Flame Shock active and also chaining multiple times across targets if Chain Lightning was the triggering spell).
- The Scarlet Enclave Elemental 2-piece set bonus will now correctly mirror the damage of a Flame Shock tick (was treating some bonuses as multiplicative instead of additive, resulting in more damage than a normal Flame Shock tick).
- The Scarlet Enclave Elemental 2-piece set bonus will no longer play a Flame Shock animation from the caster whenever it activates.
- The Scarlet Enclave Elemental 2-piece set bonus will now correctly strike targets with an instant tick of Flame Shock that are out of normal Flame Shock range of 20 yards (was: enemies needed to be within the normal Flame Shock).
- Warlock
- Shadow Bolt Volley now causes Shadow Bolt to deal 30% reduced damage (was 5%).
- Shadow Bolt Volley no longer deals reduced damage if there is only one target that is struck by your Shadow Bolt cast (was: always deals reduced damage while the rune is engraved).
- Hunter
- Scarlet Enclave
- Mason the Echo
- The Berserk timer has been increased to 7 minutes.
- Scarlet Cannonballs are now properly removed when the boss leashes and resets.
- Alexei the Beastlord
- Enervate and Enkindle have had their periodic damage reduced slightly.
- The spell visuals for Wild Fissure have been improved.
- Reborn Council
- Blast Wave’s vertical arc from the knockback has been lessened.
- Mason the Echo
love the mage buff, what about beserk timer for council?
Shocker, almost like this was a bad idea when you buffed it in the first place in Phase 3, should’ve just put it to 15%.
This also hurts the ONLY viable form of warlock aoe(it’s also target capped so why nerf it?), I’m forced to use this because hellfire sucks, rain of fire is useless, and now you’ve hit the only thing warlock AOE had going for it, thanks.
Since all classes are balanced around full bis, this indirectly buffs mage in BiS compared to the other classes, Should I expect warlock buffs now since we’re just giving buffs to classes that where competitive in full bis?
As nice as these changes are, you’re just going to upset people to an absurd degree with how gentle you’re being, either nerf boss heath by 20% from bosses 3-8 or just turn the buff on at max already, people are getting tired of waiting for you to do something that will ACTUALLY MAKE THE RAID COMPLETABLE BY 20 PLAYERS.
We were promised Berserk timer increases on the last 3 bosses? If a guild can’t Kill Mason with previous enrage timer, they won’t even get Council sub 30%.
Mage was not competitive. it was simming around tanks. Good buff. Everything else i can agree with though.
Ahh… so nothing. Basically nothing was done at all. If anything it’s becoming a meme “Players are doing something that helps beat boss, better remove it or nerf players.” Just another week of waiting I guess or praying for a 40m raid clear to get no loot because it’s ‘designed for 20 man’
I can’t wait to actually play the game!
What the hell is this about? We got JAFW DR buffed because they cut our dodge in freaking HALF. Now not only are they taking some DR back, we aren’t getting our dodge back and in fact are down a further flat 20 from the raid. 10% DR is 130 defense worth of DR. Rogue tank is now literally worse than it was before entering Naxx despite having cleared Naxx and now having Scarlet tier. Can we get an option to turn our tank gear in for DPS? I am tired of being nerfed every phase. Gear prog is meaningless because we keep getting clawed back. Just let me swap for DPS gear and be done with it. Clearly don’t want Rogues to MT.
100% agree. Just trash bin rogue tanks at this point. Ease our suffering.
A FYI The 10% Damage reduction is not working you changed the defensive stance tool tip but not the damage reduction Just looked at two exactly the same logs of mine on Patchwerk The damage mit in each fight is within 1-2% which is within error. You need to fix this before people raid next week.
Solistraza untouched. Aggrend what are you doing?
its not untouched, go to his latest post.
Just saw that, the adds HP is the main thing I wanted to see lol
15 percent. pretty big.