So is this saying, if Kaigy doesnât drop his neck, the other 2 bosses wonât either or do they still have a chance to drop ANY of the 3 necks?
Previously you were able to get multiple of the same neck drop from the apprentice boss and kharon. Asking specifically if this is not a thing anymore.
Wow more nerfs for gear sets that already suck. Naxx gear is pointless outside of naxx because of how you fools designed sanctified and nerfed t3 so that it scales with sanctified system⊠whats the point of doing naxx beyond normal difficulty? Some mounts? Because its not like the gear we get is worth the effort. With the exceptions of the weapons here, really there is no reason to dedicate time to this raid or its hard modes beyond being a sweaty braggard⊠stop catering to the no life sweats, the reason we are here is for fun. Stop nerfing stuff and just let us have fun with it.
Another week goes by of gate kept BWL bis class trinkets that should be moved onto the reel vendor or bought with remnants. Why make these trinkets not replaced in Naxx if they are inaccessible?
There should no longer be extra enemies near the objectives of The Dark Hoard quest in Blackrock Spire.
Hardened Frostguard now has an internal cooldown on the Frost Nova chance on hit, to prevent it from extensively reactivating on the same ability cast.
Naxxramas
Ignite will no longer incorrectly tick on targets while the player is under the effect of a Mind Control.
The health increases from Lifegiving Gem, Rallying Cry, Last Stand, Aegis of Preservation, Vengeance, and Survival Instincts no longer behave incorrectly while under the effects of the Seal of the Dawn.
While inside Naxxramas, the 6-piece bonuses for tank warrior, tank warlock, and tank druid will now dynamically update your Last Stand, Vengeance, and Survival Instincts if the new value would be lower and you do not have a debuff that lowers your health active.
Rogue
The tank T1 6-piece set bonus now provides a 20% damage reduction (was 50%).
The animation for Crimson Tempest has been changed to be less chaotic.
Just another day in the office Blizzard ignoring all the obvious issues in SoD rightnow and elect to nerf items and classes that havenât seen much representation and/or were considered niche in specific areas.
Ok, Kaghoe told me to be more specific. So the rogue tank nerf is insane BECAUSE our biggest strength was being a great single-target boss tank, specifically against physical damage fights.
Shamans and Paladins seem better at aoe threat. Warlocks seem to excel at magic damage boss fights. Rogue tanks seemed to be great at physical damage fights.
I was the one that advocated for Main Gauche for months. It is finally a good rune now. And with the rest of our set bonuses and runes, we felt good. We felt like a viable/special tank. But now our physical mitigation is back to being nothing special.
So my/our disappointment with this nerf is us asking, what makes us special now? The biggest thing we had going as rogue tanks is now gone. Our avoidance/mitigation is nothing special compared to other tanks. On top of that, we have the lowest armor values of any tank.
Kaghoe doesnât even play rogue tank and he HIMSELF said this nerf probably almost kills rogue tank as a spec. No, it doesnât kill the spec. But weâre no longer special. We do not excel at anything anymore. We have zero niche areas as a tank in SoD.