So is this saying, if Kaigy doesnât drop his neck, the other 2 bosses wonât either or do they still have a chance to drop ANY of the 3 necks?
Previously you were able to get multiple of the same neck drop from the apprentice boss and kharon. Asking specifically if this is not a thing anymore.
Wow more nerfs for gear sets that already suck. Naxx gear is pointless outside of naxx because of how you fools designed sanctified and nerfed t3 so that it scales with sanctified system⊠whats the point of doing naxx beyond normal difficulty? Some mounts? Because its not like the gear we get is worth the effort. With the exceptions of the weapons here, really there is no reason to dedicate time to this raid or its hard modes beyond being a sweaty braggard⊠stop catering to the no life sweats, the reason we are here is for fun. Stop nerfing stuff and just let us have fun with it.
Another week goes by of gate kept BWL bis class trinkets that should be moved onto the reel vendor or bought with remnants. Why make these trinkets not replaced in Naxx if they are inaccessible?
There should no longer be extra enemies near the objectives of The Dark Hoard quest in Blackrock Spire.
Hardened Frostguard now has an internal cooldown on the Frost Nova chance on hit, to prevent it from extensively reactivating on the same ability cast.
Naxxramas
Ignite will no longer incorrectly tick on targets while the player is under the effect of a Mind Control.
The health increases from Lifegiving Gem, Rallying Cry, Last Stand, Aegis of Preservation, Vengeance, and Survival Instincts no longer behave incorrectly while under the effects of the Seal of the Dawn.
While inside Naxxramas, the 6-piece bonuses for tank warrior, tank warlock, and tank druid will now dynamically update your Last Stand, Vengeance, and Survival Instincts if the new value would be lower and you do not have a debuff that lowers your health active.
Rogue
The tank T1 6-piece set bonus now provides a 20% damage reduction (was 50%).
The animation for Crimson Tempest has been changed to be less chaotic.
Just another day in the office Blizzard ignoring all the obvious issues in SoD rightnow and elect to nerf items and classes that havenât seen much representation and/or were considered niche in specific areas.
Ok, Kaghoe told me to be more specific. So the rogue tank nerf is insane BECAUSE our biggest strength was being a great single-target boss tank, specifically against physical damage fights.
Shamans and Paladins seem better at aoe threat. Warlocks seem to excel at magic damage boss fights. Rogue tanks seemed to be great at physical damage fights.
I was the one that advocated for Main Gauche for months. It is finally a good rune now. And with the rest of our set bonuses and runes, we felt good. We felt like a viable/special tank. But now our physical mitigation is back to being nothing special.
So my/our disappointment with this nerf is us asking, what makes us special now? The biggest thing we had going as rogue tanks is now gone. Our avoidance/mitigation is nothing special compared to other tanks. On top of that, we have the lowest armor values of any tank.
Kaghoe doesnât even play rogue tank and he HIMSELF said this nerf probably almost kills rogue tank as a spec. No, it doesnât kill the spec. But weâre no longer special. We do not excel at anything anymore. We have zero niche areas as a tank in SoD.
Blade Flurry no longer receives double % increases.
Developersâ notes: This affects Seal of the Dawn and Rogue set bonuses. Now, % increases from hostile Mind Controls like Chains of Kelâthuzad or Prophet Skeramâs Mind Control no longer cause massive amounts of damage from Blade Flurry.
Warrior
Sweeping Strikes no longer receives double % increases while inside of Naxxramas.
Developersâ notes: Due to Warriors having multiple % increases in their kit through Enrage, we did not want to impact their PvP performance with this bugfix, so this only applies to Warriors while inside Naxxramas. This means Seal of the Dawn and Warrior set bonuses are no longer doubled, and % increases from hostile Mind Controls inside of Naxxramas like Chains of Kelâthuzad no longer cause massive amounts of damage from Sweeping Strikes.
one warrior log on 4hm where he hit for 75k max and sweeping strikes is nerfed in less than 24 hours. build pulled 7k less dps than an aff lock putting curse of agony on 4 targets
could yâall have let warriors have fun with a niche build that gives up a 31 point talent for cleave potential for more than 18 hours? weâre still gonna be absolute trash everywhere else lmao
It was one log, he did like 6k less dps than the rogue in his raid, and 2k less than a poorly played aff lock, but because he got a fat 75k sweeping strikes hit off his one sweep cast, they had to rush nerf it in under 24 hours.
Care to give us all of our dodge back and not crap on us a tank class? Authority of the wastes nearly guts our ability to tank when trying to push empowered wings. Having a higher health pull doesnât really help when you get rushed for a ton (which is weirdly ironic since that crushing chance should actually go down with our mitigation going down but feels like itâs still going up).
This nerf makes about zero sense, and why NOW of all times?