Season of Discovery Hotfixes - July 17

Honestly surprised at how long it took to address this faction imbalance.
After a single raid night it’s ridiculously apparent how large the disparity was.

I’ve gone from spending the whole of SoD never able to cast Innervate on anyone other than myself whilst still running OOM, to finishing fights with 80-90%+ mana to spare.
And horde have had this for 2 phases already, and the first couple of lock outs this phase.

Absolutely crazy. The difference is an unmeasurable magnitude.
We knew Horde were performing better with Shaman being one of the best dps classes, and Shaman tank in P2 being able to play as a dps and beating most other dps classes, but to experience this as well…honestly I’m pretty shocked.

Now that this has been addressed (and I understand it will be getting nerfed in P4 and I agree that is for the best. Current situation is busted) can you look at the F tier dps classes like balance druid, arcane mage, and shadow priest?

It’s absurd how much worse these classes are allowed to be in PvE.

I missed the hot fix in the list about killing Hinterlands Incursions…

Megaservers suck balls

Why is my warlock’s Felguard still named, “Felguard”?

can you change his name to Bob or Alfred?

April 23, 2023

Season of Discovery

  • Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item.
  • Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly.
  • Druid
    • The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
    • The Gale Winds rune now reduces the mana cost of Hurricane by 60%.
    • Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used.
    • Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used.
  • Hunter
    • Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
    • Chimera Shot weapon damage percent increased to 135% (was 120%).
    • Explosive Shot base damage before attack power increased by 50%.
    • Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant.
    • Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds).
    • Steady Shot now deals 100% weapon damage (was 75%).
    • Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
  • Paladin
    • Seal of Righteousness damage can now be critical hits.
    • Sacred Shield’s duration is extended to 60 seconds (was 30 seconds).
    • Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration.
    • Seal of Martyrdom can now “twist” with other seals, including Seal of Command.
    • Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change.
  • Priest
    • Shadowform now increases all shadow damage done by 25% (was 15%).
  • Rogue
    • Saber Slash bleed now stacks up to 5 times.
    • Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed.
    • Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%).
  • Shaman
    • Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
    • Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets).
    • Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.

Buff Boomkins again please! Another 10% will put us middle of the pack and we should be fine:)

Absolutely LOVING all the warrior changes!

1 Like

What exactly does diminish melee hunters mean? Plz don’t nerf melee hunters again, we’re already starting to loose to warriors and our scaling is so bad we will only fall farther and farther behind as people get more gear!

1 Like

Once again, no mention of Warriors anywhere!!!

Change the divinestorm or Martyrdom rune to a different socket will be a great help to pallys.

Can you please buff traps so that 2h melee hunters and some ranged hunters can compete with them? As it stands this is the easiest way to make 2h melee compete, and right now its too far behind.

1 Like

devs refusing to nerf or even acknowledge shamans is actually wild, both in PVE and PVP.


So very true

1 Like

having 8 shams all with sham rage up vs like 1 or 2 paladins with seal of martyrdom is not comparable blizz. Horde have infinite mana…

1 Like

Stop buffing the base damage.

Buff the scaling.

I would rather it had a base damage of 1 at all levels and the scaling was buffed to compensate. This would also heavily nerf hunter bots efficiency at dungeon aoe farming.

Because as of right now with almost all the power of the ability in base damage, they can just have a bow and ammo and still do the farms at almost the same efficiency as a full bis hunter.

No rogues here talking about the changes cuz they’ve all quit playing already lol

spriest are going rampage on the open world its insane, the solution just transfer to a pve server rofl great job aggrend

1 Like

So weird as we had only 1 rogue in the two ten mans that merged to make our 20 man. Now we have 3 rogues as two people switched mains this phase. Cleared pre nerf too.

April 25, 2024

Season of Discovery

  • Using an Unconscious Dig Rat no longer dismisses pets.
  • Mage
    • Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.